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- using Fort23.Core;
- using Fort23.Mono;
- using GameLogic.Combat;
- using GameLogic.Combat.CombatTool;
- namespace GameUI.Combat
- {
- public class LevelBattleCombatMono : CombatMonoBaisc
- {
-
- protected override async CTask ProGameOver(bool isWin)
- {
- await BattleSettlementPanel.OpenPanel(isWin,UICallBack);
- }
- private void UICallBack()
- {
- CombatDrive.Instance.CombatToStage(CombatController.currActiveCombat.isWin);
- }
- }
- }
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