GongFaUpgradePanel.cs 25 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Hero;
  11. using GameLogic.Player;
  12. using UnityEngine;
  13. using UnityEngine.UI;
  14. using Utility;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "GongFaUpgradePanel")]
  18. public partial class GongFaUpgradePanel : UIPanel
  19. {
  20. private SkillInfo _skillInfo;
  21. private List<SkillConfig> configs;
  22. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  23. private List<SkillPowerupConfig> _skillPowerupConfigs;
  24. // private SkillConstant skillConstant;
  25. List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
  26. // List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
  27. bool isUpStar = false;
  28. bool isUpGrad = false;
  29. private void Init()
  30. {
  31. isAddStack = true;
  32. IsShowAppBar = false;
  33. }
  34. public async override CTask GetFocus()
  35. {
  36. // await AppBarPanel.OpenPanel(this);
  37. base.GetFocus();
  38. }
  39. protected override void AddEvent()
  40. {
  41. }
  42. protected override void DelEvent()
  43. {
  44. }
  45. public override void AddButtonEvent()
  46. {
  47. Btn_Back.onClick.AddListener(() =>
  48. {
  49. if (isUpStar || isUpGrad)
  50. {
  51. isUpStar = false;
  52. isUpGrad = false;
  53. UpdateStarBtn();
  54. return;
  55. }
  56. UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
  57. });
  58. Btn_UpGradeOk.onClick.AddListener(() => { UpgradeClick(); });
  59. Btn_UpGrade.onClick.AddListener(() => { UpgradeClick(); });
  60. Btn_UpStar.onClick.AddListener(() => { UpStarClick(); });
  61. Btn_UpStarOk.onClick.AddListener(() => { UpStarClick(); });
  62. Btn_UpGradeOkLongPress.longPress = () => { UpgradeClick(); };
  63. Btn_Rest.onClick.AddListener(async() =>
  64. {
  65. bool relust = await TipsPanle.OpenPnael("提示","是否重置功法");
  66. if (!relust)
  67. {
  68. return;
  69. }
  70. Dictionary<int, ItemInfo> itemInfo = new Dictionary<int, ItemInfo>();
  71. for (int i = 1; i < _skillInfo.SkillPowerupConfig.ID; i++)
  72. {
  73. SkillPowerupConfig skillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(i);
  74. for (var i1 = 0; i1 < skillPowerupConfig.LevelupItem.Length; i1++)
  75. {
  76. if (itemInfo.ContainsKey(skillPowerupConfig.LevelupItem[i1]))
  77. {
  78. itemInfo[skillPowerupConfig.LevelupItem[i1]].count += skillPowerupConfig.LevelupItemNum[i1];
  79. }
  80. else
  81. {
  82. itemInfo.Add(skillPowerupConfig.LevelupItem[i1], new ItemInfo(
  83. skillPowerupConfig.LevelupItem[i1],
  84. skillPowerupConfig.LevelupItemNum[i1]));
  85. }
  86. }
  87. }
  88. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  89. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  90. int count = 0;
  91. for (int i = 0; i < _skillInfo.skillConfig.level - 1; i++)
  92. {
  93. count += skillConstant.SkillPromoteNeedPieceNum[i];
  94. }
  95. if (count > 0)
  96. {
  97. if (itemInfo.ContainsKey(_skillInfo.skillConfig.PieceID))
  98. {
  99. itemInfo[_skillInfo.skillConfig.PieceID].count += count;
  100. }
  101. else
  102. {
  103. itemInfo.Add(_skillInfo.skillConfig.PieceID, new ItemInfo(_skillInfo.skillConfig.PieceID,
  104. count));
  105. }
  106. }
  107. _skillInfo.SkillData.star = 1;
  108. _skillInfo.SkillData.level = 1;
  109. _skillInfo.CustomInt(_skillInfo.SkillData);
  110. PlayerManager.Instance.myHero.ComputeHeroInfo();
  111. CustomInit(_skillInfo);
  112. foreach (var keyValuePair in itemInfo)
  113. {
  114. PlayerManager.Instance.BagController.AddItem(keyValuePair.Value);
  115. }
  116. RewardsPanel.OpenPanel(itemInfo);
  117. });
  118. }
  119. private void UpStarClick()
  120. {
  121. if (!isUpStar)
  122. {
  123. isUpStar = true;
  124. UpdateStarBtn();
  125. return;
  126. }
  127. if (_skillInfo.SkillData == null)
  128. {
  129. return;
  130. }
  131. if (_skillInfo.SkillData.star > _gongFaUpgradeInfoWidgets.Count)
  132. {
  133. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  134. TipMessagePanel.OpenTipMessagePanel("已经满星!");
  135. return;
  136. }
  137. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  138. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  139. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  140. if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
  141. {
  142. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  143. ItemSourcePanel.OpenPanel(_skillInfo.skillConfig.PieceID);
  144. return;
  145. }
  146. _skillInfo.SkillData.star++;
  147. _skillInfo.CustomInt(_skillInfo.SkillData);
  148. PlayerManager.Instance.myHero.ComputeHeroInfo();
  149. CustomInit(_skillInfo);
  150. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  151. {
  152. if (gongFaUpgradeInfoWidget._skillInfo.skillConfig.level == _skillInfo.skillConfig.level)
  153. {
  154. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.gameObject.SetActive(true);
  155. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.Play();
  156. break;
  157. }
  158. }
  159. AudioManager.Instance.PlayAudio("ui_tycg.wav");
  160. AccountFileInfo.Instance.SavePlayerData();
  161. }
  162. private void UpgradeClick()
  163. {
  164. if (_skillInfo.SkillData == null)
  165. {
  166. return;
  167. }
  168. if (!isUpGrad)
  169. {
  170. isUpGrad = true;
  171. UpdateStarBtn();
  172. return;
