| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188 | using System.Collections.Generic;using CombatLibrary.CombatLibrary.CombatCore.Utility;using Common.Utility.CombatEvent;using Fort23.Core;using Fort23.UTool;using UnityEngine;using UnityEngine.UI;using Utility.UITool;namespace Fort23.Mono{    [UIBinding(prefab = "ShowItemMoveToTargetPanel")]    public partial class ShowItemMoveToTargetPanel : UIPanel    {        protected List<ImageMove> allImageMove = new List<ImageMove>();        public static async CTask OpenShowItemMoveToTargetPanel()        {            ShowItemMoveToTargetPanel showItemMoveToTargetPanel =                await UIManager.Instance.LoadAndOpenPanel<ShowItemMoveToTargetPanel>(null, UILayer.Middle, isFocus: false);        }        public static async void OpenShowItemMoveToTargetPanel(Vector2 startPos, Vector2 target,            bool isStartPosUseWorld, bool isEndPosUseWorld,            List<string> allItem)        {            ShowItemMoveToTargetPanel showItemMoveToTargetPanel =                await UIManager.Instance.LoadAndOpenPanel<ShowItemMoveToTargetPanel>(null, UILayer.Top, isFocus: false);            if (isStartPosUseWorld)            {                startPos = showItemMoveToTargetPanel.transform.worldToLocalMatrix * startPos;            }            if (isEndPosUseWorld)            {                target = showItemMoveToTargetPanel.transform.worldToLocalMatrix * target;            }            showItemMoveToTargetPanel.ShowPanel(startPos, target, allItem.Count, "");        }        public static async void OpenShowItemMoveToTargetPanel(List<string> allItem)        {            ShowItemMoveToTargetPanel showItemMoveToTargetPanel =                await UIManager.Instance.LoadAndOpenPanel<ShowItemMoveToTargetPanel>(null, UILayer.Top, isFocus: false);            Vector2 target = showItemMoveToTargetPanel.moveTarget.GetComponent<RectTransform>().anchoredPosition;            showItemMoveToTargetPanel.moveTarget.gameObject.SetActive(true);            showItemMoveToTargetPanel.ShowPanel(new Vector2(), target, allItem.Count, "");        }        public static async void OpenShowItemMoveToTargetPanel(Vector2 startPos, Vector2 target, List<string> allItem)        {            ShowItemMoveToTargetPanel showItemMoveToTargetPanel =                await UIManager.Instance.LoadAndOpenPanel<ShowItemMoveToTargetPanel>(null, UILayer.Top, isFocus: false);            showItemMoveToTargetPanel.ShowPanel(startPos, target, allItem.Count, "");        }        private void Init()        {        }        protected override void AddEvent()        {            StaticUpdater.Instance.AddRenderUpdateCallBack(RenderUpdateCallBack);            EventManager.Instance.AddEventListener(CustomEventType.Combat_ItemShow, Combat_ItemShow);        }        protected override void DelEvent()        {            StaticUpdater.Instance.RemoveRenderUpdateCallBack(RenderUpdateCallBack);            EventManager.Instance.RemoveEventListener(CustomEventType.Combat_ItemShow, Combat_ItemShow);        }        public override void AddButtonEvent()        {        }        protected void Combat_ItemShow(IEventData iEventData)        {            Vector2 target = moveTarget.GetComponent<RectTransform>().anchoredPosition;            CombatItemShowEventData combatItemShowEventData = iEventData as CombatItemShowEventData;            if (combatItemShowEventData.isExp)            {                MainUIPanel mainUIPanel = UIManager.Instance.GetComponent<MainUIPanel>();                Vector3 pos = mainUIPanel.expPoint.position;                target = transform.worldToLocalMatrix * pos;            }            Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(                combatItemShowEventData.startPos_WorldPos);            Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);            Vector3 startPos = transform.worldToLocalMatrix * p2;            ShowPanel(startPos, target, combatItemShowEventData.count, combatItemShowEventData.showName);        }        protected void