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- using GPUECSAnimationBaker.Engine.Baker;
- using UnityEngine;
- namespace GameTimeLine.CustomizeTimeLogic
- {
- public class SpecialDotMono : MonoBehaviour,IGPUSkeletonBake
- {
- public string DotName;
- public bool followSkeleton;
-
- // public string followSkeleton
- public string GetSkeletonName()
- {
- return DotName;
- }
- public Transform GetTransform()
- {
- if (!followSkeleton)
- {
- return null;
- }
- return transform;
- }
- }
- }
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