BagController.cs 7.5 KB

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  1. using System.Collections.Generic;
  2. using Common.Utility.CombatEvent;
  3. using Core.Utility;
  4. using Fort23.Core;
  5. using Utility;
  6. namespace GameLogic.Bag
  7. {
  8. public class BagController : Singleton<BagController>
  9. {
  10. /// <summary>
  11. /// 玩家的所有道具(包含货币)
  12. /// </summary>
  13. private List<ItemInfo> m_bagList = new List<ItemInfo>();
  14. // private List<ItemInfo> m_bagEqList = new List<ItemInfo>();
  15. /// <summary>
  16. /// 玩家的装备(按职业分类)
  17. /// </summary>
  18. private Dictionary<int, List<ItemInfo>> m_EqDic = new Dictionary<int, List<ItemInfo>>();
  19. /// <summary>
  20. /// 外部访问用
  21. /// </summary>
  22. public Dictionary<int, List<ItemInfo>> EqDic => m_EqDic;
  23. /// <summary>
  24. /// 外部访问用
  25. /// </summary>
  26. public List<ItemInfo> BagList => m_bagList;
  27. public void Init()
  28. {
  29. foreach (var itemData in AccountFileInfo.Instance.playerData.ItemListData)
  30. {
  31. ItemInfo itemInfo = new ItemInfo(itemData);
  32. m_bagList.Add(itemInfo);
  33. AddEqToDic(itemInfo);
  34. }
  35. }
  36. #region 快速添加和扣除常用道具
  37. /// <summary>
  38. /// 加金币
  39. /// </summary>
  40. /// <param name="count"></param>
  41. public void AddCoin(long count)
  42. {
  43. AddItem(GlobalParam.Item_Coin_ID, count);
  44. }
  45. /// <summary>
  46. /// 扣金币
  47. /// </summary>
  48. /// <param name="count"></param>
  49. public bool DeductCoin(long count)
  50. {
  51. return DeductItem(GlobalParam.Item_Coin_ID, count);
  52. }
  53. /// <summary>
  54. /// 加钻石
  55. /// </summary>
  56. /// <param name="count"></param>
  57. public void AddDiamond(long count)
  58. {
  59. AddItem(GlobalParam.Item_Diamond_ID, count);
  60. }
  61. /// <summary>
  62. /// 扣钻石
  63. /// </summary>
  64. /// <param name="count"></param>
  65. public bool DeductDiamond(long count)
  66. {
  67. return DeductItem(GlobalParam.Item_Diamond_ID, count);
  68. }
  69. /// <summary>
  70. /// 加英雄经验
  71. /// </summary>
  72. /// <param name="count"></param>
  73. public void AddHeroExp(long count)
  74. {
  75. AddItem(GlobalParam.Item_HeroExp_ID, count);
  76. }
  77. /// <summary>
  78. /// 扣英雄经验
  79. /// </summary>
  80. /// <param name="count"></param>
  81. public bool DuctHeroExp(long count)
  82. {
  83. return DeductItem(GlobalParam.Item_HeroExp_ID, count);
  84. }
  85. /// <summary>
  86. /// 道具是否足够
  87. /// </summary>
  88. /// <param name="itemId"></param>
  89. /// <param name="count"></param>
  90. /// <returns></returns>
  91. public bool IsEnough(ItemInfo item, long count)
  92. {
  93. if (item.config.ID <= 0)
  94. {
  95. return false;
  96. }
  97. if (item.count >= count)
  98. {
  99. return true;
  100. }
  101. else
  102. {
  103. return false;
  104. }
  105. }
  106. /// <summary>
  107. /// 道具是否足够
  108. /// </summary>
  109. /// <param name="itemId"></param>
  110. /// <param name="count"></param>
  111. /// <returns></returns>
  112. public bool IsEnough(int itemId, long count)
  113. {
  114. ItemInfo item = GetItemInfo(itemId);
  115. return IsEnough(item, count);
  116. }
  117. #endregion
