HeroHpWidget.cs 7.2 KB

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  1. using Common.Utility.CombatEvent;
  2. using Fort23.Core;
  3. using Fort23.UTool;
  4. using GameLogic.Combat.Buff;
  5. using UnityEngine;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "HeroHpWidget")]
  9. public partial class HeroHpWidget : UIComponent
  10. {
  11. public CombatHeroEntity combatHeroEntity;
  12. private Transform hpTransform;
  13. public int size = 100;
  14. public int shieldSize = 50;
  15. public bool isFollowTarget = true;
  16. private BetterList<BuffWidget> buBetterList = new BetterList<BuffWidget>();
  17. private void Init()
  18. {
  19. }
  20. public override void AddEvent()
  21. {
  22. }
  23. public override void DelEvent()
  24. {
  25. }
  26. public override void AddButtonEvent()
  27. {
  28. }
  29. public override void DormancyObj()
  30. {
  31. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);
  32. CombatEventManager.Instance.RemoveEventListener(CombatEventType.ClearHeroHp, ClearHeroHp);
  33. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroDie, HeroDie);
  34. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddBuff,
  35. AddBuff);
  36. CombatEventManager.Instance.RemoveEventListener(CombatEventType.RemoveBuff,
  37. RemoveBuff);
  38. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  39. for (int i = 0; i < buBetterList.Count; i++)
  40. {
  41. UIManager.Instance.DormancyGComponent(buBetterList[i]);
  42. }
  43. buBetterList.Clear();
  44. base.DormancyObj();
  45. }
  46. private async void RemoveBuff(IEventData iEventData)
  47. {
  48. BuffEventData buffEventData = iEventData as BuffEventData;
  49. if (buffEventData.target == combatHeroEntity)
  50. {
  51. for (int i = 0; i < buBetterList.Count; i++)
  52. {
  53. BuffWidget buffWidget = buBetterList[i];
  54. if (buffWidget.buffBasic == buffEventData.BuffBasic)
  55. {
  56. UIManager.Instance.DormancyGComponent(buffWidget);
  57. buBetterList.RemoveAt(i);
  58. }
  59. }
  60. }
  61. }
  62. private async void AddBuff(IEventData iEventData)
  63. {
  64. BuffEventData buffEventData = iEventData as BuffEventData;
  65. if (buffEventData.target == combatHeroEntity)
  66. {
  67. BuffBasic buffBasic = buffEventData.BuffBasic;
  68. BuffWidget buffWidget = await UIManager.Instance.CreateGComponent<BuffWidget>(null, buffRoot);
  69. buffWidget.InitBuff(buffBasic);
  70. buBetterList.Add(buffWidget);
  71. }
  72. }
  73. private void HeroHpUpdateEventData(IEventData iEventData)
  74. {
  75. HeroHpUpdateEventData heroHpUpdateEventData = iEventData as HeroHpUpdateEventData;
  76. if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity)
  77. {
  78. UpdateHp();
  79. }
  80. }
  81. private void UpdateHp()
  82. {
  83. float v = (combatHeroEntity.CurrCombatHeroInfo.hp.Value * 1f) /
  84. combatHeroEntity.MaxCombatHeroInfo.hp.Value;
  85. v = Mathf.Clamp(v, 0, 1);
  86. // if (v < 0.99f && !transform.gameObject.activeSelf)
  87. // {
  88. // transform.gameObject.SetActive(true);
  89. // }
  90. hp.rectTransform.sizeDelta = new Vector2(v * size, hp.rectTransform.sizeDelta.y);
  91. if (combatHeroEntity.MaxCombatHeroInfo.Shield.Value > 0)
  92. {
  93. float v2 = (combatHeroEntity.CurrCombatHeroInfo.Shield.Value * 1f) /
  94. combatHeroEntity.MaxCombatHeroInfo.Shield.Value;
  95. v2 = Mathf.Clamp(v2, 0, 1);
  96. shield.rectTransform.sizeDelta = new Vector2(v2 * shieldSize, shield.rectTransform.sizeDelta.y);
  97. }
  98. else
  99. {
  100. shield.rectTransform.sizeDelta = new Vector2(0, shield.rectTransform.sizeDelta.y);
  101. }
  102. }
  103. private void ClearHeroHp(IEventData iEventData)
  104. {
  105. HeroHpUpdateEventData heroHpUpdateEventData = iEventData as HeroHpUpdateEventData;
  106. if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity)
  107. {
  108. if (string.IsNullOrEmpty(poolObjName))
  109. {
  110. return;
  111. }
  112. GObjectPool.Instance.Recycle(this);
  113. }
  114. }
  115. private void HeroDie(IEventData iEventData)
  116. {
  117. HeroDieEventData heroHpUpdateEventData = iEventData as HeroDieEventData;
  118. if (heroHpUpdateEventData.combatHeroEntity == combatHeroEntity)
  119. {
  120. for (int i = 0; i < buBetterList.Count; i++)
  121. {
  122. UIManager.Instance.DormancyGComponent(buBetterList[i]);
  123. }
  124. buBetterList.Clear();
  125. if (string.IsNullOrEmpty(poolObjName))
  126. {
  127. return;
  128. }
  129. GObjectPool.Instance.Recycle(this);
  130. }
  131. }
  132. public void Init(CombatHeroEntity combatHeroEntity)
  133. {
  134. this.combatHeroEntity = combatHeroEntity;
  135. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdateEventData);
  136. CombatEventManager.Instance.AddEventListener(CombatEventType.ClearHeroHp, ClearHeroHp);
  137. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroDie, HeroDie);
  138. CombatEventManager.Instance.AddEventListener(CombatEventType.AddBuff,
  139. AddBuff);
  140. CombatEventManager.Instance.AddEventListener(CombatEventType.RemoveBuff,
  141. RemoveBuff);
  142. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  143. hpTransform = combatHeroEntity.combatHeroGameObject.hpTransform;
  144. // transform.gameObject.SetActive(false);
  145. jy.SetActive(false);
  146. // size = 100;
  147. //
  148. // bg.sizeDelta = new Vector2(size, hp.rectTransform.sizeDelta.y);
  149. // hp.rectTransform.sizeDelta = new Vector2(size, hp.rectTransform.sizeDelta.y);
  150. // bg.anchoredPosition = new Vector2(-size / 2, 0);
  151. // hp.rectTransform.anchoredPosition = new Vector2(-size / 2, 0);
  152. if (combatHeroEntity.CurrCombatHeroInfo.Shield > 0)
  153. {
  154. ShieldsRoot.SetActive(true);
  155. }
  156. else
  157. {
  158. ShieldsRoot.SetActive(false);
  159. }
  160. UpdateHp();
  161. Update();
  162. }
  163. private void Update()
  164. {
  165. for (int i = 0; i < buBetterList.Count; i++)
  166. {
  167. buBetterList[i].Update();
  168. }
  169. if (!isFollowTarget)
  170. {
  171. return;
  172. }
  173. Vector3 worldPos = hpTransform.position;
  174. Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(worldPos);
  175. Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);
  176. transform.position = p2;
  177. }
  178. }
  179. }