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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class HeroBreakthroughPanel
- {
- #region 自定义数据
- private Text _Text_CurrrentJIngjie;
- public Text Text_CurrrentJIngjie
- {
- get{
- if (_Text_CurrrentJIngjie == null)
- {
- _Text_CurrrentJIngjie = GetUIUnit<Text>("Text_CurrrentJIngjie");
- }
- return _Text_CurrrentJIngjie;
- }
- }
- private Text _Text_NextJinfjie;
- public Text Text_NextJinfjie
- {
- get{
- if (_Text_NextJinfjie == null)
- {
- _Text_NextJinfjie = GetUIUnit<Text>("Text_NextJinfjie");
- }
- return _Text_NextJinfjie;
- }
- }
- private Text _Text_CombatTitle;
- public Text Text_CombatTitle
- {
- get{
- if (_Text_CombatTitle == null)
- {
- _Text_CombatTitle = GetUIUnit<Text>("Text_CombatTitle");
- }
- return _Text_CombatTitle;
- }
- }
- private Button _Btn_StartCombat;
- public Button Btn_StartCombat
- {
- get{
- if (_Btn_StartCombat == null)
- {
- _Btn_StartCombat = GetUIUnit<Button>("Btn_StartCombat");
- }
- return _Btn_StartCombat;
- }
- }
- private RectTransform _Content;
- public RectTransform Content
- {
- get{
- if (_Content == null)
- {
- _Content = GetUIUnit<RectTransform>("Content");
- }
- return _Content;
- }
- }
- private Text _Text_FailDesc;
- public Text Text_FailDesc
- {
- get{
- if (_Text_FailDesc == null)
- {
- _Text_FailDesc = GetUIUnit<Text>("Text_FailDesc");
- }
- return _Text_FailDesc;
- }
- }
- private Text _Text_SucceedDesc;
- public Text Text_SucceedDesc
- {
- get{
- if (_Text_SucceedDesc == null)
- {
- _Text_SucceedDesc = GetUIUnit<Text>("Text_SucceedDesc");
- }
- return _Text_SucceedDesc;
- }
- }
- private Button _Btn_Cancel;
- public Button Btn_Cancel
- {
- get{
- if (_Btn_Cancel == null)
- {
- _Btn_Cancel = GetUIUnit<Button>("Btn_Cancel");
- }
- return _Btn_Cancel;
- }
- }
- private Button _Btn_Affirm;
- public Button Btn_Affirm
- {
- get{
- if (_Btn_Affirm == null)
- {
- _Btn_Affirm = GetUIUnit<Button>("Btn_Affirm");
- }
- return _Btn_Affirm;
- }
- }
- private Text _Text_TitleName;
- public Text Text_TitleName
- {
- get{
- if (_Text_TitleName == null)
- {
- _Text_TitleName = GetUIUnit<Text>("Text_TitleName");
- }
- return _Text_TitleName;
- }
- }
- private RectTransform _CombatRoot;
- public RectTransform CombatRoot
- {
- get{
- if (_CombatRoot == null)
- {
- _CombatRoot = GetUIUnit<RectTransform>("CombatRoot");
- }
- return _CombatRoot;
- }
- }
- private Button _Btn_Close;
- public Button Btn_Close
- {
- get{
- if (_Btn_Close == null)
- {
- _Btn_Close = GetUIUnit<Button>("Btn_Close");
- }
- return _Btn_Close;
- }
- }
- private GameObject _CombatTrue;
- public GameObject CombatTrue
- {
- get{
- if (_CombatTrue == null)
- {
- _CombatTrue = GetUIUnit<GameObject>("CombatTrue");
- }
- return _CombatTrue;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
|