| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class TaoismPanel 	{	  #region 自定义数据 	  private Text _massge;	  public Text massge	   {	   get{	      if (_massge == null)	       {	         _massge  = GetUIUnit<Text>("massge"); 	       }	      return _massge;	     }	   }	  private Button _ok;	  public Button ok	   {	   get{	      if (_ok == null)	       {	         _ok  = GetUIUnit<Button>("ok"); 	       }	      return _ok;	     }	   }	  private Button _next;	  public Button next	   {	   get{	      if (_next == null)	       {	         _next  = GetUIUnit<Button>("next"); 	       }	      return _next;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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