| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;using UnityEngine;using UnityEditor;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Vertex Position", "Vertex Data", "Vertex position vector in object space, can be used in both local vertex offset and fragment outputs" )]	public sealed class PosVertexDataNode : VertexDataNode	{		private const string PropertyLabel = "Size";		private readonly string[] SizeLabels = { "XYZ", "XYZW" };		[SerializeField]		private int m_sizeOption = 0;		private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_currentVertexData = "vertex";			ChangeOutputProperties( 0, "XYZ", WirePortDataType.FLOAT3 );			m_drawPreviewAsSphere = true;			m_outputPorts[ 4 ].Visible = false;			m_hasLeftDropdown = true;			m_autoWrapProperties = true;			m_previewShaderGUID = "a5c14f759dd021b4b8d4b6eeb85ac227";		}		public override void Destroy()		{			base.Destroy();			m_upperLeftWidget = null;		}		public override void Draw( DrawInfo drawInfo )		{			base.Draw( drawInfo );			EditorGUI.BeginChangeCheck();			m_sizeOption = m_upperLeftWidget.DrawWidget( this, m_sizeOption, SizeLabels );			if( EditorGUI.EndChangeCheck() )			{				UpdatePorts();			}		}		public override void DrawProperties()		{			EditorGUI.BeginChangeCheck();			m_sizeOption = EditorGUILayoutPopup( PropertyLabel, m_sizeOption, SizeLabels );			if ( EditorGUI.EndChangeCheck() )			{				UpdatePorts();			}		}		void UpdatePorts()		{			if ( m_sizeOption == 0 )			{				ChangeOutputProperties( 0, SizeLabels[ 0 ], WirePortDataType.FLOAT3, false );				m_outputPorts[ 4 ].Visible = false;			}			else			{				ChangeOutputProperties( 0, SizeLabels[ 1 ], WirePortDataType.FLOAT4, false );				m_outputPorts[ 4 ].Visible = true;			}		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )		{			if ( dataCollector.PortCategory == MasterNodePortCategory.Tessellation )			{				UIUtils.ShowNoVertexModeNodeMessage( this );				return "0";			}			if ( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )			{				string vertexPos = dataCollector.TemplateDataCollectorInstance.GetVertexPosition( ( m_sizeOption == 0 ) ? WirePortDataType.FLOAT3 : WirePortDataType.FLOAT4, CurrentPrecisionType );				return GetOutputVectorItem( 0, outputId, vertexPos );			}			if ( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )				base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar );			WirePortDataType sizeType = m_sizeOption == 0 ? WirePortDataType.FLOAT3 : WirePortDataType.FLOAT4;			string vertexPosition = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, sizeType );			return GetOutputVectorItem( 0, outputId, vertexPosition );			//if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )			//{			//	string vertexVar = base.GenerateShaderForOutput( 0, ref dataCollector, ignoreLocalVar );			//	if ( outputId != 0 )			//	{			//		return GetOutputVectorItem( 0, outputId, vertexVar );			//	}			//	else if ( m_sizeOption == 0 )			//	{			//		vertexVar += ".xyz";			//	}			//	return vertexVar;			//}			//else			//{			//	string vertexVar = GeneratorUtils.GenerateVertexPositionOnFrag( ref dataCollector, UniqueId, m_currentPrecisionType );			//	if ( outputId != 0 )			//	{			//		return GetOutputVectorItem( 0, outputId, vertexVar );			//	}			//	else if ( m_sizeOption == 0 )			//	{			//		vertexVar += ".xyz";			//	}			//	return GetOutputVectorItem( 0, outputId, vertexVar );			//}		}		public override void ReadFromString( ref string[] nodeParams )		{			base.ReadFromString( ref nodeParams );			if ( UIUtils.CurrentShaderVersion() > 7101 )			{				m_sizeOption = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );				UpdatePorts();			}		}		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )		{			base.WriteToString( ref nodeInfo, ref connectionsInfo );			IOUtils.AddFieldValueToString( ref nodeInfo, m_sizeOption );		}	}}
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