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- using System.Collections.Generic;
- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 随机为一名队友恢复{0}%生命值
- /// </summary>
- public class S9092 : SkillBasic
- {
- protected override void ProUseSkill()
- {
- CombatHeroEntity[] allHero =
- CombatController.currActiveCombat.CombatHeroController.GetHero(CombatHeroEntity.IsEnemy);
- CombatHeroEntity target = null;
- float minHp = 9999;
- for (int i = 0; i < allHero.Length; i++)
- {
- CombatHeroEntity t = allHero[i];
- if (t.HpBl < minHp)
- {
- minHp = t.HpBl;
- target = t;
- }
- }
- BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
- if (target != null)
- {
- currTarget.Add(target.GetMainHotPoin<CombatHeroHitPoint>());
- }
- ActivationTimeLineData("9092", currTarget: currTarget);
- }
- protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
- ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData, ISkillFeatures skillFeatures)
- {
- List<BuffBasic> allBuff = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForBuffType(2, 1);
- if (allBuff.Count > 0)
- {
- int index = CombatCalculateTool.Instance.GetOdd(0, allBuff.Count);
- targetEntity.combatHeroEntity.BuffControl.RemoveBuff(allBuff[index]);
- }
- }
- }
- }
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