BossHpWidget.cs 6.4 KB

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  1. using System.Collections.Generic;
  2. using Common.Utility.CombatEvent;
  3. using Fort23.Core;
  4. using GameLogic.Combat.CombatTool;
  5. using GameLogic.Combat.Hero;
  6. using GameLogic.Combat.Hero.Turntable;
  7. using GameLogic.Combat.Skill;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "BossHpWidget")]
  11. public partial class BossHpWidget : UIComponent
  12. {
  13. private CombatHeroEntity combatHeroEntity;
  14. private CombatHeroSkillControl combatHeroSkillControl;
  15. protected BetterList<gf_widget> currShowGfWidget = new BetterList<gf_widget>();
  16. private HeroHpWidget heroHpWidget;
  17. private void Init()
  18. {
  19. }
  20. public override void AddEvent()
  21. {
  22. CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkill, UseSkill);
  23. CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  24. CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkillFinish, UseSkillFinish);
  25. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  26. }
  27. public override void DelEvent()
  28. {
  29. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  30. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  31. CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, UseSkill);
  32. CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkillFinish, UseSkillFinish);
  33. UIManager.Instance.DormancyGComponent(heroHpWidget);
  34. heroHpWidget = null;
  35. UIManager.Instance.DormancyAllGComponent<gf_widget>("bossWidget");
  36. }
  37. public override void AddButtonEvent()
  38. {
  39. }
  40. private void AddUseGongFa(IEventData iEventData)
  41. {
  42. AddUseGongFaEventData addUseGongFaEventData = iEventData as AddUseGongFaEventData;
  43. if (addUseGongFaEventData.SkillBasic.CombatHeroEntity == combatHeroEntity )
  44. {
  45. ReshSkill();
  46. }
  47. }
  48. private void UseSkill(IEventData iEventData)
  49. {
  50. CombatUseSkillEventData combatUseSkillEventData = iEventData as CombatUseSkillEventData;
  51. if (combatUseSkillEventData.useSkill.CombatHeroEntity == combatHeroEntity)
  52. {
  53. currUseSkillIcon.icon_name = combatUseSkillEventData.useSkill.SelfSkillConfig.icon;
  54. currUseSkillIcon.gameObject.SetActive(true);
  55. }
  56. }
  57. private void UseSkillFinish(IEventData iEventData)
  58. {
  59. UseSkillFinishEventData combatUseSkillEventData = iEventData as UseSkillFinishEventData;
  60. if (combatUseSkillEventData.SkillBasic.CombatHeroEntity == combatHeroEntity)
  61. {
  62. currUseSkillIcon.gameObject.SetActive(false);
  63. }
  64. }
  65. private async CTask ReshSkill()
  66. {
  67. currShowGfWidget.Clear();
  68. UIManager.Instance.DormancyAllGComponent<gf_widget>("bossWidget");
  69. int maxCount = 2;
  70. if (maxCount > 0)
  71. {
  72. float minA = float.MaxValue;
  73. SkillSlots minSlots = null;
  74. List<SkillSlots> showSkillSlots = new List<SkillSlots>();
  75. for (int j = 0; j < maxCount; j++)
  76. {
  77. minSlots = null;
  78. minA = float.MaxValue;
  79. for (int i = 0; i < combatHeroSkillControl.SkillTurntable.allSkillSlots.Count; i++)
  80. {
  81. SkillSlots skillSlots = combatHeroSkillControl.SkillTurntable.allSkillSlots[i];
  82. if (skillSlots.SkillBasic != null && skillSlots.SkillBasic.SelfSkillConfig.SkillType != 1)
  83. {
  84. continue;
  85. }
  86. float angle = skillSlots.GetFinishAngle();
  87. if (angle <= minA && !showSkillSlots.Contains(skillSlots))
  88. {
  89. minA = angle;
  90. minSlots = skillSlots;
  91. }
  92. }
  93. if (minSlots != null)
  94. {
  95. showSkillSlots.Add(minSlots);
  96. gf_widget gfWidget = await UIManager.Instance.CreateGComponentForObject<gf_widget>(
  97. this.gf_widget,
  98. null,
  99. SkillRoot, poolName: "bossWidget", isInstance: true);
  100. gfWidget.InitWidget(minSlots,combatHeroEntity);
  101. gfWidget.transform.SetAsLastSibling();
  102. currShowGfWidget.Add(gfWidget);
  103. }
  104. }
  105. }
  106. }
  107. public async CTask ShowWidget(CombatHeroEntity combatHeroEntity)
  108. {
  109. this.combatHeroEntity = combatHeroEntity;
  110. combatHeroSkillControl =
  111. combatHeroEntity.CombatHeroSkillControl as CombatHeroSkillControl;
  112. heroHpWidget =
  113. await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(HeroHpWidget, null);
  114. heroHpWidget.size = 250;
  115. heroHpWidget.shieldSize = 100;
  116. heroHpWidget.isFollowTarget = false;
  117. heroHpWidget.Init(combatHeroEntity);
  118. ReshSkill();
  119. InitMagicWeapon();
  120. }
  121. private async CTask InitMagicWeapon()
  122. {
  123. int c = combatHeroEntity.heroMagicWeaponControl.MagicWeaponCount;
  124. CombatMagicWeaponEntity[] combatMagicWeaponEntities = combatHeroEntity.heroMagicWeaponControl.AllMagicWeapon;
  125. for (int i = 0; i < c; i++)
  126. {
  127. CombatMagicWeaponEntity combatMagicWeaponEntity = combatMagicWeaponEntities[i];
  128. MagicWeaponWidget shengShiEventWidget =
  129. await UIManager.Instance.CreateGComponentForObject<MagicWeaponWidget>(MagicWeaponWidget, null,
  130. FaBaoRoot,
  131. isInstance: true, poolName: "bossFaBao");
  132. shengShiEventWidget.InitWidget(combatMagicWeaponEntity);
  133. }
  134. }
  135. public void Update()
  136. {
  137. if (combatHeroEntity == null)
  138. {
  139. return;
  140. }
  141. for (int i = 0; i < currShowGfWidget.Count; i++)
  142. {
  143. currShowGfWidget[i].Update();
  144. }
  145. }
  146. }
  147. }