CombatPanel.cs 6.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Common.Utility.CombatEvent;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using GameLogic.Bag;
  7. using GameLogic.Combat.CombatTool;
  8. using GameLogic.Combat.Hero;
  9. using GameLogic.Combat.Skill;
  10. using UnityEngine;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "CombatPanel")]
  14. public partial class CombatPanel : UIPanel
  15. {
  16. private ZhuanPanPanel zhuanPanLogic;
  17. private HeroHpWidget playerHeroHpWidget;
  18. public static async CTask OpenCombatPanel()
  19. {
  20. CombatPanel combatPanel = await UIManager.Instance.LoadAndOpenPanel<CombatPanel>(null, UILayer.Middle);
  21. await combatPanel.ShowPanel();
  22. }
  23. protected override async CTask ProOpen()
  24. {
  25. zhuanPanLogic =
  26. await UIManager.Instance.CreateGComponentForObject<ZhuanPanPanel>(ZhuanPanPanel, null, null);
  27. zhuanPanLogic.ShowPanel();
  28. }
  29. private void Init()
  30. {
  31. }
  32. public override void Hide()
  33. {
  34. base.Hide();
  35. UIManager.Instance.DormancyGComponent(zhuanPanLogic);
  36. zhuanPanLogic = null;
  37. UIManager.Instance.DormancyAllGComponent<BossHpWidget>();
  38. UIManager.Instance.DormancyGComponent(playerHeroHpWidget);
  39. playerHeroHpWidget = null;
  40. UIManager.Instance.DormancyAllGComponent<MagicWeaponWidget>();
  41. }
  42. protected override void AddEvent()
  43. {
  44. // CombatEventManager.Instance.AddEventListener(CombatEventType.AddMagicWeaponHeroEntity,
  45. // AddMagicWeaponHeroEntity);
  46. CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  47. CombatEventManager.Instance.AddEventListener(CombatEventType.ShowUseMagicWeaponName, UseMagicWeapon);
  48. StaticUpdater.Instance.AddLateUpdateCallBack(Update);
  49. // CameraSelect.value = 0.7f;
  50. }
  51. protected override void DelEvent()
  52. {
  53. // CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddMagicWeaponHeroEntity,
  54. // AddMagicWeaponHeroEntity);
  55. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  56. CombatEventManager.Instance.RemoveEventListener(CombatEventType.ShowUseMagicWeaponName, UseMagicWeapon);
  57. StaticUpdater.Instance.RemoveLateUpdateCallBack(Update);
  58. }
  59. private async void UseMagicWeapon(IEventData ieveData)
  60. {
  61. UseMagicWeaponEventData eventData = ieveData as UseMagicWeaponEventData;
  62. CombatMagicWeaponEntity combatMagicWeaponEntity = eventData.combatMagicWeaponEntity;
  63. CombatHeroEntity combatHeroEntity = eventData.combatHeroEntity;
  64. FaBaoSkillNameWidget faBaoSkillNameWidget =
  65. await UIManager.Instance.CreateGComponentForObject<FaBaoSkillNameWidget>(FaBaoSkillNameWidget, null,
  66. FaBaoSkillDec, isInstance: true);
  67. Vector3 pos = Vector3.zero;
  68. if (combatMagicWeaponEntity.IsEnemy)
  69. {
  70. pos = combatMagicWeaponEntity.GameObject.transform.TransformPoint(new Vector3(-1, 2, 0));
  71. }
  72. else
  73. {
  74. pos = combatMagicWeaponEntity.GameObject.transform.TransformPoint(new Vector3(-0.5f, 0.5f, 0));
  75. }
  76. // combatHeroEntity.dotPos+
  77. faBaoSkillNameWidget.ShowWidget(combatMagicWeaponEntity.FaBaoInfo.FabaoConfig.name, pos);
  78. // useQuqueSkill.transform.SetAsLastSibling();
  79. }
  80. private async void AddUseGongFa(IEventData ieveData)
  81. {
  82. AddUseGongFaEventData eventData = ieveData as AddUseGongFaEventData;
  83. SkillBasic skillBasic = eventData.SkillBasic;
  84. if (skillBasic.CombatHeroEntity.IsEnemy)
  85. {
  86. return;
  87. }
  88. UseQuqueSkill useQuqueSkill =
  89. await UIManager.Instance.CreateGComponentForObject<UseQuqueSkill>(UseQuqueSkill, null,
  90. UseQuqueSkillRoot, isInstance: true);
  91. useQuqueSkill.ShowWidget(skillBasic);
  92. useQuqueSkill.transform.SetAsLastSibling();
  93. }
  94. private async void AddMagicWeaponHeroEntity()
  95. {
  96. CombatMagicWeaponEntity[] magicWeaponEntities = CombatController.currActiveCombat.CombatHeroController
  97. .playerHeroEntity.heroMagicWeaponControl.AllMagicWeapon;
  98. int count = CombatController.currActiveCombat.CombatHeroController.playerHeroEntity.heroMagicWeaponControl
  99. .MagicWeaponCount;
  100. for (int i = 0; i < count; i++)
  101. {
  102. CombatMagicWeaponEntity weaponEntity = magicWeaponEntities[i];
  103. MagicWeaponWidget shengShiEventWidget =
  104. await UIManager.Instance.CreateGComponentForObject<MagicWeaponWidget>(MagicWeaponWidget, null,
  105. MagicWeapon,
  106. isInstance: true);
  107. shengShiEventWidget.InitWidget(weaponEntity);
  108. }
  109. // shengShiEventWidget.InitShengShiEventWidget(configId);
  110. }
  111. public async CTask ShowPanel()
  112. {
  113. playerHeroHpWidget =
  114. await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(PlayerHpWidget, null);
  115. playerHeroHpWidget.size = 250;
  116. playerHeroHpWidget.shieldSize = 100;
  117. playerHeroHpWidget.isFollowTarget = false;
  118. playerHeroHpWidget.Init(CombatController.currActiveCombat.CombatHeroController.playerHeroEntity);
  119. CombatHeroEntity[] allEnemy = CombatController.currActiveCombat.CombatHeroController.GetHero(true);
  120. for (int i = 0; i < allEnemy.Length; i++)
  121. {
  122. CombatHeroEntity enemy = allEnemy[i];
  123. BossHpWidget bossHpWidget =
  124. await UIManager.Instance.CreateGComponentForObject<BossHpWidget>(BossHpWidget, null, BossHpRoot,
  125. isInstance: true);
  126. bossHpWidget.ShowWidget(enemy);
  127. }
  128. AddMagicWeaponHeroEntity();
  129. }
  130. public override void AddButtonEvent()
  131. {
  132. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  133. AutoUse.onValueChanged.AddListener((x) =>
  134. {
  135. CombatController.currActiveCombat.CombatHeroController.playerHeroEntity.heroMagicWeaponControl.isAutoUse =
  136. x;
  137. });
  138. }
  139. private void CameraSelect_onValueChanged(float value)
  140. {
  141. if (CombatController.currActiveCombat == null ||
  142. CombatController.currActiveCombat.CombatCameraControllder == null)
  143. {
  144. return;
  145. }
  146. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  147. }
  148. public void Update()
  149. {
  150. }
  151. }
  152. }