b_1006.cs 377 B

12345678910111213141516
  1. using GameLogic.Combat.Hero;
  2. namespace GameLogic.Combat.Buff
  3. {
  4. /// <summary>
  5. /// 昏厥:敌人眩晕状态不能做任何事
  6. /// </summary>
  7. public class b_1006 : BuffBasic
  8. {
  9. protected override void ProUpdateEffect()
  10. {
  11. //打断
  12. combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
  13. }
  14. }
  15. }