HeroBreakthroughPanel.cs 36 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.GetAllExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. HeroInformationPanel heroInformationPanel =
  58. UIManager.Instance.GetComponent<HeroInformationPanel>();
  59. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  60. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  61. {
  62. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  63. {
  64. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  65. return;
  66. }
  67. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  68. {
  69. bool isHave = false;
  70. for (var i1 = 0; i1 < breakthroughItemWidgets.Count; i1++)
  71. {
  72. if (breakthroughItemWidgets[i1].itemInfo != null &&
  73. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  74. breakthroughItemWidgets[i1].itemInfo.itemID)
  75. {
  76. isHave = true;
  77. }
  78. }
  79. if (!isHave)
  80. {
  81. ItemConfig itemConfig =
  82. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  83. .DujieMustItemIDs[i]);
  84. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  85. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  86. return;
  87. }
  88. }
  89. //先验证必须道具够不够 够了成功后扣除
  90. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  91. {
  92. if (!PlayerManager.Instance.BagController.IsEnough(
  93. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i],
  94. 1))
  95. {
  96. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  97. return;
  98. }
  99. }
  100. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs?.Length; i++)
  101. {
  102. PlayerManager.Instance.BagController.DeductItem(
  103. PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1);
  104. }
  105. var list = GetBl();
  106. int ramdomValue = Random.Range(1, 101);
  107. int type1 = 2;
  108. //突破成功
  109. if (ramdomValue < list[0])
  110. {
  111. //渡劫成功扣除道具
  112. for (var i = 0;
  113. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  114. i++)
  115. {
  116. PlayerManager.Instance.BagController.DeductItem(
  117. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1);
  118. }
  119. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  120. {
  121. // heroInformationPanel.root.SetActive(false);
  122. // heroInformationPanel.AttributeBg.SetActive(false);
  123. type1 = 4;
  124. }
  125. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  126. UIManager.Instance.HideUIUIPanel(this);
  127. TitlePanel.ClosePanel();
  128. heroInformationPanel.UpHero(type1, nextHeroInfo);
  129. }
  130. //失败
  131. else
  132. {
  133. int xw = RemoveHeroItem(list[1]);
  134. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  135. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  136. await HeroBreakthroughFailPanel.OpenPanel(2, xw);
  137. await heroBreakthroughFailPanel.UIClosed();
  138. heroInformationPanel.RecoverDujie();
  139. UIManager.Instance.HideUIUIPanel(this);
  140. }
  141. }
  142. else
  143. {
  144. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  145. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  146. {
  147. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  148. {
  149. TipMessagePanel.OpenTipMessagePanel("生命值不够!");
  150. return;
  151. }
  152. GObjectPoolInterface.SetActive(false);
  153. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  154. backgroundPanel.GObjectPoolInterface.SetActive(false);
  155. int ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  156. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  157. await heroInformationPanel.Dujie(ramdomValue);
  158. //渡劫失败
  159. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  160. {
  161. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  162. var list = GetBl();
  163. int xw = RemoveHeroItem(list[1]);
  164. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  165. await HeroBreakthroughFailPanel.OpenPanel(3, xw);
  166. await heroBreakthroughFailPanel.UIClosed();
  167. heroInformationPanel.RecoverDujie();
  168. UIManager.Instance.HideUIUIPanel(this);
  169. }
  170. else
  171. {
  172. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  173. // heroInformationPanel.RecoverDujie();
  174. // heroInformationPanel.root.SetActive(false);
  175. // heroInformationPanel.AttributeBg.SetActive(true);
  176. UIManager.Instance.HideUIUIPanel(this);
  177. TitlePanel.ClosePanel();
  178. heroInformationPanel.UpHero(3, nextHeroInfo);
  179. }
  180. }
  181. }
  182. });
  183. Btn_StartCombat.onClick.AddListener(() =>
  184. {
  185. if (type == 2)
  186. return;
  187. if (PlayerManager.Instance.myHero.heroData.isCombat)
  188. return;
  189. // UIManager.Instance.HindCurrAllShowPanel();
  190. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  191. delegate(bool isWin)
  192. {
  193. LogTool.Log("战斗完成" + isWin);
  194. if (isWin)
  195. {
  196. PlayerManager.Instance.myHero.heroData.isCombat = true;
  197. AccountFileInfo.Instance.SavePlayerData();
  198. Btn_StartCombat.gameObject.SetActive(false);
  199. CombatTrue.gameObject.SetActive(true);
  200. Text_Combat.text = "已破除";
  201. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  202. // UIManager.Instance.ShowLastHindAllShowPanel();
  203. }
  204. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  205. Dictionary<string, object> dic = new Dictionary<string, object>();
  206. dic.Add("#power_id", heroPowerUpConfig.ID);
  207. dic.Add("#IsWin", isWin);
  208. string gongfa = "[";
  209. for (var i = 0; i < PlayerManager.Instance.GongFaControl.allUseSkill.Length; i++)
  210. {
  211. if (PlayerManager.Instance.GongFaControl.allUseSkill[i] == null)
  212. continue;
  213. gongfa += PlayerManager.Instance.GongFaControl.allUseSkill[i].skillConfig.ID + ",";
