TowerLevelWidget.cs 4.3 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. namespace Fort23.Mono
  8. {
  9. [UIBinding(prefab = "TowerLevelWidget")]
  10. public partial class TowerLevelWidget : ItemWidgetBasic
  11. {
  12. public TowerInfoConfig _towerInfoConfig;
  13. public AccountFileInfo.TowerData towerData;
  14. public AccountFileInfo.TowerLevelData towerLevelData;
  15. public AccountFileInfo.TowerLevelData lastTowerLevelData;
  16. public bool isLock;
  17. private void Init()
  18. {
  19. }
  20. public override void AddEvent()
  21. {
  22. }
  23. public override void DelEvent()
  24. {
  25. }
  26. public override void AddButtonEvent()
  27. {
  28. base.AddButtonEvent();
  29. Btn_GetWard.onClick.AddListener(async () =>
  30. {
  31. if (towerLevelData == null || towerLevelData.reward)
  32. {
  33. return;
  34. }
  35. List<ItemInfo> itemInfos = new List<ItemInfo>();
  36. for (var i = 0; i < _towerInfoConfig.reward.Length; i++)
  37. {
  38. ItemInfo itemInfo = new ItemInfo(_towerInfoConfig.reward[i], 1);
  39. itemInfos.Add(itemInfo);
  40. }
  41. towerLevelData.reward = true;
  42. AccountFileInfo.Instance.SavePlayerData();
  43. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
  44. await rewardsPanel.UIClosed();
  45. CustomInit(towerData, _towerInfoConfig);
  46. });
  47. }
  48. public async void CustomInit(AccountFileInfo.TowerData towerData, TowerInfoConfig towerInfoConfig)
  49. {
  50. this.towerData = towerData;
  51. this._towerInfoConfig = towerInfoConfig;
  52. towerLevelData = towerData.towerLevelDatas.FirstOrDefault(t => t.id == _towerInfoConfig.ID);
  53. lastTowerLevelData = towerData.towerLevelDatas.FirstOrDefault(t => t.id == _towerInfoConfig.ID - 1);
  54. Text_Name.text = LanguageManager.Instance.Text(10365, _towerInfoConfig.ID);
  55. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_towerInfoConfig.reward[0]);
  56. Icon_Item.icon_name = itemConfig.icon;
  57. Text_Num.text = "1";
  58. GetWard.transform.RecoverColor();
  59. //上一层已经通关
  60. if ((lastTowerLevelData != null && lastTowerLevelData.finish)
  61. || _towerInfoConfig.level == 1)
  62. {
  63. isLock = true;
  64. // if()
  65. if (towerLevelData != null && towerLevelData.finish)
  66. {
  67. Csc.ChangeState(0);
  68. //可以领取奖励
  69. if (towerLevelData != null && !towerLevelData.reward)
  70. {
  71. Icon_Item.transform.parent.transform.RecoverColor();
  72. fx_ui_jiangli_loop.gameObject.SetActive(true);
  73. fx_ui_jiangli_loop.Play();
  74. GetWard.transform.RecoverColor();
  75. }
  76. //领了奖励
  77. else if (towerLevelData != null && towerLevelData.reward)
  78. {
  79. Icon_Item.transform.parent.transform.RecoverColor();
  80. fx_ui_jiangli_loop.gameObject.SetActive(false);
  81. GetWard.transform.Gray();
  82. }
  83. //通关了但是没有完成时间
  84. else
  85. {
  86. Icon_Item.transform.parent.transform.Gray();
  87. fx_ui_jiangli_loop.gameObject.SetActive(false);
  88. GetWard.transform.RecoverColor();
  89. }
  90. }
  91. else
  92. {
  93. Csc.ChangeState(1);
  94. GetWard.transform.RecoverColor();
  95. fx_ui_jiangli_loop.gameObject.SetActive(false);
  96. }
  97. }
  98. else
  99. {
  100. isLock = false;
  101. Csc.ChangeState(2);
  102. GetWard.transform.RecoverColor();
  103. fx_ui_jiangli_loop.gameObject.SetActive(false);
  104. }
  105. }
  106. }
  107. }