| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class QiankundaiPanel 	{	  #region 自定义数据 	  private Text _Text_Desc;	  public Text Text_Desc	   {	   get{	      if (_Text_Desc == null)	       {	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 	       }	      return _Text_Desc;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private RectTransform _Content;	  public RectTransform Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<RectTransform>("Content"); 	       }	      return _Content;	     }	   }	  private Button _Btn_LingQu;	  public Button Btn_LingQu	   {	   get{	      if (_Btn_LingQu == null)	       {	         _Btn_LingQu  = GetUIUnit<Button>("Btn_LingQu"); 	       }	      return _Btn_LingQu;	     }	   }	  private Button _Btn_XiangQing;	  public Button Btn_XiangQing	   {	   get{	      if (_Btn_XiangQing == null)	       {	         _Btn_XiangQing  = GetUIUnit<Button>("Btn_XiangQing"); 	       }	      return _Btn_XiangQing;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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