WidgetHero.cs 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109
  1. using System.Threading.Tasks;
  2. using Fort23.UTool;
  3. using GameLogic.Hero;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "WidgetHero")]
  9. public partial class WidgetHero : UIComponent
  10. {
  11. private void Init()
  12. {
  13. }
  14. public override void AddEvent()
  15. {
  16. }
  17. public override void DelEvent()
  18. {
  19. }
  20. public override void AddButtonEvent()
  21. {
  22. LogTool.Log("添加英雄点击事件");
  23. btnHero.onClick.AddListener(OnHeroClick);
  24. }
  25. private async void OnHeroClick()
  26. {
  27. LogTool.Log("点击英雄");
  28. await OpenHeroDetailPanel();
  29. }
  30. private async Task OpenHeroDetailPanel()
  31. {
  32. // HeroDetailPanel heroDetailPanel = UIManager.Instance.GetComponent<HeroDetailPanel>();
  33. // if (heroDetailPanel == null)
  34. // {
  35. // heroDetailPanel = await UIManager.Instance.LoadAndOpenPanel<HeroDetailPanel>(Callback);
  36. // }
  37. HeroDetailPanel heroDetailPanel = await UIManager.Instance.LoadAndOpenPanel<HeroDetailPanel>(Callback);
  38. heroDetailPanel.InitHeroDetailPanel(heroInfo);
  39. }
  40. private void Callback(HeroDetailPanel obj)
  41. {
  42. LogTool.Log("HeroDetailPanel 加载完成");
  43. }
  44. private HeroInfo heroInfo;
  45. /// <summary>
  46. ///
  47. /// </summary>
  48. /// <param name="heroInfo"></param>
  49. public void InitHero(HeroInfo heroInfo)
  50. {
  51. // GetComponent<RectTransform>().anchorMin = new Vector2(0.5f, 0.5f);
  52. // GetComponent<RectTransform>().anchorMax = new Vector2(0.5f, 0.5f);
  53. this.heroInfo = heroInfo;
  54. lv.text = heroInfo.level.ToString();
  55. // 最大星级展示个数(6星,只显示一颗星星,换颜色)
  56. int maxShowStar = 5;
  57. // 计算 当前星级 应该用什么星星的表现
  58. int group = (heroInfo.star - 1) / maxShowStar;
  59. int i = 1;
  60. foreach (GameObject star in stars)
  61. {
  62. // Image image = star.GetComponent<Image>();
  63. SetStarImg(group, star);
  64. if (heroInfo.star >= i)
  65. {
  66. star.SetActive(true);
  67. }
  68. else
  69. {
  70. star.SetActive(false);
  71. }
  72. i++;
  73. }
  74. }
  75. private void SetStarImg(int group, GameObject starObj)
  76. {
  77. Image image = starObj.GetComponent<Image>();
  78. // 执行对应的逻辑 (0)GradeIcon_Star_s_Yellow (1)GradeIcon_Star_s_Premium
  79. switch (group)
  80. {
  81. case 0: // n = 1~5
  82. image.name = "GradeIcon_Star_s_Yellow";
  83. break;
  84. case 1: // n = 6~10
  85. image.name = "GradeIcon_Star_s_Premium";
  86. break;
  87. default: // 其他情况
  88. image.name = "GradeIcon_Star_s_Yellow";
  89. break;
  90. }
  91. }
  92. }
  93. }