GameApplction.cs 9.9 KB

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  1. using Core.AssetLoadTool.Asset;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. // using Fort23.Mono.UpdateAsset;
  8. using Fort23.UTool;
  9. using GameLogic.Combat;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Combat.CombatType;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Hero;
  14. using GameLogic.NetworkClient;
  15. using GameLogic.Player;
  16. using GameMono;
  17. using GameUI;
  18. using NetCore.Protocol.MemoryPack;
  19. using ThirdParty;
  20. #if UNITY_EDITOR
  21. using UnityEditor;
  22. #endif
  23. using UnityEngine;
  24. using UnityEngine.UI;
  25. using Utility.CTween;
  26. using Utility.UITool;
  27. public class GameApplction : IGameStart
  28. {
  29. public static GameApplction gameApplction;
  30. public GameRuntimeConfig gameRuntimeConfig;
  31. public ShaderVariantCollection ShaderVariantCollection;
  32. public BundleLoadType BundleLoadType;
  33. public string h5Url;
  34. private Entity _root;
  35. private Entity _scene;
  36. // public bool isTest;
  37. public int levelBattleId = 1;
  38. private GameStartUIPanel gameStartUIPanel;
  39. private System.Action LoadFinish;
  40. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  41. System.Action LoadFinish)
  42. {
  43. HotSyncContent.DownloadUI = gameStartUIPanel;
  44. this.LoadFinish = LoadFinish;
  45. gameApplction = this;
  46. Debug.Log("开始游戏逻辑");
  47. // Crasheye.SetIsBetaVersion(true);
  48. // Crasheye.SendScriptException("测试错误", "测试错误", "ZH");
  49. // UnityEngine.Screen.SetResolution(Screen.width);
  50. // GameUpdateAsset.Instance.Init(h5Url);
  51. this.gameStartUIPanel = gameStartUIPanel;
  52. gameStartUIPanel.ShowMassge("开始加载资源");
  53. gameStartUIPanel.SetSlider(0);
  54. this.h5Url = h5Url;
  55. BundleLoadType = (BundleLoadType)LoadType;
  56. GameObject gameObject = new GameObject("app");
  57. gameObject.AddComponent<GameApplctionMono>();
  58. GameAssetUpdatePanel gameAssetUpdatePanel = new GameAssetUpdatePanel();
  59. gameAssetUpdatePanel.StartUpdateAsset(AssetUpdateFinish);
  60. // await InitGameApplication();
  61. Debug.Log("初始化完成");
  62. }
  63. private async void AssetUpdateFinish()
  64. {
  65. Debug.Log("finish AssetUpdateFinish");
  66. await InitGameApplication();
  67. LoadFinish?.Invoke();
  68. Debug.Log("初始化完成");
  69. }
  70. private async CTask InitGameApplication()
  71. {
  72. _scene = new Scene();
  73. _root = new Entity();
  74. _root.Parent = _scene;
  75. _root.AddComponent<TimerComponent>();
  76. _root.AddComponent<CoroutineLockComponent>();
  77. gameStartUIPanel.ShowMassge("loadBundle");
  78. gameStartUIPanel.SetSlider(0.15f);
  79. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  80. AssetBundleLoadManager.Instance.h5Url = h5Url;
  81. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  82. #if !UNITY_EDITOR
  83. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  84. {
  85. if (basic.currBundle != null)
  86. {
  87. basic.currBundle.LoadAllAssets<Shader>();
  88. Shader.WarmupAllShadersWait();
  89. }
  90. }, null);
  91. #endif
  92. gameStartUIPanel.ShowMassge("loadConfig");
  93. gameStartUIPanel.SetSlider(0.25f);
  94. AssetHandle gameRuntimeAssetHandle =
  95. await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  96. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  97. await ConfigComponent.Instance.Preload();
  98. await AnimationCurveManager.Instance.Init();
  99. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  100. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  101. await uguiPackLoad.InitPack();
  102. gameStartUIPanel.ShowMassge("loadLanguage");
  103. gameStartUIPanel.SetSlider(0.45f);
  104. await LanguageManager.Instance.InitManager();
  105. _root.AddComponent<StaticUpdater>();
  106. _root.AddComponent<UIManager, Transform>(null);
  107. gameStartUIPanel.ShowMassge("loadUI");
  108. gameStartUIPanel.SetSlider(0.55f);
  109. await AudioManager.Instance.InitMainAudio();
  110. await UIManager.Instance.InitUI();
  111. CustomTweenManager.Init();
  112. RedDotManager.Instance.Init();
  113. TapSDKManager.Instance.CustomInit();
  114. TakuSDKManager.Instance.CustomInit();
  115. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  116. await Login();
  117. }
  118. private async CTask Login()
  119. {
  120. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  121. // if (memoryResponse == null)