RenderUpdateCallBack()        {            for (int i = 0; i < allImageMove.Count; i++)            {                ImageMove imageMove = allImageMove[i];                if (imageMove.Update())                {                    GObjectPool.Instance.Recycle(imageMove.GameObjectPool);                    allImageMove.RemoveAt(i);                    i--;                }            }            if (allImageMove.Count <= 0)            {                moveTarget.gameObject.SetActive(false);            }        }        public void AddACurve(Vector2 startPos, Vector2 target, string itemConfig)        {            ACurve aCurve = new ACurve();            CurveInfo curveInfo = new CurveInfo();            // Vector3 p = startPos + (startPos - target).normalized * 30;            Vector3 moveTargetPos = startPos + new Vector2(Random.Range(-50, 50),                Random.Range(-50, 50));            Vector2 newStartPos = moveTargetPos;            curveInfo.t = newStartPos.x;            curveInfo.v = newStartPos.y;            curveInfo.BSLt = 0;            // float x = Random.Range(-10, 10) * 30;            Vector2 normal = (newStartPos - target).normalized;            int x = Random.Range(0, 100) < 50 ? 1 : -1;            normal = new Vector2(normal.y, -normal.x) * x * 300 + newStartPos;            normal = (normal - target).normalized * 500;            curveInfo.it = normal.x + curveInfo.t;            curveInfo.ot = normal.y + curveInfo.v;            CurveInfo curveInfo2 = new CurveInfo();            curveInfo2.t = target.x;            curveInfo2.v = target.y;            Vector3 normal2 = (newStartPos - target).normalized;            curveInfo2.it = normal2.x + curveInfo2.t;            curveInfo2.ot = normal2.y + curveInfo2.v + 10;            curveInfo2.BSLt = 1;            aCurve.CurveInfos = new List<CurveInfo>();            aCurve.CurveInfos.Add(curveInfo);            aCurve.CurveInfos.Add(curveInfo2);            aCurve.CurveType = CurveType.BSL;            ImageMove currImageMove = new ImageMove();            currImageMove.SizeCurve = AnimationCurveManager.Instance.AnimationCurveLibrary.ui_moveSize;            currImageMove.moveSpeed = AnimationCurveManager.Instance.AnimationCurveLibrary.ui_moveSpped;            // currImageMove.ShowSizeCurve = AnimationCurveManager.Instance.AnimationCurveLibrary.ui_showSize;            // currImageMove.showSizeSpeed = 10;            GameObjectPool gameObjectPool =                GObjectPool.Instance.FetchAsyncForGameObject<GameObjectPool>(moveIcon.gameObject, "moveIcon");            gameObjectPool.own.transform.SetParent(transform);            gameObjectPool.own.SetActive(false);            gameObjectPool.own.transform.localScale = Vector3.zero;            currImageMove.GameObjectPool = gameObjectPool;            MyImage myImage= gameObjectPool.own.GetComponent<MyImage>();            myImage.onSpriteAlter= delegate            {                myImage.SetNativeSize();            };            myImage.icon_name = itemConfig;            currImageMove.transform = gameObjectPool.own.GetComponent<RectTransform>();            // currImageMove.transform.sizeDelta = new Vector2(35, 35);            currImageMove.moveStartPos = startPos;            currImageMove.moveTargetPos = moveTargetPos;            currImageMove.transform.anchoredPosition = currImageMove.moveStartPos;            currImageMove.yanChi = Random.Range(0, 0.5f);            currImageMove.speed = AnimationCurveManager.Instance.AnimationCurveLibrary.uiMoveSpeed;            currImageMove.currAcur = aCurve;            allImageMove.Add(currImageMove);        }        public void ShowPanel(Vector2 startPos, Vector2 target, int count, string showName)        {            if (target.x == -5000)            {                target = moveTarget.GetComponent<RectTransform>().anchoredPosition;            }            for (int i = 0; i < count; i++)            {                AddACurve(startPos, target, showName);            }        }    }}
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