| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256 | using System;namespace ICSharpCode.SharpZipLib.Zip.Compression{	/// <summary>	/// This class is general purpose class for writing data to a buffer.	/// 	/// It allows you to write bits as well as bytes	/// Based on DeflaterPending.java	/// 	/// author of the original java version : Jochen Hoenicke	/// </summary>	public class PendingBuffer	{		#region Instance Fields		/// <summary>		/// Internal work buffer		/// </summary>		readonly byte[] buffer;		int start;		int end;		uint bits;		int bitCount;		#endregion		#region Constructors		/// <summary>		/// construct instance using default buffer size of 4096		/// </summary>		public PendingBuffer() : this(4096)		{		}		/// <summary>		/// construct instance using specified buffer size		/// </summary>		/// <param name="bufferSize">		/// size to use for internal buffer		/// </param>		public PendingBuffer(int bufferSize)		{			buffer = new byte[bufferSize];		}		#endregion		/// <summary>		/// Clear internal state/buffers		/// </summary>		public void Reset()		{			start = end = bitCount = 0;		}		/// <summary>		/// Write a byte to buffer		/// </summary>		/// <param name="value">		/// The value to write		/// </param>		public void WriteByte(int value)		{#if DebugDeflation			if (DeflaterConstants.DEBUGGING && (start != 0) )			{				throw new SharpZipBaseException("Debug check: start != 0");			}#endif			buffer[end++] = unchecked((byte)value);		}		/// <summary>		/// Write a short value to buffer LSB first		/// </summary>		/// <param name="value">		/// The value to write.		/// </param>		public void WriteShort(int value)		{#if DebugDeflation			if (DeflaterConstants.DEBUGGING && (start != 0) )			{				throw new SharpZipBaseException("Debug check: start != 0");			}#endif			buffer[end++] = unchecked((byte)value);			buffer[end++] = unchecked((byte)(value >> 8));		}		/// <summary>		/// write an integer LSB first		/// </summary>		/// <param name="value">The value to write.</param>		public void WriteInt(int value)		{#if DebugDeflation			if (DeflaterConstants.DEBUGGING && (start != 0) )			{				throw new SharpZipBaseException("Debug check: start != 0");			}#endif			buffer[end++] = unchecked((byte)value);			buffer[end++] = unchecked((byte)(value >> 8));			buffer[end++] = unchecked((byte)(value >> 16));			buffer[end++] = unchecked((byte)(value >> 24));		}		/// <summary>		/// Write a block of data to buffer		/// </summary>		/// <param name="block">data to write</param>		/// <param name="offset">offset of first byte to write</param>		/// <param name="length">number of bytes to write</param>		public void WriteBlock(byte[] block, int offset, int length)		{#if DebugDeflation			if (DeflaterConstants.DEBUGGING && (start != 0) ) 			{				throw new SharpZipBaseException("Debug check: start != 0");			}#endif			System.Array.Copy(block, offset, buffer, end, length);			end += length;		}		/// <summary>		/// The number of bits written to the buffer		/// </summary>		public int BitCount {			get {				return bitCount;			}		}		/// <summary>		/// Align internal buffer on a byte boundary		/// </summary>		public void AlignToByte()		{#if DebugDeflation			if (DeflaterConstants.DEBUGGING && (start != 0) ) 			{				throw new SharpZipBaseException("Debug check: start != 0");			}#endif			if (bitCount > 0) {				buffer[end++] = unchecked((byte)bits);				if (bitCount > 8) {					buffer[end++] = unchecked((byte)(bits >> 8));				}			}			bits = 0;			bitCount = 0;		}		/// <summary>		/// Write bits to internal buffer		/// </summary>		/// <param name="b">source of bits</param>		/// <param name="count">number of bits to write</param>		public void WriteBits(int b, int count)		{#if DebugDeflation			if (DeflaterConstants.DEBUGGING && (start != 0) ) 			{				throw new SharpZipBaseException("Debug check: start != 0");			}			//			if (DeflaterConstants.DEBUGGING) {			//				//Console.WriteLine("writeBits("+b+","+count+")");			//			}#endif			bits |= (uint)(b << bitCount);			bitCount += count;			if (bitCount >= 16) {				buffer[end++] = unchecked((byte)bits);				buffer[end++] = unchecked((byte)(bits >> 8));				bits >>= 16;				bitCount -= 16;			}		}		/// <summary>		/// Write a short value to internal buffer most significant byte first		/// </summary>		/// <param name="s">value to write</param>		public void WriteShortMSB(int s)		{#if DebugDeflation			if (DeflaterConstants.DEBUGGING && (start != 0) ) 			{				throw new SharpZipBaseException("Debug check: start != 0");			}#endif			buffer[end++] = unchecked((byte)(s >> 8));			buffer[end++] = unchecked((byte)s);		}		/// <summary>		/// Indicates if buffer has been flushed		/// </summary>		public bool IsFlushed {			get {				return end == 0;			}		}		/// <summary>		/// Flushes the pending buffer into the given output array.  If the		/// output array is to small, only a partial flush is done.		/// </summary>		/// <param name="output">The output array.</param>		/// <param name="offset">The offset into output array.</param>		/// <param name="length">The maximum number of bytes to store.</param>		/// <returns>The number of bytes flushed.</returns>		public int Flush(byte[] output, int offset, int length)		{			if (bitCount >= 8) {				buffer[end++] = unchecked((byte)bits);				bits >>= 8;				bitCount -= 8;			}			if (length > end - start) {				length = end - start;				System.Array.Copy(buffer, start, output, offset, length);				start = 0;				end = 0;			} else {				System.Array.Copy(buffer, start, output, offset, length);				start += length;			}			return length;		}		/// <summary>		/// Convert internal buffer to byte array.		/// Buffer is empty on completion		/// </summary>		/// <returns>		/// The internal buffer contents converted to a byte array.		/// </returns>		public byte[] ToByteArray()		{			AlignToByte();						byte[] result = new byte[end - start];			System.Array.Copy(buffer, start, result, 0, result.Length);			start = 0;			end = 0;			return result;		}	}}
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