| 123456789101112131415161718192021222324252627282930313233343536373839 | using System;using UnityEngine;namespace AmplifyShaderEditor{    [Serializable]    [NodeAttributes( "Relay", "Miscellaneous", "Relay" )]    public sealed class RelayNode : ParentNode    {        protected override void CommonInit( int uniqueId )        {            base.CommonInit( uniqueId );            AddInputPort( WirePortDataType.OBJECT, false, Constants.EmptyPortValue );			m_inputPorts[ 0 ].SetFreeForAll();            AddOutputPort( WirePortDataType.OBJECT, Constants.EmptyPortValue );			m_previewShaderGUID = "74e4d859fbdb2c0468de3612145f4929";		}	    public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )        {            base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );            m_inputPorts[ 0 ].MatchPortToConnection();            m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );        }        public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )        {            base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );            m_inputPorts[ 0 ].MatchPortToConnection();            m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );        }        public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )        {            base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );            return m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar );        }    }}
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