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							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using UnityEngine;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 战士的旋风斩
 
-     /// </summary>
 
-     public class S10001 : SkillBasic
 
-     {
 
-         protected float _harm;
 
-         protected override void ProInitSkill()
 
-         {
 
-             _harm = 400;
 
-             AddTriggerCallBack("sk1_fashe", Sk1_fasheTrigger);
 
-         }
 
-         // protected override ILifetCycleHitPoint[] ProGetTineLineTargetEntity(
 
-         //     TimeLineEventLogicBasic timeLineEventLogicBasic)
 
-         // {
 
-         //     ILifetCycleHitPoint[] allHero = new ILifetCycleHitPoint[_enterAlertTarget.Count];
 
-         //     for (int i = 0; i < _enterAlertTarget.Count; i++)
 
-         //     {
 
-         //         allHero[i] = _enterAlertTarget[i].GetMainHotPoin<ILifetCycleHitPoint>();
 
-         //     }
 
-         //
 
-         //     return allHero;
 
-         // }
 
-         protected override void ProUseSkill()
 
-         {
 
-             ActivationTimeLineData("sk1");
 
-         }
 
-         protected void Sk1_fasheTrigger(string groupName, CombatHeroHitPoint targetEntity,
 
-             ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData)
 
-         {
 
-             long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
 
-                 _harm);
 
-             HarmReturnInfo harmReturnInfo = Harm(CombatHeroEntity, targetEntity,
 
-                 v, AttType.Skill, triggerData);
 
-         }
 
-         protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
 
-             ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData)
 
-         {
 
-             if (targetEntity.combatHeroEntity == CombatHeroEntity)
 
-             {
 
-                 for (int i = 0; i < 4; i++)
 
-                 {
 
-                     Vector3 forward = CombatHeroEntity.combatHeroGameObject.transform.forward;
 
-                     Quaternion quaternion = Quaternion.AngleAxis(i * 90, Vector3.up);
 
-                     // quaternion = quaternion + CombatHeroEntity.combatHeroGameObject.transform.rotation;
 
-                     // Vector3 newAngle = new Vector3(eulerAngles.x, eulerAngles.y + i * 15+180, eulerAngles.z);
 
-                     // Quaternion quaternion = Quaternion.Euler(newAngle);
 
-                     forward = quaternion * forward;
 
-                     Vector3 targetPos = CombatHeroEntity.combatHeroGameObject.transform.position + forward;
 
-                     ActivationTimeLineData("sk1_fashe", null, new Vector3[] { targetPos });
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
 
-                     _harm);
 
-                 HarmReturnInfo harmReturnInfo = Harm(CombatHeroEntity, targetEntity,
 
-                     v, AttType.Skill, triggerData);
 
-             }
 
-            
 
-         }
 
-     }
 
- }
 
 
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