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							- using Common.Utility.CombatEvent;
 
- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using GameLogic.Hero;
 
- using UnityEngine.UI;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "HeroDetailPanel"  )]
 
-     public partial class HeroDetailPanel : UIPanel
 
-     {
 
-         
 
-         private HeroInfo heroInfo;
 
-         
 
-         private void Init()
 
-         {
 
-             // InitHeroDetailPanel();
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             btnBack.onClick.AddListener(OnClickClose);
 
-             btnUpgrade.onClick.AddListener(OnClickUpgrade);
 
-             btnPromote.onClick.AddListener(OnClickPromote);
 
-         }
 
-         private void OnClickPromote()
 
-         {
 
-             if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
 
-             {
 
-                 LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
 
-                 return;
 
-             }
 
-             
 
-             heroInfo.Promote();
 
-             UpdateAttributeUI();
 
-             HeroUITools.SetStarShow(stars, heroInfo.star.Value);
 
-             SendEvent(HeroUpType.Promote);
 
-         }
 
-         
 
-         private void OnClickUpgrade()
 
-         {
 
-             if (PlayerManager.Instance.gameConstantConfig.maxLv <= heroInfo.level.Value)
 
-             {
 
-                 LogTool.Log("已到达最高等级:" + PlayerManager.Instance.gameConstantConfig.maxLv);
 
-                 return;
 
-             }
 
-             
 
-             heroInfo.Upgrade();
 
-             UpdateAttributeUI();
 
-             SendEvent(HeroUpType.Level);
 
-         }
 
-         /// <summary>
 
-         /// 发送英雄提升的事件
 
-         /// </summary>
 
-         /// <param name="upType">提升类型:升级、升星等.</param>
 
-         private void SendEvent(HeroUpType upType)
 
-         {
 
-             HeroPowerUpEventData data = new HeroPowerUpEventData();
 
-             data.heroModelID = heroInfo.modelID;
 
-             data.upType = upType;
 
-             
 
-             PlayerManager.Instance.lastHeroInfo = heroInfo;
 
-             EventManager.Instance.Dispatch(CustomEventType.HeroPowerUp, data);
 
-             if (upType == HeroUpType.Level)
 
-             {
 
-                 EventManager.Instance.Dispatch(CustomEventType.HeroLvUp, data);
 
-             }
 
-             else if (upType == HeroUpType.Promote)
 
-             {
 
-                 EventManager.Instance.Dispatch(CustomEventType.HeroPromote, data);
 
-             }
 
-             
 
-         }
 
-         
 
-         private void OnClickClose()
 
-         {
 
-             UIManager.Instance.HideUIUIPanel(this);
 
-         }
 
-         public void InitHeroDetailPanel(HeroInfo heroInfo)
 
-         {
 
-             this.heroInfo = heroInfo;
 
-             iconZhiYe.icon_name = heroInfo.iconZhiYe;
 
-             heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
 
-             HeroUITools.SetStarShow(stars, heroInfo.star.Value);
 
-             switch (heroInfo.modelConfig.rarity)
 
-             {
 
-                 case 1:
 
-                     heroRarity.text = LanguageManager.Instance.Text(32);
 
-                     break;
 
-                 case 2:
 
-                     heroRarity.text = LanguageManager.Instance.Text(31);
 
-                     break;
 
-                 case 3:
 
-                     heroRarity.text = LanguageManager.Instance.Text(30);
 
-                     break;
 
-                 default:
 
-                     LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
 
-                     break;
 
-             }
 
-             UpdateAttributeUI();
 
-         }
 
-         public void UpdateAttributeUI()
 
-         {
 
-             txtHP.text = heroInfo.hp.Value.ToString();
 
-             txtATK.text = heroInfo.attack.Value.ToString();
 
-             txtDEF.text = heroInfo.defense.Value.ToString();
 
-             txtSHANBI.text = heroInfo.shanbi.Value.ToString();
 
-             txtLv.text = heroInfo.level.Value.ToString();
 
-             txtExpGain.text = heroInfo.expGain.Value.ToString();
 
-         }
 
-     }
 
- }
 
 
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