  214. }
  215. gongfa += "]";
  216. string gongfaLv = "[";
  217. for (var i = 0; i < PlayerManager.Instance.GongFaControl.allUseSkill.Length; i++)
  218. {
  219. if (PlayerManager.Instance.GongFaControl.allUseSkill[i] == null)
  220. continue;
  221. gongfaLv += PlayerManager.Instance.GongFaControl.allUseSkill[i].SkillData.level + ",";
  222. }
  223. gongfa += "]";
  224. dic.Add("#UpGongFaIDs", gongfa);
  225. dic.Add("#UpGongFaILvs", gongfaLv);
  226. DBManager.Instance.CustomEvent("#XinMo", dic);
  227. });
  228. });
  229. }
  230. private int RemoveHeroItem(int failBl)
  231. {
  232. // float allexp = HeroHerlp.GetHeroExp();
  233. PlayerManager.Instance.myHero.heroData.exp += PlayerManager.Instance.myHero.GetGuaJiExp();
  234. //扣除失败后的经验
  235. float failbl = failBl == 0
  236. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  237. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  238. int failXw = (int)(PlayerManager.Instance.myHero.heroData.exp * failbl * 0.01f);
  239. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  240. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  241. AccountFileInfo.Instance.SavePlayerData();
  242. return failXw;
  243. }
  244. // private async CTask UpHero(int type,HeroInfo nextHeroInfo)
  245. // {
  246. // List<HeroAttributeData> heroAttributData = null;
  247. // //小突破
  248. // if (type == 1)
  249. // {
  250. // heroAttributData =
  251. // HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  252. // PlayerManager.Instance.myHero.Upgrade();
  253. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  254. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  255. // await heroBreakthroughSuccessPanel.UIClosed();
  256. // }
  257. // //大突破
  258. // else if (type == 2)
  259. // {
  260. // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  261. // PlayerManager.Instance.myHero.Upgrade();
  262. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  263. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  264. // await heroBreakthroughSuccessPanel.UIClosed();
  265. // }
  266. // //渡劫
  267. // else if (type == 3)
  268. // {
  269. // // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  270. // PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  271. // PlayerManager.Instance.myHero.Upgrade();
  272. // HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel();
  273. // await heroTuPoSuccessPanel.UIClosed();
  274. // }
  275. // //圆满
  276. // else if (type == 4)
  277. // {
  278. // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  279. // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  280. // await herYuanManSuccessPanel.UIClosed();
  281. // }
  282. //
  283. //
  284. // // if (type != 4)
  285. // // {
  286. // // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  287. // // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  288. // // await heroBreakthroughSuccessPanel.UIClosed();
  289. // // }
  290. // // else
  291. // // {
  292. // // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  293. // // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  294. // // await herYuanManSuccessPanel.UIClosed();
  295. // // }
  296. // }
  297. public async CTask CustomInit()
  298. {
  299. type = 1;
  300. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  301. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  302. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  303. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  304. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  305. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  306. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  307. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  308. {
  309. LevelbattleConfig levelbattleConfig =
  310. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  311. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  312. HeroModelConfig heroModelConfig =
  313. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  314. MonsterPowerUpConfig monsterPowerUpConfig =
  315. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  316. Text_CombatTitle.text =
  317. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  318. }
  319. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  320. {
  321. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  322. {
  323. Text_TitleName.text = LanguageManager.Instance.Text(10431);
  324. Text_Affirm.text = LanguageManager.Instance.Text(10432);
  325. Text_AffirmTips.text = LanguageManager.Instance.Text(10433);
  326. Text_SucceedDesc.gameObject.SetActive(false);
  327. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  328. LanguageManager.Instance.Text(10429) +
  329. LanguageManager.Instance.Text(10381);
  330. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  331. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  332. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  333. }
  334. else
  335. {
  336. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  337. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  338. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  339. Text_NextJinfjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  340. LanguageManager.Instance.Text(10429) +
  341. LanguageManager.Instance.Text(10381);
  342. Text_TitleName.text = LanguageManager.Instance.Text(10430);
  343. Text_Affirm.text = LanguageManager.Instance.Text(10263);
  344. Text_AffirmTips.text = LanguageManager.Instance.Text(10434);
  345. Text_SucceedDesc.gameObject.SetActive(true);
  346. }
  347. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  348. {
  349. // if(PlayerManager.Instance.myHero.heroData.isYuanMan)
