HeroBreakthroughPanel.cs 35 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814
  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. HeroInformationPanel heroInformationPanel =
  58. UIManager.Instance.GetComponent<HeroInformationPanel>();
  59. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  60. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  61. {
  62. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  63. {
  64. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  65. return;
  66. }
  67. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  68. {
  69. bool isHave = false;
  70. for (var i1 = 0; i1 < breakthroughItemWidgets.Count; i1++)
  71. {
  72. if (breakthroughItemWidgets[i1].itemInfo != null &&
  73. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  74. breakthroughItemWidgets[i1].itemInfo.itemID)
  75. {
  76. isHave = true;
  77. }
  78. }
  79. if (!isHave)
  80. {
  81. ItemConfig itemConfig =
  82. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  83. .DujieMustItemIDs[i]);
  84. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  85. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  86. return;
  87. }
  88. }
  89. //先验证必须道具够不够 够了成功后扣除
  90. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  91. {
  92. if (!PlayerManager.Instance.BagController.IsEnough(
  93. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i],
  94. 1))
  95. {
  96. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  97. return;
  98. }
  99. }
  100. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs?.Length; i++)
  101. {
  102. PlayerManager.Instance.BagController.DeductItem(
  103. PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1);
  104. }
  105. var list = GetBl();
  106. int ramdomValue = Random.Range(1, 101);
  107. int type1 = 2;
  108. //突破成功
  109. if (ramdomValue < list[0])
  110. {
  111. //渡劫成功扣除道具
  112. for (var i = 0;
  113. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  114. i++)
  115. {
  116. PlayerManager.Instance.BagController.DeductItem(
  117. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1);
  118. }
  119. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  120. {
  121. // heroInformationPanel.root.SetActive(false);
  122. // heroInformationPanel.AttributeBg.SetActive(false);
  123. type1 = 4;
  124. }
  125. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  126. UIManager.Instance.HideUIUIPanel(this);
  127. TitlePanel.ClosePanel();
  128. heroInformationPanel.UpHero(type1, nextHeroInfo);
  129. }
  130. //失败
  131. else
  132. {
  133. int xw =RemoveHeroItem(list[1]);
  134. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  135. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  136. await HeroBreakthroughFailPanel.OpenPanel(2, xw);
  137. await heroBreakthroughFailPanel.UIClosed();
  138. heroInformationPanel.RecoverDujie();
  139. UIManager.Instance.HideUIUIPanel(this);
  140. }
  141. }
  142. else
  143. {
  144. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  145. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  146. {
  147. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  148. {
  149. TipMessagePanel.OpenTipMessagePanel("生命值不够!");
  150. return;
  151. }
  152. GObjectPoolInterface.SetActive(false);
  153. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  154. backgroundPanel.GObjectPoolInterface.SetActive(false);
  155. int ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  156. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  157. await heroInformationPanel.Dujie(ramdomValue);
  158. //渡劫失败
  159. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  160. {
  161. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  162. var list = GetBl();
  163. int xw = RemoveHeroItem(list[1]);
  164. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  165. await HeroBreakthroughFailPanel.OpenPanel(3, xw);
  166. await heroBreakthroughFailPanel.UIClosed();
  167. heroInformationPanel.RecoverDujie();
  168. UIManager.Instance.HideUIUIPanel(this);
  169. }
  170. else
  171. {
  172. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  173. // heroInformationPanel.RecoverDujie();
  174. // heroInformationPanel.root.SetActive(false);
  175. // heroInformationPanel.AttributeBg.SetActive(true);
  176. UIManager.Instance.HideUIUIPanel(this);
  177. TitlePanel.ClosePanel();
  178. heroInformationPanel.UpHero(3, nextHeroInfo);
  179. }
  180. }
  181. }
  182. });
  183. Btn_StartCombat.onClick.AddListener(() =>
  184. {
  185. if (type == 2)
  186. return;
  187. if (PlayerManager.Instance.myHero.heroData.isCombat)
  188. return;
  189. // UIManager.Instance.HindCurrAllShowPanel();
  190. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  191. delegate(bool isWin)
  192. {
  193. LogTool.Log("战斗完成" + isWin);
  194. Dictionary<string,object> dic = new Dictionary<string, object>();
  195. dic.Add("#BattleID", heroPowerUpConfig.DujieLevelbattleID);
  196. dic.Add("#IsWin", isWin);
  197. dic.Add("#UpGongFaIDs", PlayerManager.Instance.GongFaControl.allUseSkill);
  198. dic.Add("#UpGongFaIDs", PlayerManager.Instance.FaBaoControl.FightFaBao);
  199. DBManager.Instance.CustomEvent("#XinMo",dic);
  200. if (isWin)
  201. {
  202. PlayerManager.Instance.myHero.heroData.isCombat = true;
  203. AccountFileInfo.Instance.SavePlayerData();
  204. Btn_StartCombat.gameObject.SetActive(false);
  205. CombatTrue.gameObject.SetActive(true);
  206. Text_Combat.text = "已破除";
  207. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  208. // UIManager.Instance.ShowLastHindAllShowPanel();
