DialoguePanel.cs 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493
  1. using System.Text;
  2. using Common.Utility.CombatEvent;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.UTool;
  6. using UnityEngine;
  7. using System;
  8. using System.Collections.Generic;
  9. using System.Linq;
  10. using Fort23.Core;
  11. using GameLogic.Bag;
  12. using GameLogic.Player;
  13. using UnityEngine.UI;
  14. namespace Fort23.Mono
  15. {
  16. [UIBinding(prefab = "DialoguePanel")]
  17. public partial class DialoguePanel : UIPanel
  18. {
  19. private int[] dialogueMessaga;
  20. private ShowDialogueEventData.MessageShowType messageShowType;
  21. private Action<int?> finish;
  22. private int index;
  23. private char[] _currShowMessage;
  24. private float _showTime = 0.03f;
  25. private float _currShowTime = 0;
  26. protected StringBuilder _sb = new StringBuilder();
  27. private int _currShowIndex;
  28. private bool _isUpdate;
  29. private bool _isShowNextButton;
  30. private string[] showIconName;
  31. private EventLinkConfig eventConditionConfig;
  32. private bool _skipTyping;
  33. private bool _isShowingOptions;
  34. private AccountFileInfo.EventList CurrentEventList;
  35. private AccountFileInfo.EventLinkData _eventLinkData;
  36. private int type;
  37. private Text showText;
  38. private GameObject shownextIcon;
  39. private bool isOver;
  40. public static async CTask OpenDialoguePanel(AccountFileInfo.EventList CurrentEventList, int id, string[] icon,
  41. ShowDialogueEventData.MessageShowType messageShowType,
  42. Action<int?> finish)
  43. {
  44. DialoguePanel dialoguePanel = await UIManager.Instance.LoadAndOpenPanel<DialoguePanel>(null, UILayer.Top);
  45. dialoguePanel.ShowPanel(CurrentEventList, id, icon, messageShowType, finish);
  46. }
  47. public static async void OpenDialoguePanel(int[] LanID, string[] icon,
  48. ShowDialogueEventData.MessageShowType messageShowType,
  49. Action<int?> finish)
  50. {
  51. DialoguePanel dialoguePanel = await UIManager.Instance.LoadAndOpenPanel<DialoguePanel>(null, UILayer.Top);
  52. dialoguePanel.ShowPanel(LanID, icon, messageShowType, finish);
  53. }
  54. public override CTask Show()
  55. {
  56. EventManager.Instance.Dispatch(CustomEventType.DialoguePanelOpen, null);
  57. return base.Show();
  58. }
  59. private void Init()
  60. {
  61. isAddStack = false;
  62. _skipTyping = false;
  63. _isShowingOptions = false;
  64. }
  65. protected override void AddEvent()
  66. {
  67. }
  68. protected override void DelEvent()
  69. {
  70. }
  71. public override void AddButtonEvent()
  72. {
  73. nextButton.onClick.AddListener(NextShow);
  74. Btn_Cancel.onClick.AddListener(() =>
  75. {
  76. UIManager.Instance.HideUIUIPanel(this);
  77. finish?.Invoke(-1);
  78. });
  79. }
  80. private void SkipTyping()
  81. {
  82. _skipTyping = true;
  83. if (_isUpdate)
  84. {
  85. _sb.Clear();
  86. _sb.Append(_currShowMessage);
  87. showText.text = _sb.ToString();
  88. _currShowIndex = _currShowMessage.Length;
  89. _isUpdate = false;
  90. ShowNextIcon();
  91. if (index >= dialogueMessaga.Length)
  92. {
  93. if (eventConditionConfig.ID != 0 && !_isShowingOptions)
  94. {
  95. ShowOptions();
  96. }
  97. }
  98. }
  99. }
  100. private void NextShow()
  101. {
  102. if (eventConditionConfig.optionType == 1 && _isShowingOptions)
  103. return;
  104. if (_isUpdate)
  105. {
  106. SkipTyping();
  107. }
  108. else
  109. {
  110. StartShowMassge();
  111. }
  112. }
