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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using GameLogic.Combat.CombatTool.SceneTool;
 
- using UnityEngine;
 
- // [ExecuteInEditMode]
 
- public class TTTTT : MonoBehaviour
 
- {
 
-     public Camera Camera;
 
-     public SceneMonoConfig SceneMonoConfig;
 
-     private RandomAllMap RandomAllMap;
 
-     // public Transform target;
 
-     // public Transform target2;
 
-     // Start is called before the first frame update
 
-     void Start()
 
-     {
 
-         RandomAllMap = new RandomAllMap();
 
-         RandomAllMap.Init(Camera.transform, SceneMonoConfig);
 
-     }
 
-     // Update is called once per frame
 
-     void Update()
 
-     {
 
-         RandomAllMap.Update();
 
-        //  if (target == null || target2 == null)
 
-        //  {
 
-        //      return;
 
-        //  }
 
-        //  Vector3 newDir = (target2.transform.position - target.transform.position).normalized;
 
-        //  // float targetAngle = Vector3.Angle(Vector3.forward, newDir);
 
-        //  // Vector3 enemyDirection = target.transform.position -target2.transform.position ;
 
-        //  // Vector3 enemyTargetDirection = Quaternion.Euler(0, targetAngle, 0) *newDir;
 
-        //  // Quaternion.Euler(0, targetAngle, 0) * enemyDirection;
 
-        //  Quaternion quaternionn = Quaternion.LookRotation(newDir);
 
-        // Vector3 p= quaternionn.eulerAngles;
 
-        // Vector3 p2=  target.transform.eulerAngles;
 
-        //  // target.transform.rotation= quaternionn;
 
-        //  target.transform.eulerAngles = Vector3.Lerp(p2, p, 0.1f);
 
-         // _lastDir = newDir;
 
-     }
 
-     private void OnCollisionEnter(Collision other)
 
-     {
 
-         Debug.Log("OnCollisionEnter");
 
-     }
 
-     private void OnTriggerEnter(Collider other)
 
-     {
 
-         Debug.Log("OnTriggerEnter");
 
-     }
 
- }
 
 
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