| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class PlacesInfoPanel 	{	  #region 自定义数据 	  private Text _Text_Desc;	  public Text Text_Desc	   {	   get{	      if (_Text_Desc == null)	       {	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 	       }	      return _Text_Desc;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private Text _Text_BigMapName;	  public Text Text_BigMapName	   {	   get{	      if (_Text_BigMapName == null)	       {	         _Text_BigMapName  = GetUIUnit<Text>("Text_BigMapName"); 	       }	      return _Text_BigMapName;	     }	   }	  private Text _Text_PlacesName;	  public Text Text_PlacesName	   {	   get{	      if (_Text_PlacesName == null)	       {	         _Text_PlacesName  = GetUIUnit<Text>("Text_PlacesName"); 	       }	      return _Text_PlacesName;	     }	   }	  private Text _Text_PlacesComplteProgress;	  public Text Text_PlacesComplteProgress	   {	   get{	      if (_Text_PlacesComplteProgress == null)	       {	         _Text_PlacesComplteProgress  = GetUIUnit<Text>("Text_PlacesComplteProgress"); 	       }	      return _Text_PlacesComplteProgress;	     }	   }	  private Button _Btn_Go;	  public Button Btn_Go	   {	   get{	      if (_Btn_Go == null)	       {	         _Btn_Go  = GetUIUnit<Button>("Btn_Go"); 	       }	      return _Btn_Go;	     }	   }	  private RectTransform _Content;	  public RectTransform Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<RectTransform>("Content"); 	       }	      return _Content;	     }	   }	  private Slider _Slider_SmallJD;	  public Slider Slider_SmallJD	   {	   get{	      if (_Slider_SmallJD == null)	       {	         _Slider_SmallJD  = GetUIUnit<Slider>("Slider_SmallJD"); 	       }	      return _Slider_SmallJD;	     }	   }	  private Text _Text_TanSuDu;	  public Text Text_TanSuDu	   {	   get{	      if (_Text_TanSuDu == null)	       {	         _Text_TanSuDu  = GetUIUnit<Text>("Text_TanSuDu"); 	       }	      return _Text_TanSuDu;	     }	   }	  private Text _Text_Go;	  public Text Text_Go	   {	   get{	      if (_Text_Go == null)	       {	         _Text_Go  = GetUIUnit<Text>("Text_Go"); 	       }	      return _Text_Go;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
 |