| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;using TMPro;namespace Fort23.Mono{	public partial class HeroDetailPanel 	{	  #region 自定义数据 	  private Button _btnBack;	  public Button btnBack	   {	   get{	      if (_btnBack == null)	       {	         _btnBack  = GetUIUnit<Button>("btnBack"); 	       }	      return _btnBack;	     }	   }	  private Text _heroRarity;	  public Text heroRarity	   {	   get{	      if (_heroRarity == null)	       {	         _heroRarity  = GetUIUnit<Text>("heroRarity"); 	       }	      return _heroRarity;	     }	   }	  private Text _heroName;	  public Text heroName	   {	   get{	      if (_heroName == null)	       {	         _heroName  = GetUIUnit<Text>("heroName"); 	       }	      return _heroName;	     }	   }	  private List<object> _stars;	  public List<object> stars	   {	   get{	      if (_stars == null)	       {	         _stars  = GetUIUnit<List<object>>("stars"); 	       }	      return _stars;	     }	   }	  private MyImage _iconZhiYe;	  public MyImage iconZhiYe	   {	   get{	      if (_iconZhiYe == null)	       {	         _iconZhiYe  = GetUIUnit<MyImage>("iconZhiYe"); 	       }	      return _iconZhiYe;	     }	   }	  private TextMeshProUGUI _txtHP;	  public TextMeshProUGUI txtHP	   {	   get{	      if (_txtHP == null)	       {	         _txtHP  = GetUIUnit<TextMeshProUGUI>("txtHP"); 	       }	      return _txtHP;	     }	   }	  private TextMeshProUGUI _txtATK;	  public TextMeshProUGUI txtATK	   {	   get{	      if (_txtATK == null)	       {	         _txtATK  = GetUIUnit<TextMeshProUGUI>("txtATK"); 	       }	      return _txtATK;	     }	   }	  private TextMeshProUGUI _txtDEF;	  public TextMeshProUGUI txtDEF	   {	   get{	      if (_txtDEF == null)	       {	         _txtDEF  = GetUIUnit<TextMeshProUGUI>("txtDEF"); 	       }	      return _txtDEF;	     }	   }	  private TextMeshProUGUI _txtSHANBI;	  public TextMeshProUGUI txtSHANBI	   {	   get{	      if (_txtSHANBI == null)	       {	         _txtSHANBI  = GetUIUnit<TextMeshProUGUI>("txtSHANBI"); 	       }	      return _txtSHANBI;	     }	   }	  private TextMeshProUGUI _txtLv;	  public TextMeshProUGUI txtLv	   {	   get{	      if (_txtLv == null)	       {	         _txtLv  = GetUIUnit<TextMeshProUGUI>("txtLv"); 	       }	      return _txtLv;	     }	   }	  private TextMeshProUGUI _txtExpGain;	  public TextMeshProUGUI txtExpGain	   {	   get{	      if (_txtExpGain == null)	       {	         _txtExpGain  = GetUIUnit<TextMeshProUGUI>("txtExpGain"); 	       }	      return _txtExpGain;	     }	   }	  private TextMeshProUGUI _txtUpgrade;	  public TextMeshProUGUI txtUpgrade	   {	   get{	      if (_txtUpgrade == null)	       {	         _txtUpgrade  = GetUIUnit<TextMeshProUGUI>("txtUpgrade"); 	       }	      return _txtUpgrade;	     }	   }	  private TextMeshProUGUI _txtPromote;	  public TextMeshProUGUI txtPromote	   {	   get{	      if (_txtPromote == null)	       {	         _txtPromote  = GetUIUnit<TextMeshProUGUI>("txtPromote"); 	       }	      return _txtPromote;	     }	   }	  private MyImage _heroShards;	  public MyImage heroShards	   {	   get{	      if (_heroShards == null)	       {	         _heroShards  = GetUIUnit<MyImage>("heroShards"); 	       }	      return _heroShards;	     }	   }	  private TextMeshProUGUI _txtBasicEquipLv;	  public TextMeshProUGUI txtBasicEquipLv	   {	   get{	      if (_txtBasicEquipLv == null)	       {	         _txtBasicEquipLv  = GetUIUnit<TextMeshProUGUI>("txtBasicEquipLv"); 	       }	      return _txtBasicEquipLv;	     }	   }	  private MyImage _iconCommonEquip;	  public MyImage iconCommonEquip	   {	   get{	      if (_iconCommonEquip == null)	       {	         _iconCommonEquip  = GetUIUnit<MyImage>("iconCommonEquip"); 	       }	      return _iconCommonEquip;	     }	   }	  private MyImage _iconSpecailEquip;	  public MyImage iconSpecailEquip	   {	   get{	      if (_iconSpecailEquip == null)	       {	         _iconSpecailEquip  = GetUIUnit<MyImage>("iconSpecailEquip"); 	       }	      return _iconSpecailEquip;	     }	   }	  private GameObject _lockObj;	  public GameObject lockObj	   {	   get{	      if (_lockObj == null)	       {	         _lockObj  = GetUIUnit<GameObject>("lockObj"); 	       }	      return _lockObj;	     }	   }	  private Button _btnUpgrade;	  public Button btnUpgrade	   {	   get{	      if (_btnUpgrade == null)	       {	         _btnUpgrade  = GetUIUnit<Button>("btnUpgrade"); 	       }	      return _btnUpgrade;	     }	   }	  private Button _btnPromote;	  public Button btnPromote	   {	   get{	      if (_btnPromote == null)	       {	         _btnPromote  = GetUIUnit<Button>("btnPromote"); 	       }	      return _btnPromote;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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