HeroBreakthroughPanel.cs 5.4 KB

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  1. using System.Collections.Generic;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Hero;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "HeroBreakthroughPanel")]
  11. public partial class HeroBreakthroughPanel : UIPanel
  12. {
  13. HeroPowerUpConfig heroPowerUpConfig;
  14. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  15. private HeroInfo heroInfo = new HeroInfo();
  16. private void Init()
  17. {
  18. }
  19. protected override void AddEvent()
  20. {
  21. }
  22. protected override void DelEvent()
  23. {
  24. }
  25. public override void AddButtonEvent()
  26. {
  27. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  28. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  29. Btn_StartCombat.onClick.AddListener(() =>
  30. {
  31. if (PlayerManager.Instance.myHero.heroData.isCombat)
  32. return;
  33. UIManager.Instance.HindCurrAllShowPanel();
  34. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID,
  35. delegate(bool isWin)
  36. {
  37. LogTool.Log("战斗完成" + isWin);
  38. if (isWin)
  39. {
  40. PlayerManager.Instance.myHero.heroData.isCombat = true;
  41. AccountFileInfo.Instance.SavePlayerData();
  42. UIManager.Instance.ShowLastHindAllShowPanel();
  43. }
  44. });
  45. });
  46. }
  47. public async CTask CustomInit()
  48. {
  49. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  50. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  51. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  52. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  53. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  54. Text_NextJinfjie.text = LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[0]) +
  55. LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[1]) +
  56. LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[2]);
  57. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  58. {
  59. CombatRoot.gameObject.SetActive(true);
  60. if (PlayerManager.Instance.myHero.heroData.isCombat)
  61. {
  62. Btn_StartCombat.gameObject.SetActive(false);
  63. CombatTrue.gameObject.SetActive(true);
  64. }
  65. else
  66. {
  67. Btn_StartCombat.gameObject.SetActive(true);
  68. CombatTrue.gameObject.SetActive(false);
  69. }
  70. }
  71. else
  72. {
  73. CombatRoot.gameObject.SetActive(false);
  74. }
  75. RefenceSuccessProbability();
  76. //选择丹药
  77. BreakthroughItemWidget breakthroughItemWidget = await UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content);
  78. breakthroughItemWidget.CustomInit(1, 0);
  79. breakthroughItemWidgets.Add(breakthroughItemWidget);
  80. //必选道具
  81. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  82. {
  83. breakthroughItemWidget = await UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content);
  84. breakthroughItemWidget.CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i]);
  85. breakthroughItemWidgets.Add(breakthroughItemWidget);
  86. }
  87. //可选道具
  88. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  89. {
  90. breakthroughItemWidget = await UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content);
  91. breakthroughItemWidget.CustomInit(2, heroPowerUpConfig.DujieItemIDs[i]);
  92. breakthroughItemWidgets.Add(breakthroughItemWidget);
  93. }
  94. }
  95. private void RefenceSuccessProbability()
  96. {
  97. int allBl = 0;
  98. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  99. {
  100. allBl += heroPowerUpConfig.DujieRateviaBattle;
  101. }
  102. Text_SucceedDesc.text = $"成功几率:{10 + allBl}%";
  103. }
  104. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  105. {
  106. HeroBreakthroughPanel heroBreakthroughPanel = await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null);
  107. heroBreakthroughPanel.CustomInit();
  108. return heroBreakthroughPanel;
  109. }
  110. public override void Close()
  111. {
  112. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  113. {
  114. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  115. }
  116. breakthroughItemWidgets.Clear();
  117. base.Close();
  118. }
  119. }
  120. }