FabaoConfig.cs 1.3 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\FabaoConfig.xlsx. SheetName: FabaoConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "FabaoConfig.json")]
  8. public partial class FabaoConfigHolder : ConfigHolder<FabaoConfig> {
  9. }
  10. [Serializable]
  11. public struct FabaoConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///法宝对应道具ID
  19. /// </summary>
  20. public int ItemID;
  21. /// <summary>
  22. ///法宝名称
  23. /// </summary>
  24. public string name;
  25. /// <summary>
  26. ///法宝类型 1攻击型 2防御型
  27. /// </summary>
  28. public int Type;
  29. /// <summary>
  30. ///法宝类型 1=金 2=木 4=水 8=火 16=土
  31. /// </summary>
  32. public int magicAttribute;
  33. /// <summary>
  34. ///模型名称
  35. /// </summary>
  36. public string model;
  37. /// <summary>
  38. ///cd时间
  39. /// </summary>
  40. public float cd;
  41. /// <summary>
  42. ///法宝对应碎片道具ID
  43. /// </summary>
  44. public int fragmentID;
  45. /// <summary>
  46. ///法宝基础属性类型
  47. /// </summary>
  48. public int[] ShuxingIDs;
  49. /// <summary>
  50. ///法宝基础属性倍率
  51. /// </summary>
  52. public int[] ShuxingPara;
  53. /// <summary>
  54. ///法宝技能ID组
  55. /// </summary>
  56. public int SkillGroupID;
  57. }
  58. }
  59. // End of Auto Generated Code