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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\Maps.xlsx. SheetName: PlacesConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "PlacesConfig.json")]
 
- 	public partial class PlacesConfigHolder : ConfigHolder<PlacesConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct PlacesConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///地点名称(语言表ID)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int placeName;
 
- #else
 
- 		public int placeName{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///区域预制件 (不配就做成固定)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int placePrefabName;
 
- #else
 
- 		public int placePrefabName{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///属于哪个大地图
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int bigMapID;
 
- #else
 
- 		public int bigMapID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///包含的小地点
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] SmallPlacersIds;
 
- #else
 
- 		public int[] SmallPlacersIds{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///3D世界
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public string to3DPrefab;
 
- #else
 
- 		public string to3DPrefab{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///3D世界
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int placeDesc;
 
- #else
 
- 		public int placeDesc{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///总进度值
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int TotalScore;
 
- #else
 
- 		public int TotalScore{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///主线事件ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] MainTaskID;
 
- #else
 
- 		public int[] MainTaskID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///支线事件ID 
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] ZhixianID;
 
- #else
 
- 		public int[] ZhixianID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///触发支线的进度百分比
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] ZhixianActivatedPercentage;
 
- #else
 
- 		public int[] ZhixianActivatedPercentage{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///刷该地图特定无限次事件的概率 40=40%
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int DivineSenseGeneralProbability;
 
- #else
 
- 		public int DivineSenseGeneralProbability{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///该地图特定的无限次事件
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] SpecialTaskID;
 
- #else
 
- 		public int[] SpecialTaskID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///挂机包含的特殊事件列表
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] GuajiEvent;
 
- #else
 
- 		public int[] GuajiEvent{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
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