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							- using System;
 
- using System.Collections.Generic;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using GameLogic.Hero;
 
- using Utility;
 
- namespace Fort23.Mono
 
- {
 
-     public class RedDotData
 
-     {
 
-         /// <summary>
 
-         /// 具体Id
 
-         /// </summary>
 
-         public int Id;
 
-         /// <summary>
 
-         /// 红点组ID
 
-         /// </summary>
 
-         public int GroupId;
 
-         /// <summary>
 
-         /// 当前红点所属于层级 1级为最上层 
 
-         /// </summary>
 
-         public int Layer;
 
-         /// <summary>
 
-         /// 是否已经激活
 
-         /// </summary>
 
-         private bool _isEnable;
 
-         public bool isEnable
 
-         {
 
-             get { return _isEnable; }
 
-             set { _isEnable = value; }
 
-         }
 
-         public int EnableId;
 
-         public void Update()
 
-         {
 
-             switch (GroupId)
 
-             {
 
-                 //上阵的功法可以升级显示红点
 
-                 case 1:
 
-                     isEnable = false;
 
-                     switch (EnableId) 
 
-                     {
 
-                         case 0: //没有自己的红点逻辑根据下层红点来决定
 
-                             isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
 
-                             break;
 
-                         case 1:
 
-                             foreach (var _skillInfo in PlayerManager.Instance.GongFaControl.allSkill)
 
-                             {
 
-                                 if (RedDotManager.Instance.isSkillStar(_skillInfo))
 
-                                 {
 
-                                     isEnable = true;
 
-                                     return;
 
-                                 }
 
-                             }
 
-                          
 
-                             foreach (var _skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
 
-                             {
 
-                                 if (RedDotManager.Instance.isSkillUpgradeDaYu4(_skillInfo))
 
-                                 {
 
-                                     isEnable = true;
 
-                                     return;
 
-                                 }
 
-                             }
 
-                             break;
 
-                     }
 
-                     break;
 
-                 //境界升级
 
-                 case 5: 
 
-                     isEnable = false;
 
-                     switch (EnableId) 
 
-                     {
 
-                         case 0: //没有自己的红点逻辑根据下层红点来决定
 
-                             isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
 
-                             break;
 
-                         case 1:
 
-                             int currentMiao =
 
-                                 (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
 
-                                       1000);
 
-                             float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
 
-                             if (PlayerManager.Instance.myHero.heroData.exp + allexp <
 
-                                 PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
 
-                             {
 
-                                 isEnable = false;
 
-                                 return;
 
-                             }
 
-                             int redDotID = 5;
 
-                             AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
 
-                             HeroInfo heroInfo = PlayerManager.Instance.myHero.CopyHero();
 
-                             heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
 
-                                 PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
 
-                             if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
 
-                             {
 
-                                 //小突破
 
-                                 if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 ==
 
-                                     heroInfo.powerUpConfig.jingjie2)
 
-                                 {
 
-                                     isEnable = true;
 
-                                     return;
 
-                                 }
 
-                                 //大突破
 
-                                 else
 
-                                 {
 
-                                     for (var i = 0;
 
-                                          i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
 
-                                          i++)
 
-                                     {
 
-                                         if (!PlayerManager.Instance.BagController.IsEnough(
 
-                                                 PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
 
-                                         {
 
-                                             isEnable = false;
 
-                                             return;
 
-                                         }
 
-                                     }
 
-                                     //当前升级已经查看了也不显示红点
 
-                                     if (redDot != null &&
 
-                                         redDot.Params.Contains(
 
-                                             PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
 
-                                     {
 
-                                         isEnable = false;
 
-                                         return;
 
-                                     }
 
-                                 }
 
-                             }
 
-                             //渡劫
 
-                             else
 
-                             {
 
-                                 for (var i = 0;
 
-                                      i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
 
-                                      i++)
 
-                                 {
 
-                                     if (!PlayerManager.Instance.BagController.IsEnough(
 
-                                             PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
 
-                                     {
 
-                                         isEnable = false;
 
-                                         return;
 
-                                     }
 
-                                 }
 
-                                 //当前升级已经查看了也不显示红点
 
-                                 if (redDot != null &&
 
-                                     redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
 
-                                 {
 
-                                     isEnable = false;
 
-                                     return;
 
-                                 }
 
-                             }
 
-                             isEnable = true;
 
-                             break;
 
-                     }
 
-                     break;
 
-                 case 7: //具上的代金卷可以免费抽
 
-                     isEnable = false;
 
-                     switch (EnableId) //具体出现条件
 
-                     {
 
-                         case 0: //没有自己的红点逻辑根据下层红点来决定
 
-                             isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
 
-                             break;
 
-                         case 1:
 
-                             AccountFileInfo.SummonData summonData =
 
-                                 PlayerManager.Instance.SummonManager.summonDataMap[1];
 
-                             OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(1);
 
-                             //有免费次数,并且让到时间了就免费抽
 
-                             if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
 
-                                 PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
 
-                             {
 
-                                 isEnable = true;
 
-                                 return;
 
-                             }
 
-                             isEnable = false;
 
-                             break;
 
-                     }
 
-                     break;
 
-                 case 8: //法宝可以升级或者有新槽位
 
-                     isEnable = false;
 
-                     switch (EnableId) //具体出现条件
 
-                     {
 
-                         case 0: //没有自己的红点逻辑根据下层红点来决定
 
-                             isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
 
-                             break;
 
-                         case 1:
 
-                             for (int i = 0; i < 4; i++)
 
-                             {
 
-                                 FaBaoInfo faBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[i];
 
-                                 if (RedDotManager.Instance.IsFabaoUpgrade1(i, faBaoInfo))
 
-                                 {
 
-                                     isEnable = true;
 
-                                     return;
 
-                                 }
 
-                             }
 
-                             break;
 
-                     }
 
-                     break;
 
-                 case 11: //挂机奖励大于300分钟
 
-                     isEnable = false;
 
-                     switch (EnableId) //具体出现条件
 
-                     {
 
-                         case 0: //没有自己的红点逻辑根据下层红点来决定
 
-                             isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
 
-                             break;
 
-                         case 1:
 
-                             if (AccountFileInfo.Instance.playerData.QiankundaiLingQuAwardTime == 0)
 
-                             {
 
-                                 isEnable = true;
 
-                                 return;
 
-                             }
 
-                             int miao = (int)((PlayerManager.Instance.serverTime -
 
-                                               AccountFileInfo.Instance.playerData.QiankundaiLingQuAwardTime) / 1000);
 
-                             if (miao >= 300)
 
-                             {
 
-                                 isEnable = true;
 
-                             }
 
-                             break;
 
-                     }
 
-                     break;
 
-             }
 
-         }
 
-     }
 
- }
 
 
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