  113. public void ShowPanel(AccountFileInfo.EventList CurrentEventList, int id, string[] icon,
  114. ShowDialogueEventData.MessageShowType messageShowType,
  115. Action<int?> finish)
  116. {
  117. this.CurrentEventList = CurrentEventList;
  118. eventConditionConfig = ConfigComponent.Instance.Get<EventLinkConfig>(id);
  119. _eventLinkData = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == id);
  120. showIconName = icon;
  121. this.dialogueMessaga = eventConditionConfig.LanID;
  122. this.messageShowType = messageShowType;
  123. this.finish = finish;
  124. index = 0;
  125. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  126. if (eventConditionConfig.DialogueType == 0 || eventConditionConfig.DialogueType == 1)
  127. {
  128. DialgueType1.gameObject.SetActive(true);
  129. DialgueType2.gameObject.SetActive(false);
  130. DialgueType3.gameObject.SetActive(false);
  131. showText = message;
  132. shownextIcon = nextIcon;
  133. }
  134. else if (eventConditionConfig.DialogueType == 2)
  135. {
  136. DialgueType1.gameObject.SetActive(false);
  137. DialgueType3.gameObject.SetActive(false);
  138. DialgueType2.gameObject.SetActive(true);
  139. showText = message2;
  140. shownextIcon = nextIcon2;
  141. }
  142. else if (eventConditionConfig.DialogueType == 3)
  143. {
  144. DialgueType1.gameObject.SetActive(false);
  145. DialgueType2.gameObject.SetActive(false);
  146. DialgueType3.gameObject.SetActive(true);
  147. showText = message3;
  148. shownextIcon = nextIcon3;
  149. }
  150. if (eventConditionConfig.NPCID == 100)
  151. {
  152. DialgueType1.GetComponent<CustomStateController>().ChangeState(0);
  153. // if (eventConditionConfig.DialogueType == 0 || eventConditionConfig.DialogueType == 1)
  154. // {
  155. //
  156. // }
  157. Text_Name1.text = PlayerManager.Instance.PlayerName;
  158. PLayerNameRoot.SetActive(true);
  159. }
  160. else if (eventConditionConfig.NPCID == 0)
  161. {
  162. PLayerNameRoot.SetActive(false);
  163. }
  164. else
  165. {
  166. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(eventConditionConfig.NPCID);
  167. if (eventNpc.isNpc)
  168. {
  169. DialgueType1.GetComponent<CustomStateController>().ChangeState(1);
  170. PLayerNameRoot.SetActive(true);
  171. Text_Name2.text = LanguageManager.Instance.Text(eventNpc.name);
  172. }
  173. else
  174. {
  175. PLayerNameRoot.SetActive(false);
  176. }
  177. }
  178. StartShowMassge();
  179. }
  180. public static string ReverseUsingLoop(string input)
  181. {
  182. if (string.IsNullOrEmpty(input))
  183. return input;
  184. StringBuilder sb = new StringBuilder(input.Length);
  185. for (int i = input.Length - 1; i >= 0; i--)
  186. {
  187. sb.Append(input[i]);
  188. }
  189. return sb.ToString();
  190. }
  191. public void ShowPanel(int[] LanID, string[] icon,
  192. ShowDialogueEventData.MessageShowType messageShowType,
  193. Action<int?> finish)
  194. {
  195. showIconName = icon;
  196. this.dialogueMessaga = LanID;
  197. this.messageShowType = messageShowType;
  198. this.finish = finish;
  199. index = 0;
  200. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  201. StartShowMassge();
  202. }
  203. private async void StartShowMassge()
  204. {
  205. if (isOver)
  206. return;
  207. icon.gameObject.SetActive(false);
  208. icon.onSpriteAlter = () =>
  209. {
  210. icon.SetNativeSize();
  211. icon.gameObject.SetActive(true);
  212. };
  213. if (eventConditionConfig.NPCID != 100 && eventConditionConfig.NPCID != 0)