  118. public bool AddItem(int itemId, long count)
  119. {
  120. ItemInfo item = GetItemInfo(itemId);
  121. return AddItem(item, count);
  122. }
  123. /// <summary>
  124. /// 添加道具,最后都走这里
  125. /// </summary>
  126. /// <param name="item"></param>
  127. /// <param name="count"></param>
  128. /// <returns></returns>
  129. private bool AddItem(ItemInfo item, long count)
  130. {
  131. if (item.config.ID <= 0 && string.IsNullOrEmpty(item.guid))
  132. {
  133. return false;
  134. }
  135. item.count += count;
  136. EventManager.Instance.Dispatch(CustomEventType.ItemUpdate, new ItemUpdateData() {ItemInfo = item});
  137. AccountFileInfo.Instance.SaveItemData(item);
  138. return true;
  139. }
  140. private void AddEqToDic(ItemInfo eqItemInfo)
  141. {
  142. if (eqItemInfo.eqInfo == null)
  143. {
  144. return;
  145. }
  146. int pro = eqItemInfo.eqInfo.basicEquipConfig.profession;
  147. if (m_EqDic.ContainsKey(pro))
  148. {
  149. m_EqDic[pro].Add(eqItemInfo);
  150. }
  151. else
  152. {
  153. m_EqDic.Add(pro, new List<ItemInfo>());
  154. m_EqDic[pro].Add(eqItemInfo);
  155. }
  156. }
  157. /// <summary>
  158. /// 添加装备道具
  159. /// </summary>
  160. /// <param name="item"></param>
  161. public void AddEquipmentItem(ItemInfo item)
  162. {
  163. long count = item.count.Value;
  164. ItemInfo eqItemInfo = GetItemInfoWithGuid(item);
  165. AddEqToDic(eqItemInfo);
  166. // m_bagEqList.Add(eqItemInfo);
  167. AddItem(eqItemInfo, count);
  168. }
  169. public ItemInfo GetItemInfoWithGuid(ItemInfo itemInfo)
  170. {
  171. for (int i = 0; i < m_bagList.Count; i++)
  172. {
  173. ItemInfo item = m_bagList[i];
  174. if (!string.IsNullOrEmpty(item.guid) && item.guid == itemInfo.guid)
  175. {
  176. return item;
  177. }
  178. }
  179. if (!string.IsNullOrEmpty(itemInfo.guid))
  180. {
  181. //这里要设成0是因为,装备已经掉出来了,有了数量,第一次进背包时,先把数量去掉(否则会掉一个得2个)
  182. //接下来会加回去,看后续代码。
  183. itemInfo.count.Value = 0;
  184. m_bagList.Add(itemInfo);
  185. }
  186. return itemInfo;
  187. }
  188. /// <summary>
  189. /// 扣除道具,最后都这里
  190. /// </summary>
  191. /// <param name="item"></param>
  192. /// <param name="count"></param>
  193. /// <returns></returns>
  194. public bool DeductItem(ItemInfo item, long count)
  195. {
  196. if (item.config.ID <= 0)
  197. {
  198. return false;
  199. }
  200. if (item.count >= count)
  201. {
  202. item.count -= count;
  203. }
  204. else
  205. {
  206. return false;
  207. }
  208. EventManager.Instance.Dispatch(CustomEventType.ItemUpdate, new ItemUpdateData() {ItemInfo = item});
  209. AccountFileInfo.Instance.SaveItemData(item);
  210. return true;
  211. }
  212. public bool DeductItem(int itemId, long count)
  213. {
  214. ItemInfo item = GetItemInfo(itemId);
  215. return DeductItem(item, count);
  216. }
  217. public ItemInfo GetItemInfo(int itemId)
  218. {
  219. for (int i = 0; i < m_bagList.Count; i++)
  220. {
  221. ItemInfo item = m_bagList[i];
  222. if (item.itemID == itemId)
  223. {
  224. return item;
  225. }
  226. }
  227. ItemInfo newItem = new ItemInfo(itemId);
  228. if (newItem.config.ID > 0)
  229. {
  230. m_bagList.Add(newItem);
  231. }
  232. return newItem;
  233. }
  234. }
  235. }