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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- using UnityEditor;
- using UnityEngine;
- using Object = UnityEngine.Object;
- namespace XNodeEditor {
- /// <summary> A set of editor-only utilities and extensions for xNode </summary>
- public static class NodeEditorUtilities {
- /// <summary>C#'s Script Icon [The one MonoBhevaiour Scripts have].</summary>
- private static Texture2D scriptIcon = (EditorGUIUtility.IconContent("cs Script Icon").image as Texture2D);
- /// Saves Attribute from Type+Field for faster lookup. Resets on recompiles.
- private static Dictionary<Type, Dictionary<string, Dictionary<Type, Attribute>>> typeAttributes = new Dictionary<Type, Dictionary<string, Dictionary<Type, Attribute>>>();
- /// Saves ordered PropertyAttribute from Type+Field for faster lookup. Resets on recompiles.
- private static Dictionary<Type, Dictionary<string, List<PropertyAttribute>>> typeOrderedPropertyAttributes = new Dictionary<Type, Dictionary<string, List<PropertyAttribute>>>();
- public static bool GetAttrib<T>(Type classType, out T attribOut) where T : Attribute {
- object[] attribs = classType.GetCustomAttributes(typeof(T), false);
- return GetAttrib(attribs, out attribOut);
- }
- public static bool GetAttrib<T>(object[] attribs, out T attribOut) where T : Attribute {
- for (int i = 0; i < attribs.Length; i++) {
- if (attribs[i] is T) {
- attribOut = attribs[i] as T;
- return true;
- }
- }
- attribOut = null;
- return false;
- }
- public static bool GetAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute {
- // If we can't find field in the first run, it's probably a private field in a base class.
- FieldInfo field = classType.GetFieldInfo(fieldName);
- // This shouldn't happen. Ever.
- if (field == null) {
- Debug.LogWarning("Field " + fieldName + " couldnt be found");
- attribOut = null;
- return false;
- }
- object[] attribs = field.GetCustomAttributes(typeof(T), true);
- return GetAttrib(attribs, out attribOut);
- }
- public static bool HasAttrib<T>(object[] attribs) where T : Attribute {
- for (int i = 0; i < attribs.Length; i++) {
- if (attribs[i].GetType() == typeof(T)) {
- return true;
- }
- }
- return false;
- }
- public static bool GetCachedAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute {
- Dictionary<string, Dictionary<Type, Attribute>> typeFields;
- if (!typeAttributes.TryGetValue(classType, out typeFields)) {
- typeFields = new Dictionary<string, Dictionary<Type, Attribute>>();
- typeAttributes.Add(classType, typeFields);
- }
- Dictionary<Type, Attribute> typeTypes;
- if (!typeFields.TryGetValue(fieldName, out typeTypes)) {
- typeTypes = new Dictionary<Type, Attribute>();
- typeFields.Add(fieldName, typeTypes);
- }
- Attribute attr;
- if (!typeTypes.TryGetValue(typeof(T), out attr)) {
- if (GetAttrib<T>(classType, fieldName, out attribOut)) {
- typeTypes.Add(typeof(T), attribOut);
- return true;
- } else typeTypes.Add(typeof(T), null);
- }
- if (attr == null) {
- attribOut = null;
- return false;
- }
- attribOut = attr as T;
- return true;
- }
- public static List<PropertyAttribute> GetCachedPropertyAttribs(Type classType, string fieldName) {
- Dictionary<string, List<PropertyAttribute>> typeFields;
- if (!typeOrderedPropertyAttributes.TryGetValue(classType, out typeFields)) {
- typeFields = new Dictionary<string, List<PropertyAttribute>>();
- typeOrderedPropertyAttributes.Add(classType, typeFields);
- }
- List<PropertyAttribute> typeAttributes;
- if (!typeFields.TryGetValue(fieldName, out typeAttributes)) {
- FieldInfo field = classType.GetFieldInfo(fieldName);
- object[] attribs = field.GetCustomAttributes(typeof(PropertyAttribute), true);
- typeAttributes = attribs.Cast<PropertyAttribute>().Reverse().ToList(); //Unity draws them in reverse
- typeFields.Add(fieldName, typeAttributes);
- }
- return typeAttributes;
- }
- public static bool IsMac() {
- #if UNITY_2017_1_OR_NEWER
- return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX;
- #else
- return SystemInfo.operatingSystem.StartsWith("Mac");
- #endif
- }
- /// <summary> Returns true if this can be casted to <see cref="Type"/></summary>
- public static bool IsCastableTo(this Type from, Type to) {
- if (to.IsAssignableFrom(from)) return true;
- var methods = from.GetMethods(BindingFlags.Public | BindingFlags.Static)
- .Where(
- m => m.ReturnType == to &&
- (m.Name == "op_Implicit" ||
- m.Name == "op_Explicit")
- );
- return methods.Count() > 0;
- }
- /// <summary> Return a prettiefied type name. </summary>
- public static string PrettyName(this Type type) {
- if (type == null) return "null";
- if (type == typeof(System.Object)) return "object";
- if (type == typeof(float)) return "float";
