| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class AppBarPanel 	{	  #region 自定义数据 	  private Button _Btn_Back;	  public Button Btn_Back	   {	   get{	      if (_Btn_Back == null)	       {	         _Btn_Back  = GetUIUnit<Button>("Btn_Back"); 	       }	      return _Btn_Back;	     }	   }	  private Button _bnt_shengShi;	  public Button bnt_shengShi	   {	   get{	      if (_bnt_shengShi == null)	       {	         _bnt_shengShi  = GetUIUnit<Button>("bnt_shengShi"); 	       }	      return _bnt_shengShi;	     }	   }	  private Button _Btn_HeroInfomation;	  public Button Btn_HeroInfomation	   {	   get{	      if (_Btn_HeroInfomation == null)	       {	         _Btn_HeroInfomation  = GetUIUnit<Button>("Btn_HeroInfomation"); 	       }	      return _Btn_HeroInfomation;	     }	   }	  private Button _Btn_GongFa;	  public Button Btn_GongFa	   {	   get{	      if (_Btn_GongFa == null)	       {	         _Btn_GongFa  = GetUIUnit<Button>("Btn_GongFa"); 	       }	      return _Btn_GongFa;	     }	   }	  private Button _Btn_DongFu;	  public Button Btn_DongFu	   {	   get{	      if (_Btn_DongFu == null)	       {	         _Btn_DongFu  = GetUIUnit<Button>("Btn_DongFu"); 	       }	      return _Btn_DongFu;	     }	   }	  private Text _Text_divineSensePoint;	  public Text Text_divineSensePoint	   {	   get{	      if (_Text_divineSensePoint == null)	       {	         _Text_divineSensePoint  = GetUIUnit<Text>("Text_divineSensePoint"); 	       }	      return _Text_divineSensePoint;	     }	   }	  private Button _Btn_Shop;	  public Button Btn_Shop	   {	   get{	      if (_Btn_Shop == null)	       {	         _Btn_Shop  = GetUIUnit<Button>("Btn_Shop"); 	       }	      return _Btn_Shop;	     }	   }	  private GameObject _BtnRoot;	  public GameObject BtnRoot	   {	   get{	      if (_BtnRoot == null)	       {	         _BtnRoot  = GetUIUnit<GameObject>("BtnRoot"); 	       }	      return _BtnRoot;	     }	   }	  private UIToggleList _Toggle_BtnRoot;	  public UIToggleList Toggle_BtnRoot	   {	   get{	      if (_Toggle_BtnRoot == null)	       {	         _Toggle_BtnRoot  = GetUIUnit<UIToggleList>("Toggle_BtnRoot"); 	       }	      return _Toggle_BtnRoot;	     }	   }	  private GameObject _MenuRoot;	  public GameObject MenuRoot	   {	   get{	      if (_MenuRoot == null)	       {	         _MenuRoot  = GetUIUnit<GameObject>("MenuRoot"); 	       }	      return _MenuRoot;	     }	   }	  private Button _Btn_Back1;	  public Button Btn_Back1	   {	   get{	      if (_Btn_Back1 == null)	       {	         _Btn_Back1  = GetUIUnit<Button>("Btn_Back1"); 	       }	      return _Btn_Back1;	     }	   }	  private Button _Btn_Menu;	  public Button Btn_Menu	   {	   get{	      if (_Btn_Menu == null)	       {	         _Btn_Menu  = GetUIUnit<Button>("Btn_Menu"); 	       }	      return _Btn_Menu;	     }	   }	  private Button _Btn_Tower;	  public Button Btn_Tower	   {	   get{	      if (_Btn_Tower == null)	       {	         _Btn_Tower  = GetUIUnit<Button>("Btn_Tower"); 	       }	      return _Btn_Tower;	     }	   }	  private Button _Btn_DaoYou;	  public Button Btn_DaoYou	   {	   get{	      if (_Btn_DaoYou == null)	       {	         _Btn_DaoYou  = GetUIUnit<Button>("Btn_DaoYou"); 	       }	      return _Btn_DaoYou;	     }	   }	  private RectTransform _MenuBgRoot;	  public RectTransform MenuBgRoot	   {	   get{	      if (_MenuBgRoot == null)	       {	         _MenuBgRoot  = GetUIUnit<RectTransform>("MenuBgRoot"); 	       }	      return _MenuBgRoot;	     }	   }	  private GameObject _Icon_Di;	  public GameObject Icon_Di	   {	   get{	      if (_Icon_Di == null)	       {	         _Icon_Di  = GetUIUnit<GameObject>("Icon_Di"); 	       }	      return _Icon_Di;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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