| 12345678910111213141516171819202122232425262728293031 | using System;using System.Collections.Generic;using UnityEngine;namespace AmplifyShaderEditor{		[Serializable]	public class ASESaveBundleAsset : ScriptableObject	{		[SerializeField]		private string m_packageContentsOrigin = string.Empty;		[SerializeField]		private List<string> m_allExtras = new List<string>();		[SerializeField]		private string m_packageTargetPath = string.Empty;		[SerializeField]		private string m_packageTargetName = string.Empty;		[SerializeField]		private List<Shader> m_allShaders = new List<Shader>();		public string PackageContentsOrigin { get { return m_packageContentsOrigin; } }		public List<string> AllExtras{ get { return m_allExtras; } }		public string PackageTargetPath{ get{ return m_packageTargetPath;}}		public string PackageTargetName{ get { return m_packageTargetName; } }		public List<Shader> AllShaders { get { return m_allShaders; } }	}}
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