| #if !COMBAT_SERVERusing System.Collections;using System.Collections.Generic;using UnityEngine;[AddComponentMenu("特效脚本/特效跟随体型大小")]public class ParticleSystemSize : MonoBehaviour{    [Header("基数(默认1) 大小公式:1+基数*(模型大小-1)")] public float cardinality=1;    [Header("偏移值")] public float offValue=0;}#endif
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