BuffEventData.cs 612 B

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  1. using Core.Utility.Event;
  2. using GameLogic.Combat.Buff;
  3. namespace Common.Utility.CombatEvent
  4. {
  5. public class BuffEventData : EventDataBasic<BuffEventData>
  6. {
  7. public bool isSuperimposing;
  8. public CombatHeroEntity source;
  9. public CombatHeroEntity target;
  10. public BuffBasic BuffBasic;
  11. public AddActionsType addActionsType;
  12. public int id;
  13. public int addCount;
  14. protected override void ProDispose()
  15. {
  16. source = null;
  17. target = null;
  18. BuffBasic = null;
  19. isSuperimposing = false;
  20. }
  21. }
  22. }