  209. }
  210. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  211. });
  212. });
  213. }
  214. private int RemoveHeroItem(int failBl)
  215. {
  216. float allexp = HeroHerlp.GetHeroExp();
  217. PlayerManager.Instance.myHero.heroData.exp += allexp;
  218. //扣除失败后的经验
  219. float failbl = failBl == 0
  220. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  221. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  222. int failXw = (int)(PlayerManager.Instance.myHero.heroData.exp * failbl * 0.01f);
  223. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  224. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  225. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  226. AccountFileInfo.Instance.SavePlayerData();
  227. return failXw;
  228. }
  229. // private async CTask UpHero(int type,HeroInfo nextHeroInfo)
  230. // {
  231. // List<HeroAttributeData> heroAttributData = null;
  232. // //小突破
  233. // if (type == 1)
  234. // {
  235. // heroAttributData =
  236. // HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  237. // PlayerManager.Instance.myHero.Upgrade();
  238. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  239. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  240. // await heroBreakthroughSuccessPanel.UIClosed();
  241. // }
  242. // //大突破
  243. // else if (type == 2)
  244. // {
  245. // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  246. // PlayerManager.Instance.myHero.Upgrade();
  247. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  248. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  249. // await heroBreakthroughSuccessPanel.UIClosed();
  250. // }
  251. // //渡劫
  252. // else if (type == 3)
  253. // {
  254. // // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  255. // PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  256. // PlayerManager.Instance.myHero.Upgrade();
  257. // HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel();
  258. // await heroTuPoSuccessPanel.UIClosed();
  259. // }
  260. // //圆满
  261. // else if (type == 4)
  262. // {
  263. // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  264. // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  265. // await herYuanManSuccessPanel.UIClosed();
  266. // }
  267. //
  268. //
  269. // // if (type != 4)
  270. // // {
  271. // // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  272. // // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  273. // // await heroBreakthroughSuccessPanel.UIClosed();
  274. // // }
  275. // // else
  276. // // {
  277. // // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  278. // // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  279. // // await herYuanManSuccessPanel.UIClosed();
  280. // // }
  281. // }
  282. public async CTask CustomInit()
  283. {
  284. type = 1;
  285. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  286. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  287. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  288. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  289. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  290. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  291. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  292. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  293. {
  294. LevelbattleConfig levelbattleConfig =
  295. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  296. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  297. HeroModelConfig heroModelConfig =
  298. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  299. MonsterPowerUpConfig monsterPowerUpConfig =
  300. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  301. Text_CombatTitle.text =
  302. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  303. }
  304. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  305. {
  306. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  307. {
  308. Text_TitleName.text = LanguageManager.Instance.Text(10431);
  309. Text_Affirm.text = LanguageManager.Instance.Text(10432);
  310. Text_AffirmTips.text = LanguageManager.Instance.Text(10433);
  311. Text_SucceedDesc.gameObject.SetActive(false);
  312. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  313. LanguageManager.Instance.Text(10429) +
  314. LanguageManager.Instance.Text(10381);
  315. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  316. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  317. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  318. }
  319. else
  320. {
  321. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  322. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  323. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  324. Text_NextJinfjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  325. LanguageManager.Instance.Text(10429) +
  326. LanguageManager.Instance.Text(10381);
  327. Text_TitleName.text = LanguageManager.Instance.Text(10430);
  328. Text_Affirm.text = LanguageManager.Instance.Text(10263);
  329. Text_AffirmTips.text = LanguageManager.Instance.Text(10434);
  330. Text_SucceedDesc.gameObject.SetActive(true);
  331. }
  332. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  333. {
  334. // if(PlayerManager.Instance.myHero.heroData.isYuanMan)
  335. LeiJieRooot.gameObject.SetActive(PlayerManager.Instance.myHero.heroData.isYuanMan);
  336. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  337. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  338. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  339. {
  340. Text_HeroHp.color = Color.red;
