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- using Core.Language;
- using GameLogic.Hero;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "ComBatFrontWidget")]
- public partial class ComBatFrontWidget : UIComponent
- {
- public CombatHeroInfo _combatHero;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- Btn_Xiangqing.onClick.AddListener(() =>
- {
-
- });
- base.AddButtonEvent();
- }
- public void CustomInit(CombatHeroInfo combatHeroInfo)
- {
- _combatHero = combatHeroInfo;
- Text_Name.text = LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);
- Text_Jingjie.text =
- LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie1) +
- LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie2) +
- LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie3);
- }
- public void CustomInit1()
- {
- Text_Name.text = PlayerManager.Instance.PlayerName;
- Text_Jingjie.text =
- LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
- LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
- LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
- }
- }
- }
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