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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using Core.Triiger;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// (2转,防御型技能):身体周围围绕多丙剑飞行,可以阻挡敌人的功法.抵挡{0}最大生命值的伤害
- /// </summary>
- public class S89012 : SkillBasic, IBarrier
- {
- private bool isTrgger;
- public long shel;
- protected TimeLineEventLogicGroupBasic _timeLineEventLogicGroupBasic;
-
- protected override void ProInitSkill()
- {
- AddTriggerCallBack("sk1_fashe", Sk1_FaSheProDefaultTimeLineTrigger);
- }
- protected override void ProUseSkill()
- {
- CombatHeroEntity.CloseLoopFx();
- _timeLineEventLogicGroupBasic= ActivationTimeLineData("sk2");
- Own = CombatHeroEntity;
- }
- protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
- ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData)
- {
- // count = 0;
- SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("sk2_trigger");
- // specialDotInfo
- BarrierEntityMono barrierEntityMono =
- specialDotInfo.targetTran.gameObject.GetOrAddComponent<BarrierEntityMono>();
- barrierEntityMono.Barrier = this;
- isTrgger = true;
- shel = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.MaxCombatHeroInfo.hp.Value,
- effectValue[0]);
- }
- private void Sk1_FaSheProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
- ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData)
- {
- long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
- effectValue[0]);
- CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v, AttType.Skill, triggerData, wuXingType,
- HarmType.Default);
- }
- protected override void ProCombatUpdate(float time)
- {
- if (!isTrgger)
- {
- return;
- }
- // currTime += time;
- // if (currTime > 0.1f)
- // {
- // currTime -= time;
- // ActivationTimeLineData("sk1_fashe");
- // count++;
- // if (count > 20)
- // {
- // isTrgger = false;
- // }
- // }
- }
- public ShowBaiscEntity Own { get; set; }
- public bool CollideTriiger(ITriggerEntity triggerEntity)
- {
- return !isTrgger || shel <= 0;
- }
- public void Harm(HarmReturnInfo harmReturnInfo)
- {
- shel -= harmReturnInfo.att;
- if (shel <= 0)
- {
- _timeLineEventLogicGroupBasic?.CloseLoopFx();
- _timeLineEventLogicGroupBasic = null;
- }
- }
- }
- }
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