- #if !COMBAT_SERVER
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace CombatLibrary.CombatLibrary.CombatCore.GPool
 
- {
 
-     [AddComponentMenu("特效脚本/延迟隐藏/循环特效延迟隐藏")]
 
-     public class LoopDelayHide: MonoBehaviour
 
-     {
 
-         public float delayTime=1;
 
-         public List<GameObject> excludeObject = new List<GameObject>();
 
-     }
 
- }
 
- #endif
 
 
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