  350. LeiJieRooot.gameObject.SetActive(PlayerManager.Instance.myHero.heroData.isYuanMan);
  351. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  352. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  353. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  354. {
  355. Text_HeroHp.color = Color.red;
  356. }
  357. else
  358. {
  359. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  360. }
  361. }
  362. else
  363. {
  364. LeiJieRooot.gameObject.SetActive(false);
  365. }
  366. }
  367. else
  368. {
  369. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  370. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  371. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  372. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  373. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  374. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  375. Text_AffirmTips.text = LanguageManager.Instance.Text(10436);
  376. Text_Affirm.text = LanguageManager.Instance.Text(10428);
  377. Text_TitleName.text = LanguageManager.Instance.Text(10435);
  378. LeiJieRooot.gameObject.SetActive(false);
  379. Text_SucceedDesc.gameObject.SetActive(true);
  380. }
  381. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  382. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  383. {
  384. }
  385. if (heroPowerUpConfig.DujieLevelbattleID != -1 &&
  386. (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  387. !PlayerManager.Instance.myHero.heroData.isYuanMan))
  388. {
  389. CombatRoot.gameObject.SetActive(true);
  390. if (PlayerManager.Instance.myHero.heroData.isCombat)
  391. {
  392. Btn_StartCombat.gameObject.SetActive(false);
  393. CombatTrue.gameObject.SetActive(true);
  394. Text_Combat.text = "已破除";
  395. }
  396. else
  397. {
  398. Btn_StartCombat.gameObject.SetActive(true);
  399. CombatTrue.gameObject.SetActive(false);
  400. Text_Combat.text = "破除";
  401. }
  402. }
  403. else
  404. {
  405. CombatRoot.gameObject.SetActive(false);
  406. }
  407. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  408. Btn_Affirm.transform.RecoverColor();
  409. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  410. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  411. {
  412. ItemRooot.SetActive(true);
  413. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  414. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  415. {
  416. int dujieItemCount = heroPowerUpConfig.DujieItemIDs == null
  417. ? 0
  418. : heroPowerUpConfig.DujieItemIDs.Length;
  419. for (int i = 0;
  420. i < heroPowerUpConfig.DujieMustItemIDs.Length + dujieItemCount;
  421. i++)
  422. {
  423. cTaskAwaitBuffer.AddTask(
  424. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  425. }
  426. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  427. // breakthroughItemWidgets[0].CustomInit(1, 0, false);
  428. //必选道具
  429. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  430. {
  431. breakthroughItemWidgets[i].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  432. }
  433. //可选道具
  434. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  435. {
  436. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length]
  437. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  438. }
  439. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  440. {
  441. breakthroughItemWidgets[i].transform.anchoredPosition =
  442. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  443. }
  444. Content.sizeDelta =
  445. new Vector2(
  446. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  447. 200);
  448. }
  449. }
  450. else
  451. {
  452. ItemRooot.SetActive(false);
  453. }
  454. }
  455. private void RefenceSuccessProbability(HeroInfo hero)
  456. {
  457. bool isCan = true;
  458. int failXw = 0;
  459. float failbl = 0;
  460. int successBl = 0;
  461. if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  462. {
  463. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  464. {
  465. isCan = false;
  466. }
  467. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  468. {
  469. bool isHave = false;
  470. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  471. {
  472. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  473. breakthroughItemWidgets[i1].itemInfo.itemID)
  474. {
  475. isHave = true;
  476. }
  477. }
  478. if (!isHave)
  479. {
  480. isCan = false;
  481. break;
  482. }
  483. }
  484. var list = GetBl();
  485. failbl = list[1] == 0
  486. ? hero.powerUpConfig.FailureExpReduce
  487. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  488. successBl = list[0];
  489. }
  490. // else
  491. // {
  492. // isCan
  493. // }
  494. if (isCan)
  495. {
  496. // var list = GetBl();
  497. //
  498. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  499. // successBl = list[0];
  500. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  501. {
  502. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  503. {
  504. Text_AffirmTips.text = "是否确认渡劫";
  505. }
  506. else
  507. {
  508. Text_AffirmTips.text = "是否确认圆满";
  509. }
  510. }
  511. else
  512. {
  513. Text_AffirmTips.text = "是否确认突破";
  514. }
  515. }
  516. else
  517. {
  518. //提示需要什么道具
  519. string tips = "需要";
  520. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  521. {
  522. tips += " 破除心魔";
  523. }
  524. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  525. {
  526. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  527. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  528. }
  529. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  530. {
  531. Text_AffirmTips.text = tips;
  532. }
  533. else
  534. {
  535. Text_AffirmTips.text = tips;
  536. }
  537. //
