BreakthroughItemWidgetData.cs 1.3 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class BreakthroughItemWidget
  9. {
  10. #region 自定义数据
  11. private RectTransform _ItemRoot;
  12. public RectTransform ItemRoot
  13. {
  14. get{
  15. if (_ItemRoot == null)
  16. {
  17. _ItemRoot = GetUIUnit<RectTransform>("ItemRoot");
  18. }
  19. return _ItemRoot;
  20. }
  21. }
  22. private Text _Text_ItemName;
  23. public Text Text_ItemName
  24. {
  25. get{
  26. if (_Text_ItemName == null)
  27. {
  28. _Text_ItemName = GetUIUnit<Text>("Text_ItemName");
  29. }
  30. return _Text_ItemName;
  31. }
  32. }
  33. private Text _Text_Bl;
  34. public Text Text_Bl
  35. {
  36. get{
  37. if (_Text_Bl == null)
  38. {
  39. _Text_Bl = GetUIUnit<Text>("Text_Bl");
  40. }
  41. return _Text_Bl;
  42. }
  43. }
  44. private Button _Btn_Select;
  45. public Button Btn_Select
  46. {
  47. get{
  48. if (_Btn_Select == null)
  49. {
  50. _Btn_Select = GetUIUnit<Button>("Btn_Select");
  51. }
  52. return _Btn_Select;
  53. }
  54. }
  55. #endregion 自定义数据结束
  56. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  57. {
  58. await base.SetUIGameObject(gObjectPoolInterface);
  59. Init();
  60. }
  61. }
  62. }