GameApplction.cs 2.0 KB

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  1. using Core.AssetLoadTool.Asset;
  2. using Fort23.Core;
  3. using Fort23.Mono;
  4. using Fort23.UTool;
  5. using GameLogic.Combat;
  6. using GameLogic.Combat.CombatTool;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. using Utility.CTween;
  10. using Utility.UITool;
  11. public class GameApplction : MonoBehaviour
  12. {
  13. public ShaderVariantCollection ShaderVariantCollection;
  14. public BundleLoadType BundleLoadType;
  15. public string h5Url;
  16. private Entity _root;
  17. private Entity _scene;
  18. private async void Start()
  19. {
  20. ShaderVariantCollection.WarmUp();
  21. await InitGameApplication();
  22. Debug.Log("初始化完成");
  23. }
  24. private async CTask InitGameApplication()
  25. {
  26. _scene = new Scene();
  27. _root = new Entity();
  28. _root.Parent = _scene;
  29. _root.AddComponent<TimerComponent>();
  30. _root.AddComponent<CoroutineLockComponent>();
  31. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  32. AssetBundleLoadManager.Instance.h5Url = h5Url;
  33. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  34. await ConfigComponent.Instance.Preload();
  35. await AnimationCurveManager.Instance.Init();
  36. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  37. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  38. await uguiPackLoad.InitPack();
  39. _root.AddComponent<StaticUpdater>();
  40. _root.AddComponent<UIManager, Transform>(transform);
  41. await UIManager.Instance.InitUI();
  42. CustomTweenManager.Init();
  43. PlayerManager.Instance.TestInit(3);
  44. //主UI加载
  45. MainSceneController.Instance.Init();
  46. await CombatDrive.Instance.AddCombatController(new CombatController());
  47. }
  48. public void Update()
  49. {
  50. EventSystem.Instance.Update();
  51. AssetBundleLoadManager.Instance.UpdateBundle();
  52. TimeHelper.clientFrame = TimeHelper.ClientFrame() + (long)(Time.deltaTime * 1000);
  53. }
  54. public void LateUpdate()
  55. {
  56. EventSystem.Instance.LateUpdate();
  57. }
  58. }