HeroDetailPanel.cs 7.7 KB

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  1. using Animancer;
  2. using Animancer.TransitionLibraries;
  3. using Common.Utility.CombatEvent;
  4. using Core.Language;
  5. using Core.Utility;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Hero;
  11. using UnityEngine;
  12. using UnityEngine.AI;
  13. using UnityEngine.UI;
  14. using Utility;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "HeroDetailPanel" )]
  18. public partial class HeroDetailPanel : UIPanel
  19. {
  20. private HeroInfo heroInfo;
  21. private void Init()
  22. {
  23. // InitHeroDetailPanel();
  24. }
  25. protected override void AddEvent()
  26. {
  27. }
  28. protected override void DelEvent()
  29. {
  30. }
  31. public override void AddButtonEvent()
  32. {
  33. btnBack.onClick.AddListener(OnClickClose);
  34. btnUpgrade.onClick.AddListener(OnClickUpgrade);
  35. btnPromote.onClick.AddListener(OnClickPromote);
  36. }
  37. private void OnClickPromote()
  38. {
  39. if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
  40. {
  41. LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
  42. return;
  43. }
  44. // heroInfo.modelConfig.itemID
  45. if (BagController.Instance.DeductItem(heroInfo.modelConfig.itemID, heroInfo.promoteConfig.costCount))
  46. {
  47. heroInfo.Promote();
  48. UpdateAttributeUI();
  49. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  50. SendEvent(HeroUpType.Promote);
  51. }
  52. }
  53. private void OnClickUpgrade()
  54. {
  55. HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo);
  56. if (resultType == HeroUpResultType.Success)
  57. {
  58. UpdateAttributeUI();
  59. }
  60. // if (PlayerManager.Instance.gameConstantConfig.maxLv <= heroInfo.level.Value)
  61. // {
  62. // LogTool.Log("已到达最高等级:" + PlayerManager.Instance.gameConstantConfig.maxLv);
  63. // return;
  64. // }
  65. // if (BagController.Instance.DuctHeroExp(heroInfo.powerUpConfig.levelUpExp))
  66. // {
  67. // heroInfo.Upgrade();
  68. // UpdateAttributeUI();
  69. // SendEvent(HeroUpType.Level);
  70. // }
  71. }
  72. /// <summary>
  73. /// 发送英雄提升的事件
  74. /// </summary>
  75. /// <param name="upType">提升类型:升级、升星等.</param>
  76. private void SendEvent(HeroUpType upType)
  77. {
  78. HeroPowerUpEventData data = new HeroPowerUpEventData();
  79. data.heroModelID = heroInfo.modelID;
  80. data.upType = upType;
  81. PlayerManager.Instance.lastHeroInfo = heroInfo;
  82. EventManager.Instance.Dispatch(CustomEventType.HeroPowerUp, data);
  83. if (upType == HeroUpType.Level)
  84. {
  85. EventManager.Instance.Dispatch(CustomEventType.HeroLvUp, data);
  86. }
  87. else if (upType == HeroUpType.Promote)
  88. {
  89. EventManager.Instance.Dispatch(CustomEventType.HeroPromote, data);
  90. }
  91. }
  92. private void OnClickClose()
  93. {
  94. UIManager.Instance.HideUIUIPanel(this);
  95. GObjectPool.Instance.Recycle(modelObj);
  96. }
  97. private GameObjectPool modelObj;
  98. public async void InitHeroDetailPanel(HeroInfo heroInfo)
  99. {
  100. this.heroInfo = heroInfo;
  101. iconZhiYe.icon_name = heroInfo.iconZhiYe;
  102. heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
  103. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  104. // GameObjectPool poolInterface =
  105. // await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab", null);
  106. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab",
  107. delegate(GameObjectPool pool)
  108. {
  109. pool.own.GetComponent<NavMeshAgent>().enabled = false;
  110. pool.own.transform.parent = ModelPos;
  111. pool.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  112. pool.own.transform.localPosition = new Vector3(0, 0.2f, 0);
  113. AnimancerComponent animancerComponent = pool.own.GetComponent<AnimancerComponent>();
  114. int max = animancerComponent.Transitions.Library.Count;
  115. for (int i = 0; i < max; i++)
  116. {
  117. if (animancerComponent.Transitions.Library.TryGetTransition(i,
  118. out TransitionModifierGroup transition))
  119. {
  120. TransitionAsset clipTransition2 = transition.Transition as TransitionAsset;
  121. if (clipTransition2 != null && clipTransition2.name == "idle")
  122. {
  123. animancerComponent.Play(clipTransition2);
  124. break;
  125. }
  126. }
  127. }
  128. HeroUITools.ChangeLayerRecursively(pool.own, LayerMask.NameToLayer("UI"));
  129. });
  130. switch (heroInfo.modelConfig.rarity)
  131. {
  132. case 1:
  133. heroRarity.text = LanguageManager.Instance.Text(32);
  134. break;
  135. case 2:
  136. heroRarity.text = LanguageManager.Instance.Text(31);
  137. break;
  138. case 3:
  139. heroRarity.text = LanguageManager.Instance.Text(30);
  140. break;
  141. default:
  142. LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
  143. break;
  144. }
  145. UpdateAttributeUI();
  146. }
  147. public void UpdateAttributeUI()
  148. {
  149. txtHP.text = heroInfo.hp.Value.ToStringEx();
  150. txtATK.text = heroInfo.attack.Value.ToStringEx();
  151. txtDEF.text = heroInfo.defense.Value.ToStringEx();
  152. txtSHANBI.text = heroInfo.shanbi.Value.ToStringEx();
  153. txtLv.text = heroInfo.level.Value.ToStringEx();
  154. txtExpGain.text = heroInfo.expGain.Value.ToStringEx();
  155. string redColorStar = "";
  156. string redColorEnd = "";
  157. long curExp = BagController.Instance.GetItemInfo(GlobalParam.Item_HeroExp_ID).count.Value;
  158. long costExp = heroInfo.powerUpConfig.levelUpExp;
  159. if (costExp > curExp)
  160. {
  161. redColorStar = "<color=#FF4C4C>";
  162. redColorEnd = "</color>";
  163. }
  164. else
  165. {
  166. redColorStar = "";
  167. redColorEnd = "";
  168. }
  169. txtUpgrade.text = redColorStar + curExp + redColorEnd + "/" + costExp;
  170. long curHeroCount = BagController.Instance.GetItemInfo(heroInfo.modelConfig.itemID).count.Value;
  171. long costHeroCount = heroInfo.promoteConfig.costCount;
  172. if (costHeroCount > curHeroCount)
  173. {
  174. redColorStar = "<color=#FF4C4C>";
  175. redColorEnd = "</color>";
  176. }
  177. else
  178. {
  179. redColorStar = "";
  180. redColorEnd = "";
  181. }
  182. txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
  183. }
  184. }
  185. }