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- using GameLogic.Bag;
- using GameLogic.Equipment;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "WidgetItem" )]
- public partial class WidgetItem : UIComponent
- {
- public ItemInfo itemInfo;
-
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- }
- public void InitWidget(ItemInfo itemInfo)
- {
- this.itemInfo = itemInfo;
- if (itemInfo.config.itemTyp == 4)
- {
- itemInfo.eqInfo = PlayerManager.Instance.eqController
- .BuildEquipment(itemInfo.config, 1, 1);
- //itemInfo.eqInfo.InitEquipment(itemInfo.config,1,1);
- }
- }
- }
- }
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