TestCombatHeroConfig.cs 1.8 KB

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  1. using System.Collections.Generic;
  2. using Excel2Json;
  3. using Fort23.UTool;
  4. using UnityEngine;
  5. namespace GameLogic.CombatScenesTool
  6. {
  7. public class TestCombatHeroConfig : MonoBehaviour
  8. {
  9. [System.Serializable]
  10. public class TestHeroInfoConfig
  11. {
  12. public int heroID;
  13. public int level;
  14. public int hp;
  15. public int att;
  16. public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
  17. {
  18. combatHeroInfo.InitMonster(heroID, level);
  19. int[] skill = combatHeroInfo.modelConfig.skillID;
  20. // combatHeroInfo.skillConfigs = new List<SkillConfig>();
  21. combatHeroInfo.unLockSkills.Clear();
  22. for (int i = 0; i < skill.Length; i++)
  23. {
  24. int id = skill[i] * 10 + 1;
  25. SkillConfig skillConfig= ConfigComponent.Instance.Get<SkillConfig>(id);
  26. // combatHeroInfo.skillConfigs .Add(skillConfig);
  27. combatHeroInfo.unLockSkills.Add(id);
  28. }
  29. // combatHeroInfo.modelName = modelName;
  30. combatHeroInfo.hp.Value = (hp);
  31. combatHeroInfo.attack.Value = (att);
  32. }
  33. }
  34. [System.Serializable]
  35. public class EnemyGroup
  36. {
  37. /// <summary>
  38. /// 波次数
  39. /// </summary>
  40. public int count;
  41. /// <summary>
  42. /// 间隔时间
  43. /// </summary>
  44. public float jianGe;
  45. public TestHeroInfoConfig[] enemyHeroInfo;
  46. }
  47. public TestHeroInfoConfig[] myHeroInfo;
  48. public List<EnemyGroup> enemyHeroInfo = new List<EnemyGroup>();
  49. }
  50. }