PlayerManager.cs 7.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.CombatScenesTool;
  10. using GameLogic.Equipment;
  11. using GameLogic.Hero;
  12. using GameLogic.Player;
  13. using UnityEngine;
  14. using Utility;
  15. public class PlayerManager : Singleton<PlayerManager>
  16. {
  17. public GameConstantConfig gameConstantConfig;
  18. public GongFaControl GongFaControl;
  19. public FaBaoControl FaBaoControl;
  20. public BagController BagController;
  21. public bool isTest;
  22. /// <summary>
  23. /// 玩家角色属性
  24. /// </summary>
  25. public HeroInfo myHero;
  26. public long serverTime => TimeHelper.ServerNow();
  27. public void Init()
  28. {
  29. AccountFileInfo.Instance.LoadPlayerData();
  30. SetConfigs();
  31. InitGameData();
  32. }
  33. private void SetConfigs()
  34. {
  35. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  36. }
  37. private void InitGameData()
  38. {
  39. GongFaControl = new GongFaControl();
  40. FaBaoControl = new FaBaoControl();
  41. BagController = new BagController();
  42. HeroInfo heroInfo = new HeroInfo();
  43. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  44. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  45. myHero = heroInfo;
  46. myHero.TaoismSkillId = 601011;
  47. BagController.Init();
  48. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  49. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  50. }
  51. private float timer;
  52. private void Update()
  53. {
  54. timer += Time.deltaTime;
  55. if (timer > 1)
  56. {
  57. timer = 0;
  58. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  59. // AccountFileInfo.Instance.SavePlayerData();
  60. }
  61. //每天刷新
  62. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  63. {
  64. AccountFileInfo.Instance.playerData.nextRefence =
  65. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  66. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  67. AccountFileInfo.Instance.SavePlayerData();
  68. }
  69. }
  70. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  71. {
  72. isTest = true;
  73. GongFaControl.allSkill.Clear();
  74. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  75. for (int i = 0; i < allSkillConfig.Length; i++)
  76. {
  77. SkillConfig skillConfig = allSkillConfig[i];
  78. if (skillConfig.level == testHeroInfoConfig.skillStart)
  79. {
  80. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  81. skillInfo.index = -1;
  82. GongFaControl.AddSkillInfo(skillInfo);
  83. }
  84. }
  85. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  86. heroData.heroModelId = testHeroInfoConfig.heroID;
  87. heroData.heroPowerId = testHeroInfoConfig.level;
  88. myHero = new HeroInfo();
  89. myHero.InitHero(heroData);
  90. if (testHeroInfoConfig.skill.Count > 0)
  91. {
  92. GongFaControl.allSkill.Clear();
  93. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  94. {
  95. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  96. testHeroInfoConfig.skillStart);
  97. skillInfo.index = i;
  98. GongFaControl.AddSkillInfo(skillInfo);
  99. }
  100. }
  101. else
  102. {
  103. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  104. for (int i = 0; i < skillInfos.Length; i++)
  105. {
  106. if (skillInfos[i] != null)
  107. {
  108. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  109. testHeroInfoConfig.skillLevel,
  110. testHeroInfoConfig.skillStart);
  111. skillInfo.index = i;
  112. GongFaControl.allUseSkill[i] = skillInfo;
  113. }
  114. }
  115. }
  116. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  117. {
  118. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  119. if (fbLevel <= 0)
  120. {
  121. fbLevel = 1;
  122. }
  123. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  124. {
  125. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  126. faBaoInfo.FaBaoData.useIndex = i;
  127. FaBaoControl.FightFaBao[i] = faBaoInfo;
  128. FaBaoControl.AddFaBao(faBaoInfo);
  129. }
  130. }
  131. // for (int i = 0; i < 4; i++)
  132. // {
  133. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  134. // }
  135. myHero.hp += testHeroInfoConfig.hp;
  136. myHero.attack += testHeroInfoConfig.att;
  137. myHero.defense += testHeroInfoConfig.def;
  138. myHero.Metal += testHeroInfoConfig.jing;
  139. myHero.Wood += testHeroInfoConfig.mu;
  140. myHero.Water += testHeroInfoConfig.shui;
  141. myHero.Fire += testHeroInfoConfig.huo;
  142. myHero.Earth += testHeroInfoConfig.tu;
  143. myHero.TaoismSkillId = 601011;
  144. myHero.MagicWeaponID.Clear();
  145. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  146. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  147. // {
  148. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  149. // if (faBaoInfo != null)
  150. // {
  151. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  152. // {
  153. // switch (VARIABLE.Key)
  154. // {
  155. // case 1:
  156. // myHero.hp += VARIABLE.Value;
  157. // break;
  158. // case 2:
  159. // myHero.defense += VARIABLE.Value;
  160. // break;
  161. // case 3:
  162. // myHero.attack += VARIABLE.Value;
  163. // break;
  164. // }
  165. // }
  166. // }
  167. // }
  168. }
  169. /// <summary>
  170. /// 保存英雄数据
  171. /// </summary>
  172. /// <param name="heroInfo"></param>
  173. public void SaveHeroData(HeroInfo heroInfo)
  174. {
  175. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  176. AccountFileInfo.Instance.SavePlayerData();
  177. }
  178. /// <summary>
  179. /// 时间(秒)转换位小时分钟秒
  180. /// </summary>
  181. /// <param name="miao"></param>
  182. /// <returns></returns>
  183. public static string TimeToHSM(long miao)
  184. {
  185. long fen = miao / 60;
  186. miao = miao % 60;
  187. long xiaoShi = fen / 60;
  188. long tian = xiaoShi / 24;
  189. xiaoShi = xiaoShi % 24;
  190. fen = fen % 60;
  191. if (tian > 0)
  192. {
  193. return $"{tian}天{xiaoShi}小時";
  194. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  195. }
  196. else
  197. {
  198. if (xiaoShi <= 0 && fen <= 59)
  199. {
  200. return $"{fen}分{miao}秒";
  201. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  202. }
  203. else
  204. {
  205. return $"{xiaoShi}小時{fen}分";
  206. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  207. }
  208. }
  209. }
  210. }