MainUIPanel.cs 967 B

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  1. using System.Threading.Tasks;
  2. using GameLogic.Hero;
  3. using UnityEngine;
  4. namespace Fort23.Mono
  5. {
  6. [UIBinding(prefab = "MainUIPanel" )]
  7. public partial class MainUIPanel : UIPanel
  8. {
  9. private void Init()
  10. {
  11. InitBattleHero();
  12. }
  13. protected override void AddEvent()
  14. {
  15. }
  16. protected override void DelEvent()
  17. {
  18. }
  19. public override void AddButtonEvent()
  20. {
  21. }
  22. private async void InitBattleHero()
  23. {
  24. for (int i = 0; i < PlayerManager.Instance.heroListInLead.Count; i++)
  25. {
  26. RectTransform rectTransform = hero_battle[i] as RectTransform;
  27. WidgetHero itemHero = await UIManager.Instance.CreateGComponent<WidgetHero>(null,
  28. poolName: "WidgetHero", root: rectTransform);
  29. itemHero.InitHero(PlayerManager.Instance.heroListInLead[i]);
  30. }
  31. }
  32. }
  33. }