ShopGachaPanel.cs 5.1 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "ShopGachaPanel")]
  12. public partial class ShopGachaPanel : UIPanel
  13. {
  14. List<WidgetItem> widgetItems = new List<WidgetItem>();
  15. private List<ItemInfo> itemInfos;
  16. private int type;
  17. private OpenBoxConfig _openBoxConfig;
  18. private AccountFileInfo.SummonData SummonData;
  19. private int allConit;
  20. private void Init()
  21. {
  22. isAddStack = true;
  23. IsShowAppBar = false;
  24. }
  25. public override CTask GetFocus()
  26. {
  27. AppBarPanel.ClosePanel();
  28. TitlePanel.ClosePanel();
  29. return base.GetFocus();
  30. }
  31. public override CTask LoseFocus()
  32. {
  33. TitlePanel.ClosePanel();
  34. return base.LoseFocus();
  35. }
  36. protected override void AddEvent()
  37. {
  38. }
  39. protected override void DelEvent()
  40. {
  41. }
  42. public override void AddButtonEvent()
  43. {
  44. Btn_ShuangBei.onClick.AddListener(() =>
  45. {
  46. #if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
  47. if (TakuSDKManager.Instance.IsReady())
  48. {
  49. if (!await TakuSDKManager.Instance.ShowAutoAd())
  50. {
  51. return null;
  52. }
  53. }
  54. else
  55. {
  56. return null;
  57. }
  58. #endif
  59. float beLv =
  60. Utility.UtilTools.GetRandomByWeight(_openBoxConfig.betPara1.ToList(), _openBoxConfig.betPara2);
  61. foreach (var itemInfo in itemInfos)
  62. {
  63. ItemInfo itemInfo1 = new ItemInfo(itemInfo.itemID, (long)(itemInfo.count.Value * (beLv - 1)));
  64. PlayerManager.Instance.BagController.AddItem(itemInfo1);
  65. }
  66. Btn_ShuangBei.gameObject.SetActive(false);
  67. Text_AllCount.text = $"总计:{allConit} x {beLv} = {(int)(allConit * beLv)}";
  68. Text_Bl.text = $"已获得 <color=#FDB34A>{beLv}</color> 倍奖励";
  69. Text_Bl.gameObject.SetActive(true);
  70. // UIManager.Instance.HideUIUIPanel<ShopGachaPanel>();
  71. });
  72. Btn_LingQu.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel<ShopGachaPanel>(); });
  73. }
  74. public async override CTask<bool> AsyncInit(object[] uiData)
  75. {
  76. itemInfos = uiData[0] as List<ItemInfo>;
  77. type = (int)uiData[1];
  78. _openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>((int)uiData[2]);
  79. allConit = 0;
  80. foreach (var itemInfo in itemInfos)
  81. {
  82. if (itemInfo.config.associateID == 9)
  83. {
  84. allConit += itemInfo.config.associateVlaue[1];
  85. }
  86. }
  87. Text_AllCount.text = $"总计:{allConit}";
  88. if (itemInfos.Count > 1)
  89. {
  90. for (var i = 0; i < itemInfos.Count; i++)
  91. {
  92. DaiJinJuanWidget widgetItem =
  93. await UIManager.Instance.CreateGComponentForObject<DaiJinJuanWidget>(TenDaiJinJuanWidgetGams[i],
  94. null);
  95. widgetItem.CustomInit(itemInfos[i].itemID);
  96. }
  97. TenRoot.gameObject.SetActive(true);
  98. OneRoot.gameObject.SetActive(false);
  99. }
  100. if (itemInfos.Count == 1)
  101. {
  102. for (var i = 0; i < itemInfos.Count; i++)
  103. {
  104. DaiJinJuanWidget widgetItem =
  105. await UIManager.Instance.CreateGComponentForObject<DaiJinJuanWidget>(DaiJinJuanWidget1Gam,
  106. null);
  107. widgetItem.CustomInit(itemInfos[i].itemID);
  108. }
  109. TenRoot.gameObject.SetActive(false);
  110. OneRoot.gameObject.SetActive(true);
  111. }
  112. return await base.AsyncInit(uiData);
  113. }
  114. public async override CTask Close()
  115. {
  116. OneRoot.gameObject.SetActive(false);
  117. TenRoot.gameObject.SetActive(false);
  118. Text_Bl.gameObject.SetActive(false);
  119. Btn_ShuangBei.gameObject.SetActive(true);
  120. await base.Close();
  121. }
  122. public async static CTask OpenPanel(List<ItemInfo> itemInfos, int type, int configId)
  123. {
  124. if (UIManager.Instance.GetComponent<ShopGachaPanel>() == null ||
  125. UIManager.Instance.GetComponent<ShopGachaPanel>().IsClose)
  126. {
  127. ShopGachaPanel gachaPanel = await UIManager.Instance.LoadAndOpenPanel<ShopGachaPanel>(null,
  128. UILayer.Middle,
  129. uiData: new object[] { itemInfos, type, configId }, isShowBG: true);
  130. }
  131. AudioManager.Instance.PlayAudio("ui_jianglimianban.wav");
  132. }
  133. }
  134. }