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							- using System;
 
- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- namespace GameLogic.Combat.Hero
 
- {
 
-     public class CombatHeroTimeLineControl : IDisposable
 
-     {
 
-         public TimeLienData TimeLineData
 
-         {
 
-             get { return _timeLineData; }
 
-         }
 
-         public TimeLienData _timeLineData;
 
-         private BetterList<TimeLineEventLogicGroupBasic> _currRunEventLogicGroupList =
 
-             new BetterList<TimeLineEventLogicGroupBasic>();
 
-         private CombatHeroEntity combatHeroEntity;
 
-         public void Init(CombatHeroEntity combatHeroEntity, TimeLienData timeLienData)
 
-         {
 
-             this.combatHeroEntity = combatHeroEntity;
 
-             _timeLineData = timeLienData;
 
-         }
 
-         public TimeLineEventLogicGroupBasic AddEventLogicGroup(string groupName)
 
-         {
 
-             TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
 
-                 combatHeroEntity.combatHeroTimeLineControl.TimeLineData
 
-                     .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>(groupName, null);
 
-             if (timeLineEventLogicGroup != null)
 
-             {
 
-                 timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, null, new TriggerData(), null);
 
-                 combatHeroEntity.combatHeroTimeLineControl.AddEventLogicGroup(timeLineEventLogicGroup);
 
-             }
 
-             return timeLineEventLogicGroup;
 
-         }
 
-         public void AddEventLogicGroup(TimeLineEventLogicGroupBasic eventLogicGroup)
 
-         {
 
-             _currRunEventLogicGroupList.Add(eventLogicGroup);
 
-         }
 
-         public void RemoveEventLogicGroup(TimeLineEventLogicGroupBasic eventLogicGroup)
 
-         {
 
-             _currRunEventLogicGroupList.Remove(eventLogicGroup);
 
-         }
 
-         public void Update(float deltaTime)
 
-         {
 
-             for (int i = 0; i < _currRunEventLogicGroupList.size; i++)
 
-             {
 
-                 TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic = _currRunEventLogicGroupList[i];
 
-                 bool isEnd = timeLineEventLogicGroupBasic.Update(deltaTime);
 
-                 if (isEnd)
 
-                 {
 
-                     timeLineEventLogicGroupBasic.UpdateEndFinish();
 
-                     _currRunEventLogicGroupList.RemoveAt(i);
 
-                     i--;
 
-                 }
 
-             }
 
-         }
 
-         public void Dispose()
 
-         {
 
-             _currRunEventLogicGroupList.Clear();
 
-             _timeLineData = null;
 
-         }
 
-     }
 
- }
 
 
  |