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							- using System.Collections;
 
- using System.Collections.Generic;
 
- #if !COMBAT_SERVER
 
- using UnityEngine;
 
- using Utility;
 
- #endif
 
- public class LoadTaskBasic
 
- {
 
-     public enum LoadState
 
-     {
 
-         Null,
 
-         Init,
 
-         Load,
 
-         Await,
 
-         End,
 
-         CallBackEnd,
 
-         Disposed,
 
-     }
 
-     public LoadState loadState;
 
- #if !COMBAT_SERVER
 
-     
 
-     protected AssetInfo _assetInfo;
 
-     public virtual bool IsLoadEnd()
 
-     {
 
-         return loadState == LoadState.End || loadState == LoadState.Disposed;
 
-     }
 
-     protected virtual void StartLoad()
 
-     {
 
-     }
 
-     public void Update()
 
-     {
 
-         ProUpdate();
 
-     }
 
-     protected virtual void ProUpdate()
 
-     {
 
-     }
 
- #endif
 
-     //public 
 
- }
 
 
  |