  341. }
  342. else
  343. {
  344. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  345. }
  346. }
  347. else
  348. {
  349. LeiJieRooot.gameObject.SetActive(false);
  350. }
  351. }
  352. else
  353. {
  354. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  355. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  356. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  357. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  358. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  359. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  360. Text_AffirmTips.text = LanguageManager.Instance.Text(10436);
  361. Text_Affirm.text = LanguageManager.Instance.Text(10428);
  362. Text_TitleName.text = LanguageManager.Instance.Text(10435);
  363. LeiJieRooot.gameObject.SetActive(false);
  364. Text_SucceedDesc.gameObject.SetActive(true);
  365. }
  366. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  367. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  368. {
  369. }
  370. if (heroPowerUpConfig.DujieLevelbattleID != -1 &&
  371. (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  372. !PlayerManager.Instance.myHero.heroData.isYuanMan))
  373. {
  374. CombatRoot.gameObject.SetActive(true);
  375. if (PlayerManager.Instance.myHero.heroData.isCombat)
  376. {
  377. Btn_StartCombat.gameObject.SetActive(false);
  378. CombatTrue.gameObject.SetActive(true);
  379. Text_Combat.text = "已破除";
  380. }
  381. else
  382. {
  383. Btn_StartCombat.gameObject.SetActive(true);
  384. CombatTrue.gameObject.SetActive(false);
  385. Text_Combat.text = "破除";
  386. }
  387. }
  388. else
  389. {
  390. CombatRoot.gameObject.SetActive(false);
  391. }
  392. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  393. Btn_Affirm.transform.RecoverColor();
  394. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  395. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  396. {
  397. ItemRooot.SetActive(true);
  398. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  399. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  400. {
  401. int dujieItemCount = heroPowerUpConfig.DujieItemIDs == null
  402. ? 0
  403. : heroPowerUpConfig.DujieItemIDs.Length;
  404. for (int i = 0;
  405. i < heroPowerUpConfig.DujieMustItemIDs.Length + dujieItemCount;
  406. i++)
  407. {
  408. cTaskAwaitBuffer.AddTask(
  409. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  410. }
  411. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  412. // breakthroughItemWidgets[0].CustomInit(1, 0, false);
  413. //必选道具
  414. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  415. {
  416. breakthroughItemWidgets[i].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  417. }
  418. //可选道具
  419. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  420. {
  421. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length]
  422. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  423. }
  424. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  425. {
  426. breakthroughItemWidgets[i].transform.anchoredPosition =
  427. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  428. }
  429. Content.sizeDelta =
  430. new Vector2(
  431. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  432. 200);
  433. }
  434. }
  435. else
  436. {
  437. ItemRooot.SetActive(false);
  438. }
  439. }
  440. private void RefenceSuccessProbability(HeroInfo hero)
  441. {
  442. bool isCan = true;
  443. int failXw = 0;
  444. float failbl = 0;
  445. int successBl = 0;
  446. if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  447. {
  448. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  449. {
  450. isCan = false;
  451. }
  452. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  453. {
  454. bool isHave = false;
  455. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  456. {
  457. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  458. breakthroughItemWidgets[i1].itemInfo.itemID)
  459. {
  460. isHave = true;
  461. }
  462. }
  463. if (!isHave)
  464. {
  465. isCan = false;
  466. break;
  467. }
  468. }
  469. var list = GetBl();
  470. failbl = list[1] == 0
  471. ? hero.powerUpConfig.FailureExpReduce
  472. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  473. successBl = list[0];
  474. }
  475. // else
  476. // {
  477. // isCan
  478. // }
  479. if (isCan)
  480. {
  481. // var list = GetBl();
  482. //
  483. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  484. // successBl = list[0];
  485. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  486. {
  487. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  488. {
  489. Text_AffirmTips.text = "是否确认渡劫";
  490. }
  491. else
  492. {
  493. Text_AffirmTips.text = "是否确认圆满";
  494. }
  495. }
  496. else
  497. {
  498. Text_AffirmTips.text = "是否确认突破";
  499. }
  500. }
  501. else
  502. {
  503. //提示需要什么道具
  504. string tips = "需要";
  505. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  506. {
  507. tips += " 破除心魔";
  508. }
  509. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  510. {
  511. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  512. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  513. }
  514. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  515. {
  516. Text_AffirmTips.text = tips;
  517. }
  518. else
  519. {
  520. Text_AffirmTips.text = tips;
  521. }
  522. //
  523. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  524. // successBl = 0;
  525. }