- else if (type == typeof(int)) return "int";
- else if (type == typeof(long)) return "long";
- else if (type == typeof(double)) return "double";
- else if (type == typeof(string)) return "string";
- else if (type == typeof(bool)) return "bool";
- else if (type.IsGenericType) {
- string s = "";
- Type genericType = type.GetGenericTypeDefinition();
- if (genericType == typeof(List<>)) s = "List";
- else s = type.GetGenericTypeDefinition().ToString();
- Type[] types = type.GetGenericArguments();
- string[] stypes = new string[types.Length];
- for (int i = 0; i < types.Length; i++) {
- stypes[i] = types[i].PrettyName();
- }
- return s + "<" + string.Join(", ", stypes) + ">";
- } else if (type.IsArray) {
- string rank = "";
- for (int i = 1; i < type.GetArrayRank(); i++) {
- rank += ",";
- }
- Type elementType = type.GetElementType();
- if (!elementType.IsArray) return elementType.PrettyName() + "[" + rank + "]";
- else {
- string s = elementType.PrettyName();
- int i = s.IndexOf('[');
- return s.Substring(0, i) + "[" + rank + "]" + s.Substring(i);
- }
- } else return type.ToString();
- }
- /// <summary> Returns the default name for the node type. </summary>
- public static string NodeDefaultName(Type type) {
- string typeName = type.Name;
- // Automatically remove redundant 'Node' postfix
- if (typeName.EndsWith("Node")) typeName = typeName.Substring(0, typeName.LastIndexOf("Node"));
- typeName = UnityEditor.ObjectNames.NicifyVariableName(typeName);
- return typeName;
- }
- /// <summary> Returns the default creation path for the node type. </summary>
- public static string NodeDefaultPath(Type type) {
- string typePath = type.ToString().Replace('.', '/');
- // Automatically remove redundant 'Node' postfix
- if (typePath.EndsWith("Node")) typePath = typePath.Substring(0, typePath.LastIndexOf("Node"));
- typePath = UnityEditor.ObjectNames.NicifyVariableName(typePath);
- return typePath;
- }
- /// <summary>Creates a new C# Class.</summary>
- [MenuItem("Assets/Create/xNode/Node C# Script", false, 89)]
- private static void CreateNode() {
- string[] guids = AssetDatabase.FindAssets("xNode_NodeTemplate.cs");
- if (guids.Length == 0) {
- Debug.LogWarning("xNode_NodeTemplate.cs.txt not found in asset database");
- return;
- }
- string path = AssetDatabase.GUIDToAssetPath(guids[0]);
- CreateFromTemplate(
- "NewNode.cs",
- path
- );
- }
- /// <summary>Creates a new C# Class.</summary>
- [MenuItem("Assets/Create/xNode/NodeGraph C# Script", false, 89)]
- private static void CreateGraph() {
- string[] guids = AssetDatabase.FindAssets("xNode_NodeGraphTemplate.cs");
- if (guids.Length == 0) {
- Debug.LogWarning("xNode_NodeGraphTemplate.cs.txt not found in asset database");
- return;
- }
- string path = AssetDatabase.GUIDToAssetPath(guids[0]);
- CreateFromTemplate(
- "NewNodeGraph.cs",
- path
- );
- }
- public static void CreateFromTemplate(string initialName, string templatePath) {
- ProjectWindowUtil.StartNameEditingIfProjectWindowExists(
- 0,
- ScriptableObject.CreateInstance<DoCreateCodeFile>(),
- initialName,
- scriptIcon,
- templatePath
- );
- }
- /// Inherits from EndNameAction, must override EndNameAction.Action
- public class DoCreateCodeFile : UnityEditor.ProjectWindowCallback.EndNameEditAction {
- public override void Action(int instanceId, string pathName, string resourceFile) {
- Object o = CreateScript(pathName, resourceFile);
- ProjectWindowUtil.ShowCreatedAsset(o);
- }
- }
- /// <summary>Creates Script from Template's path.</summary>
- internal static UnityEngine.Object CreateScript(string pathName, string templatePath) {
- string className = Path.GetFileNameWithoutExtension(pathName).Replace(" ", string.Empty);
- string templateText = string.Empty;
- UTF8Encoding encoding = new UTF8Encoding(true, false);
- if (File.Exists(templatePath)) {
- /// Read procedures.
- StreamReader reader = new StreamReader(templatePath);
- templateText = reader.ReadToEnd();
- reader.Close();
- templateText = templateText.Replace("#SCRIPTNAME#", className);
- templateText = templateText.Replace("#NOTRIM#", string.Empty);
- /// You can replace as many tags you make on your templates, just repeat Replace function
- /// e.g.:
- /// templateText = templateText.Replace("#NEWTAG#", "MyText");
- /// Write procedures.
- StreamWriter writer = new StreamWriter(Path.GetFullPath(pathName), false, encoding);
- writer.Write(templateText);
- writer.Close();
- AssetDatabase.ImportAsset(pathName);
- return AssetDatabase.LoadAssetAtPath(pathName, typeof(Object));
- } else {
- Debug.LogError(string.Format("The template file was not found: {0}", templatePath));
- return null;
- }
- }
- }
- }
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