  214. {
  215. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(eventConditionConfig.NPCID);
  216. icon.icon_name = eventNpc.icon;
  217. }
  218. else
  219. {
  220. icon.icon_name = "bg_lh_di1";
  221. }
  222. if (eventConditionConfig.EventID == 10000)
  223. {
  224. Btn_Cancel.gameObject.SetActive(false);
  225. }
  226. else
  227. {
  228. Btn_Cancel.gameObject.SetActive(true);
  229. }
  230. Btn_Bag.gameObject.SetActive(false);
  231. if (index >= dialogueMessaga.Length)
  232. {
  233. isOver = true;
  234. if (eventConditionConfig.ID != 0 && !_isShowingOptions)
  235. {
  236. ShowOptions();
  237. }
  238. // 所有句子显示完成,检查是否有选项
  239. if (eventConditionConfig.ID != 0 && eventConditionConfig.optionType == 1 && !_isShowingOptions)
  240. {
  241. // ShowOptions();
  242. }
  243. else
  244. {
  245. if (eventConditionConfig.ID != 0 && _eventLinkData != null &&
  246. _eventLinkData.eventConditions.Count > 0)
  247. {
  248. foreach (var eventConditionData in _eventLinkData.eventConditions)
  249. {
  250. if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
  251. {
  252. TipMessagePanel.OpenTipMessagePanel(EventHelper.GetTaskMessage(eventConditionData));
  253. return;
  254. }
  255. }
  256. }
  257. if (eventConditionConfig.optionType == 3)
  258. {
  259. Btn_Bag.gameObject.SetActive(true);
  260. List<ItemInfo> itemInfos = new List<ItemInfo>();
  261. for (var i = 0; i < eventConditionConfig.PrizeIDs.Length; i++)
  262. {
  263. DropConfig dropConfig =
  264. ConfigComponent.Instance.Get<DropConfig>(eventConditionConfig.PrizeIDs[i]);
  265. if (dropConfig.dropType == 3)
  266. {
  267. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0],
  268. eventConditionConfig.PrizeNums[i]);
  269. itemInfos.Add(itemInfo);
  270. }
  271. else
  272. {
  273. List<ItemInfo> items = DropManager.Instance.DropItem(eventConditionConfig.PrizeIDs[i]);
  274. itemInfos.AddRange(items);
  275. }
  276. }
  277. ShowItemMoveToTargetPanel showItemMoveToTargetUiPane =
  278. UIManager.Instance.GetComponent<ShowItemMoveToTargetPanel>();
  279. Vector3 target = showItemMoveToTargetUiPane.transform.worldToLocalMatrix *
  280. Btn_Bag.transform.position;
  281. Vector3 startPos = showItemMoveToTargetUiPane.transform.worldToLocalMatrix *
  282. StartPos.transform.position;
  283. int maxCount = 1;
  284. foreach (var itemInfo in itemInfos)
  285. {
  286. int addValue = (int)itemInfo.count.Value / maxCount;
  287. int finishVale = (int)itemInfo.count.Value % maxCount;
  288. // ItemInfo i = itemInfo;
  289. showItemMoveToTargetUiPane.ShowPanel(startPos, target, maxCount, itemInfo.config.icon,
  290. CombatItemShowEventData.ShowType.HeroExp, (imageMove) =>
  291. {
  292. int currAddValue = addValue;
  293. if (imageMove.GroupIndex == maxCount - 1)
  294. {
  295. currAddValue += finishVale;
  296. }
  297. });
  298. }
  299. await TimerComponent.Instance.WaitAsync(2000);
  300. }
  301. // 无选项,关闭面板,返回 null
  302. UIManager.Instance.HideUIUIPanel(this);
  303. finish?.Invoke(null);
  304. }
  305. return;
  306. }
  307. _isShowNextButton = false;
  308. shownextIcon.SetActive(false);
  309. string m = LanguageManager.Instance.Text(dialogueMessaga[index], PlayerManager.Instance.PlayerName);
  310. // if (showIconName != null && index < showIconName.Length)
  311. // {
  312. // icon.icon_name = showIconName[index];
  313. // }
  314. index++;
  315. switch (messageShowType)
  316. {
  317. case ShowDialogueEventData.MessageShowType.Default:
  318. showText.text = m;
  319. ShowNextIcon();
  320. break;
  321. case ShowDialogueEventData.MessageShowType.Verbatim:
  322. _sb.Clear();
  323. _currShowMessage = m.ToCharArray();
  324. _sb.Append(_currShowMessage[0]);
  325. showText.text = _sb.ToString();
  326. _isUpdate = true;
  327. _currShowIndex = 1;
  328. _skipTyping = false;
  329. break;
  330. }
  331. LayoutRebuilder.ForceRebuildLayoutImmediate(Dialgue);
  332. }
  333. private async void ShowOptions()
  334. {
  335. UIManager.Instance.DormancyAllGComponent<DialogueOptionWidget>();
  336. _isShowingOptions = true;
  337. if (eventConditionConfig.optionType == 1 && eventConditionConfig.optionPara1 != null)
  338. {
  339. OptionMarsk.SetActive(true);
  340. for (var i = 0; i < eventConditionConfig.optionPara1.Length; i++)
  341. {
  342. DialogueOptionWidget dialogueOptionWidget =
  343. await UIManager.Instance.CreateGComponent<DialogueOptionWidget>(null, OptionRoot);
  344. dialogueOptionWidget.CustomInit(i, CurrentEventList, eventConditionConfig.optionPara1[i],
  345. eventConditionConfig.ID, SelectOption);
  346. }
  347. LayoutRebuilder.ForceRebuildLayoutImmediate(Dialgue);
  348. }
  349. }
  350. private async void SelectOption(DialogueOptionWidget obj)
  351. {
  352. if (!EventSystemManager.Instance.CeekEventGroupComplete(obj.eventLinkData.eventConditions))
  353. {
  354. bool isOk = await EventTipsPanel.OpenPanel(obj.eventLinkData);
  355. if (isOk)
  356. {
  357. UIManager.Instance.HideUIUIPanel(this);
  358. finish?.Invoke(-1);
  359. }
  360. // TipMessagePanel.OpenTipMessagePanel(EventHelper.GetTaskMessage(selectedOptionID));
  361. return;
  362. }
  363. OptionMarsk.SetActive(false);
  364. int selectedOptionID = obj.eventConditionConfig.ID;
  365. UIManager.Instance.HideUIUIPanel(this);
  366. finish?.Invoke(selectedOptionID);
  367. }
  368. private void ShowNextIcon()
  369. {
  370. shownextIcon.SetActive(true);
  371. _isShowNextButton = true;
  372. }
  373. public override void Hide()
  374. {
  375. base.Hide();
  376. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  377. }
  378. public void Update()
  379. {
  380. // if (EventSystemManager.Instance.isOpenUi && eventConditionConfig.ID != 0)
  381. // return;
  382. if (!_isUpdate) return;
  383. if (messageShowType == ShowDialogueEventData.MessageShowType.Verbatim)
  384. {
  385. if (_currShowIndex >= _currShowMessage.Length)
  386. {
  387. _isUpdate = false;
  388. ShowNextIcon();
  389. if (index >= dialogueMessaga.Length)
  390. {
  391. if (eventConditionConfig.ID != 0 && !_isShowingOptions)
  392. {
  393. ShowOptions();
  394. }
  395. }
  396. return;
  397. }
  398. _currShowTime += Time.deltaTime;
  399. if (_currShowTime > _showTime)
  400. {
  401. _currShowTime -= _showTime;
  402. _sb.Append(_currShowMessage[_currShowIndex]);
  403. _currShowIndex++;
  404. showText.text = _sb.ToString();
  405. }
  406. }
  407. }
  408. public async override CTask Close()
  409. {
  410. UIManager.Instance.DormancyAllGComponent<DialogueOptionWidget>();
  411. _isShowingOptions = false;
  412. _skipTyping = false;
  413. index = 0;
  414. eventConditionConfig = default;
  415. _eventLinkData = null;
  416. CurrentEventList = null;
  417. _currShowMessage = null;
  418. dialogueMessaga = null;
  419. // DialgueType1.gameObject.SetActive(false);
  420. // DialgueType2.gameObject.SetActive(false);
  421. // OptionMarsk.SetActive(false);
  422. isOver = false;
  423. await base.Close();
  424. }
  425. }
  426. }