  538. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  539. // successBl = 0;
  540. }
  541. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  542. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  543. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  544. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  545. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  546. }
  547. private List<int> GetBl()
  548. {
  549. int succesAllBl = 0;
  550. int failAllBl = 0;
  551. if (heroPowerUpConfig.jingjie2 != nextHeroInfo.powerUpConfig.jingjie2)
  552. {
  553. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  554. }
  555. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  556. {
  557. if (breakthroughItemWidget.itemInfo != null)
  558. {
  559. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  560. {
  561. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  562. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  563. }
  564. else
  565. {
  566. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  567. }
  568. }
  569. }
  570. return new List<int> { succesAllBl, failAllBl };
  571. }
  572. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  573. {
  574. HeroBreakthroughPanel heroBreakthroughPanel =
  575. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Middle, isShowBG: true);
  576. heroBreakthroughPanel.CustomInit();
  577. return heroBreakthroughPanel;
  578. }
  579. //渡劫预览
  580. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  581. {
  582. HeroBreakthroughPanel heroBreakthroughPanel =
  583. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  584. heroBreakthroughPanel.CustomInit(heroInfo1);
  585. return heroBreakthroughPanel;
  586. }
  587. public async CTask CustomInit(HeroInfo heroInfo1)
  588. {
  589. type = 2;
  590. heroPowerUpConfig = heroInfo1.powerUpConfig;
  591. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  592. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  593. heroInfo1.heroData.heroPowerId + 1);
  594. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  595. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  596. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  597. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  598. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  599. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  600. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  601. {
  602. Text_TitleName.text = "渡劫预览";
  603. Text_Affirm.text = "逆天而行";
  604. Text_AffirmTips.text = "是否确认渡劫";
  605. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  606. {
  607. LeiJieRooot.gameObject.SetActive(true);
  608. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  609. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  610. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  611. {
  612. Text_HeroHp.color = Color.red;
  613. }
  614. else
  615. {
  616. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  617. }
  618. }
  619. else
  620. {
  621. LeiJieRooot.gameObject.SetActive(false);
  622. }
  623. }
  624. else
  625. {
  626. Text_AffirmTips.text = "是否确认突破";
  627. Text_Affirm.text = "突破";
  628. Text_TitleName.text = "突破";
  629. LeiJieRooot.gameObject.SetActive(false);
  630. }
  631. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  632. {
  633. CombatRoot.gameObject.SetActive(true);
  634. if (heroInfo1.heroData.isCombat)
  635. {
  636. Btn_StartCombat.gameObject.SetActive(false);
  637. CombatTrue.gameObject.SetActive(true);
  638. Text_Combat.text = "已破除";
  639. }
  640. else
  641. {
  642. Btn_StartCombat.gameObject.SetActive(true);
  643. CombatTrue.gameObject.SetActive(false);
  644. Text_Combat.text = "破除";
  645. }
  646. }
  647. else
  648. {
  649. CombatRoot.gameObject.SetActive(false);
  650. }
  651. RefenceSuccessProbability(heroInfo1);
  652. Btn_Affirm.transform.Gray(false);
  653. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  654. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  655. {
  656. for (int i = 0;
  657. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs?.Length;
  658. i++)
  659. {
  660. cTaskAwaitBuffer.AddTask(
  661. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  662. }
  663. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  664. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  665. //必选道具
  666. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  667. {
  668. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  669. }
  670. //可选道具
  671. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  672. {
  673. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  674. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  675. }
  676. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  677. {
  678. breakthroughItemWidgets[i].transform.anchoredPosition =
  679. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  680. }
  681. Content.sizeDelta =
  682. new Vector2(
  683. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  684. 200);
  685. }
  686. }
  687. // [CustomMethod(CustomMethodType.Update)]
  688. // public async void Update()
  689. // {
  690. // if (Input.GetKeyDown(KeyCode.Y))
  691. // {
  692. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  693. // await heroBreakthroughFailPanel.UIClosed();
  694. //
  695. //
  696. // // UIManager.Instance.HideUIUIPanel(this);
  697. // }
  698. // }
  699. public async override CTask Close()
  700. {
  701. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  702. {
  703. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  704. }
  705. breakthroughItemWidgets.Clear();
  706. heroPowerUpConfig = default;
  707. type = 0;
  708. await base.Close();
  709. }
  710. }
  711. }