  526. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  527. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  528. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  529. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  530. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  531. }
  532. private List<int> GetBl()
  533. {
  534. int succesAllBl = 0;
  535. int failAllBl = 0;
  536. if (heroPowerUpConfig.jingjie2 != nextHeroInfo.powerUpConfig.jingjie2)
  537. {
  538. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  539. }
  540. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  541. {
  542. if (breakthroughItemWidget.itemInfo != null)
  543. {
  544. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  545. {
  546. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  547. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  548. }
  549. else
  550. {
  551. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  552. }
  553. }
  554. }
  555. return new List<int> { succesAllBl, failAllBl };
  556. }
  557. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  558. {
  559. HeroBreakthroughPanel heroBreakthroughPanel =
  560. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Middle, isShowBG: true);
  561. heroBreakthroughPanel.CustomInit();
  562. return heroBreakthroughPanel;
  563. }
  564. //渡劫预览
  565. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  566. {
  567. HeroBreakthroughPanel heroBreakthroughPanel =
  568. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  569. heroBreakthroughPanel.CustomInit(heroInfo1);
  570. return heroBreakthroughPanel;
  571. }
  572. public async CTask CustomInit(HeroInfo heroInfo1)
  573. {
  574. type = 2;
  575. heroPowerUpConfig = heroInfo1.powerUpConfig;
  576. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  577. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  578. heroInfo1.heroData.heroPowerId + 1);
  579. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  580. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  581. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  582. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  583. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  584. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  585. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  586. {
  587. Text_TitleName.text = "渡劫预览";
  588. Text_Affirm.text = "逆天而行";
  589. Text_AffirmTips.text = "是否确认渡劫";
  590. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  591. {
  592. LeiJieRooot.gameObject.SetActive(true);
  593. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  594. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  595. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  596. {
  597. Text_HeroHp.color = Color.red;
  598. }
  599. else
  600. {
  601. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  602. }
  603. }
  604. else
  605. {
  606. LeiJieRooot.gameObject.SetActive(false);
  607. }
  608. }
  609. else
  610. {
  611. Text_AffirmTips.text = "是否确认突破";
  612. Text_Affirm.text = "突破";
  613. Text_TitleName.text = "突破";
  614. LeiJieRooot.gameObject.SetActive(false);
  615. }
  616. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  617. {
  618. CombatRoot.gameObject.SetActive(true);
  619. if (heroInfo1.heroData.isCombat)
  620. {
  621. Btn_StartCombat.gameObject.SetActive(false);
  622. CombatTrue.gameObject.SetActive(true);
  623. Text_Combat.text = "已破除";
  624. }
  625. else
  626. {
  627. Btn_StartCombat.gameObject.SetActive(true);
  628. CombatTrue.gameObject.SetActive(false);
  629. Text_Combat.text = "破除";
  630. }
  631. }
  632. else
  633. {
  634. CombatRoot.gameObject.SetActive(false);
  635. }
  636. RefenceSuccessProbability(heroInfo1);
  637. Btn_Affirm.transform.Gray(false);
  638. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  639. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  640. {
  641. for (int i = 0;
  642. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs?.Length;
  643. i++)
  644. {
  645. cTaskAwaitBuffer.AddTask(
  646. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  647. }
  648. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  649. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  650. //必选道具
  651. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  652. {
  653. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  654. }
  655. //可选道具
  656. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  657. {
  658. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  659. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  660. }
  661. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  662. {
  663. breakthroughItemWidgets[i].transform.anchoredPosition =
  664. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  665. }
  666. Content.sizeDelta =
  667. new Vector2(
  668. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  669. 200);
  670. }
  671. }
  672. // [CustomMethod(CustomMethodType.Update)]
  673. // public async void Update()
  674. // {
  675. // if (Input.GetKeyDown(KeyCode.Y))
  676. // {
  677. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  678. // await heroBreakthroughFailPanel.UIClosed();
  679. //
  680. //
  681. // // UIManager.Instance.HideUIUIPanel(this);
  682. // }
  683. // }
  684. public async override CTask Close()
  685. {
  686. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  687. {
  688. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  689. }
  690. breakthroughItemWidgets.Clear();
  691. heroPowerUpConfig = default;
  692. type = 0;
  693. await base.Close();
  694. }
  695. }
  696. }