| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168 | using System.Collections.Generic;using CombatLibrary.CombatLibrary.CombatCore.Utility;using Common.Utility.CombatEvent;using Fort23.Core;using Fort23.UTool;using UnityEngine;using UnityEngine.UI;using Utility.UITool;namespace Fort23.Mono{    [UIBinding(prefab = "ShowItemMoveToTargetPanel")]    public partial class ShowItemMoveToTargetPanel : UIPanel    {        protected List<ImageMove> allImageMove = new List<ImageMove>();        List<ImageMoveContainer> _imageMoveContainers = new List<ImageMoveContainer>();        public static async CTask<ShowItemMoveToTargetPanel> OpenShowItemMoveToTargetPanel()        {            ShowItemMoveToTargetPanel showItemMoveToTargetPanel =                await UIManager.Instance.LoadAndOpenPanel<ShowItemMoveToTargetPanel>(null, UILayer.Loading,                    isFocus: false);            return showItemMoveToTargetPanel;        }        public async  override CTask Show()        {            await base.Show();            Ui.sizeDelta = transform.sizeDelta;        }        private void Init()        {        }        protected override void AddEvent()        {            StaticUpdater.Instance.AddRenderUpdateCallBack(RenderUpdateCallBack);        }        protected override void DelEvent()        {            StaticUpdater.Instance.RemoveRenderUpdateCallBack(RenderUpdateCallBack);        }        public override void AddButtonEvent()        {        }        protected void RenderUpdateCallBack()        {            for (int i = 0; i < allImageMove.Count; i++)            {                ImageMove imageMove = allImageMove[i];                if (imageMove.Update())                {                    GObjectPool.Instance.Recycle(imageMove.GameObjectPool);                    allImageMove.RemoveAt(i);                    i--;                }            }            if (allImageMove.Count <= 0)            {                moveTarget.gameObject.SetActive(false);            }        }        private async CTask<ImageMove> AddACurve(Vector2 startPos, Vector2 target, string itemConfig, object data, CombatItemShowEventData.ShowType showType,            System.Action<ImageMove> finishCallBack, System.Action<ImageMove> targetPointSet)        {            ACurve aCurve = new ACurve();            CurveInfo curveInfo = new CurveInfo();            // Vector3 p = startPos + (startPos - target).normalized * 30;            Vector3 moveTargetPos = startPos + new Vector2(Random.Range(-50, 50),                Random.Range(-50, 50));            Vector2 newStartPos = moveTargetPos;            curveInfo.t = newStartPos.x;            curveInfo.v = newStartPos.y;            curveInfo.BSLt = 0;            // float x = Random.Range(-10, 10) * 30;            Vector2 normal = (newStartPos - target).normalized;            int x = Random.Range(0, 100) < 50 ? 1 : -1;            normal = new Vector2(normal.y, -normal.x) * x * 300 + newStartPos;            normal = (normal - target).normalized * 500;            curveInfo.it = normal.x + curveInfo.t;            curveInfo.ot = normal.y + curveInfo.v;            CurveInfo curveInfo2 = new CurveInfo();            curveInfo2.t = target.x;            curveInfo2.v = target.y;            Vector3 normal2 = (newStartPos - target).normalized;            curveInfo2.it = normal2.x + curveInfo2.t;            curveInfo2.ot = normal2.y + curveInfo2.v + 10;            curveInfo2.BSLt = 1;            aCurve.CurveInfos = new List<CurveInfo>();            aCurve.CurveInfos.Add(curveInfo);            aCurve.CurveInfos.Add(curveInfo2);            aCurve.CurveType = CurveType.BSL;            ImageMove currImageMove = CObjectPool.Instance.Fetch<ImageMove>();            currImageMove.finishCallBack = finishCallBack;            currImageMove.targetPointSet = targetPointSet;            currImageMove.data = data;            currImageMove.moveSpeed = AnimationCurveManager.Instance.AnimationCurveLibrary.ui_moveSpped;            // currImageMove.ShowSizeCurve = AnimationCurveManager.Instance.AnimationCurveLibrary.ui_showSize;            // currImageMove.showSizeSpeed = 10;            GameObjectPool gameObjectPool;            MyImage myImage;                        currImageMove.speed = AnimationCurveManager.Instance.AnimationCurveLibrary.uiMoveSpeed;            gameObjectPool =                GObjectPool.Instance.FetchAsyncForGameObject<GameObjectPool>(moveIcon.gameObject, "moveIcon");            myImage = gameObjectPool.own.GetComponent<MyImage>();            myImage.icon_name = itemConfig;                             // currImageMove.speed = AnimationCurveManager.Instance.AnimationCurveLibrary.uiMoveSpeed;            // gameObjectPool =            //     GObjectPool.Instance.FetchAsyncForGameObject<GameObjectPool>(moveIcon.gameObject, "moveIcon");            // myImage = gameObjectPool.own.GetComponent<MyImage>();            // myImage.icon_name = itemConfig;            currImageMove.SizeCurve = AnimationCurveManager.Instance.AnimationCurveLibrary.ui_moveSize;            gameObjectPool.own.transform.SetParent(Ui);            gameObjectPool.own.SetActive(false);            gameObjectPool.own.transform.localScale = Vector3.zero;            currImageMove.GameObjectPool = gameObjectPool;            currImageMove.transform = gameObjectPool.own.GetComponent<RectTransform>();            currImageMove.transform.sizeDelta = new Vector2(50, 65);            currImageMove.moveStartPos = startPos;            currImageMove.transform.anchoredPosition = currImageMove.moveStartPos;            currImageMove.yanChi = Random.Range(0, 0.5f);            currImageMove.currAcur = aCurve;            allImageMove.Add(currImageMove);            return currImageMove;        }        public async void ShowPanel(Vector2 startPos, Vector2 target, int count, string showName, CombatItemShowEventData.ShowType showType,            System.Action<ImageMove> finishCallBack = null, System.Action<ImageMove> targetPointSet = null, object data = null, System.Action<ImageMove> initCallBack = null)        {            if (target.x == -5000)            {                target = moveTarget.GetComponent<RectTransform>().anchoredPosition;            }                        for (int i = 0; i < count; i++)            {                ImageMove imageMove = await AddACurve(startPos, target, showName, data, showType, finishCallBack, targetPointSet);                imageMove.GroupIndex = i;                initCallBack?.Invoke(imageMove);            }        }    }}
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