  122. // {
  123. // LogTool.Error("登陆失败");
  124. // return;
  125. // }
  126. #if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
  127. //登录
  128. await TapSDKManager.Instance.Login();
  129. //获取玩家数据
  130. await CloudSaveManager.Instance.LoadOrCreateArchiveAsync();
  131. #else
  132. AccountFileInfo.Instance.LoadPlayerData();
  133. #endif
  134. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  135. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  136. UIManager.Instance.Canvas.gameObject.SetActive(true);
  137. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  138. {
  139. await MarskPanel.OpenPanel(255);
  140. }
  141. PlayerManager.Instance.Init();
  142. ShopManger.Instance.CustomInit();
  143. EventSystemManager.Instance.CustomInit();
  144. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  145. PlayerManager.Instance.AddSentimentData(1);
  146. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  147. {
  148. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  149. skillInfo.index = playerDataAllSkillData.useIndex;
  150. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  151. }
  152. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  153. {
  154. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  155. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  156. }
  157. // for (int i = 1; i < 4; i++)
  158. // {
  159. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  160. // }
  161. // PlayerManager.Instance.InitTestHero();
  162. await CombatDrive.Instance.Init();
  163. StartCombatInfo startCombatInfo = new StartCombatInfo();
  164. startCombatInfo.CombatType = CombatType.LevelBattle;
  165. #if UNITY_EDITOR
  166. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  167. if (testCombatHeroConfig != null)
  168. {
  169. startCombatInfo.CombatType = CombatType.TestCombat;
  170. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  171. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  172. }
  173. #endif
  174. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  175. CombatDrive.Instance.AddCombatController(new CombatController());
  176. gameStartUIPanel.ShowMassge("loadCombat");
  177. gameStartUIPanel.SetSlider(0.95f);
  178. var eventList = EventSystemManager.Instance.AddEvent(10001);
  179. if (eventList != null)
  180. {
  181. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  182. AccountFileInfo.Instance.SavePlayerData();
  183. }
  184. EventSystemManager.Instance.UpdateZuizhongEventData();
  185. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  186. // {
  187. // await MarskPanel.OpenPanel(255);
  188. // }
  189. await CombatDrive.Instance.StartCombat(startCombatInfo);
  190. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  191. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  192. .TaoismSkillId);
  193. if (startCombatInfo.CombatType != CombatType.TestCombat)
  194. {
  195. MainPanel mainPanel = await MainPanel.OpenPanel();
  196. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  197. {
  198. mainPanel.GObjectPoolInterface.SetActive(false);
  199. AppBarPanel.ClosePanel();
  200. }
  201. }
  202. gameStartUIPanel.ShowMassge("loadFinish");
  203. gameStartUIPanel.SetSlider(1f);
  204. XinShouCombat();
  205. }
  206. private void DialoguePanelOpenEvent(IEventData e)
  207. {
  208. MarskPanel.ClosePanel();
  209. }
  210. public async void XinShouCombat()
  211. {
  212. // MarskPanel.ClosePanel();
  213. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  214. {
  215. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  216. await EventSystemManager.Instance.TriggerEvent(eventList2,
  217. uiOpenOverCallBack: () => { });
  218. CTask cTask = CTask.Create();
  219. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  220. delegate(bool isWin)
  221. {
  222. LogTool.Log("战斗完成" + isWin);
  223. cTask.SetResult();
  224. });
  225. await cTask;
  226. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  227. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  228. mainPanel.GObjectPoolInterface.SetActive(true);
  229. await EventSystemManager.Instance.TriggerEvent(eventList1);
  230. AccountFileInfo.Instance.SavePlayerData();
  231. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  232. // AlterNamePanel.OpenPanel();
  233. // PlayerGuideManager.Instance.NextGuide();
  234. mainPanel.GetFocus();
  235. }
  236. else
  237. {
  238. MarskPanel.ClosePanel();
  239. }
  240. }
  241. }