LevelBattleCombatMono.cs 498 B

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  1. using Fort23.Core;
  2. using Fort23.Mono;
  3. using GameLogic.Combat;
  4. using GameLogic.Combat.CombatTool;
  5. namespace GameUI.Combat
  6. {
  7. public class LevelBattleCombatMono : CombatMonoBaisc
  8. {
  9. protected override async CTask ProGameOver(bool isWin)
  10. {
  11. await BattleSettlementPanel.OpenPanel(isWin,UICallBack);
  12. }
  13. private void UICallBack()
  14. {
  15. CombatDrive.Instance.CombatToStage(CombatController.currActiveCombat.isWin);
  16. }
  17. }
  18. }