- using GameLogic.Combat.Hero;
- namespace GameLogic.Combat.Buff
- {
- /// <summary>
- /// 昏厥:敌人眩晕状态不能做任何事
- /// </summary>
- public class b_1006 : BuffBasic
- {
- protected override void ProUpdateEffect()
- {
- //打断
- combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
- }
- }
- }
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