  173. }
  174. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
  175. {
  176. TipMessagePanel.OpenTipMessagePanel("已经满级!");
  177. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  178. return;
  179. }
  180. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  181. {
  182. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  183. HeroPowerUpConfig heroPowerUpConfig =
  184. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  185. TipMessagePanel.OpenTipMessagePanel(
  186. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}");
  187. return;
  188. }
  189. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  190. {
  191. if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  192. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  193. {
  194. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  195. ItemSourcePanel.OpenPanel(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  196. return;
  197. }
  198. }
  199. //扣除道具
  200. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  201. {
  202. PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  203. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  204. }
  205. fx_ui_gongfa_shengji.gameObject.SetActive(true);
  206. fx_ui_gongfa_shengji.Play();
  207. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  208. _skillInfo.SkillData.level++;
  209. _skillInfo.CustomInt(_skillInfo.SkillData);
  210. PlayerManager.Instance.myHero.ComputeHeroInfo();
  211. CustomInit(_skillInfo);
  212. AccountFileInfo.Instance.SavePlayerData();
  213. }
  214. public async void CustomInit(SkillInfo skillInfo)
  215. {
  216. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  217. {
  218. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  219. }
  220. _gongFaUpgradeInfoWidgets.Clear();
  221. _skillInfo = skillInfo;
  222. RedDotComType02.CustomInit(13, _skillInfo);
  223. RedDotComType01.CustomInit(12, _skillInfo);
  224. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  225. SkillConfig skillConfig = _skillInfo.skillConfig;
  226. Icon_GongFaIcon.icon_name = skillConfig.icon;
  227. Text_Level1.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  228. Text_Level.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  229. Text_SkillCd.text = LanguageManager.Instance.Text(10208, skillConfig.addcd);
  230. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(skillConfig.PieceID);
  231. if (itemConfig.quality == 3)
  232. {
  233. QualityCsc.ChangeState(0);
  234. Text_Quality.text = LanguageManager.Instance.Text(10797);
  235. }
  236. else if (itemConfig.quality == 4)
  237. {
  238. QualityCsc.ChangeState(1);
  239. Text_Quality.text = LanguageManager.Instance.Text(10796);
  240. }
  241. else if (itemConfig.quality == 5)
  242. {
  243. QualityCsc.ChangeState(2);
  244. Text_Quality.text = LanguageManager.Instance.Text(10795);
  245. }
  246. // skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  247. UpdateStarBtn();
  248. // Text_GongFaDesc.text =
  249. // UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  250. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " ";
  251. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.GetComponent<RectTransform>());
  252. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Level.GetComponent<RectTransform>());
  253. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.transform.parent.GetComponent<RectTransform>());
  254. switch (skillConfig.attribute)
  255. {
  256. case 1:
  257. csc.ChangeState(0);
  258. Icon_Attribute.icon_name = "dec_jin2";
  259. break;
  260. case 2:
  261. csc.ChangeState(1);
  262. Icon_Attribute.icon_name = "dec_mu2";
  263. break;
  264. case 4:
  265. csc.ChangeState(2);
  266. Icon_Attribute.icon_name = "dec_shui2";
  267. break;
  268. case 8:
  269. csc.ChangeState(3);
  270. Icon_Attribute.icon_name = "dec_huo2";
  271. break;
  272. case 16:
  273. csc.ChangeState(4);
  274. Icon_Attribute.icon_name = "dec_tu2";
  275. break;
  276. case 0:
  277. csc.ChangeState(5);
  278. Icon_Attribute.icon_name = "dec_fuzhu2";
  279. break;
  280. }
  281. for (var i = 0; i < StarRoot.Count; i++)
  282. {
  283. MyImage icon = StarRoot[i] as MyImage;
  284. if (i < skillInfo.skillConfig.level - 1)
  285. {
  286. icon.gameObject.SetActive(true);
  287. }
  288. else
  289. {
  290. icon.gameObject.SetActive(false);
  291. }
  292. }
  293. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  294. configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
  295. for (var i = 0; i < configs.Count; i++)
  296. {
  297. if (configs[i].level == 1)
  298. continue;
  299. SkillInfo skillInfo1 =
  300. new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
  301. GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget =
  302. await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
  303. gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1, false);
  304. _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
  305. }
  306. }
  307. private async CTask UpdateStarBtn()
  308. {
  309. foreach (var itemWidgetType1 in _itemWidgetType1)
  310. {
  311. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  312. }
  313. _itemWidgetType1.Clear();
  314. // foreach (var energyWidget in _energyWidgets)
  315. // {
  316. // UIManager.Instance.DormancyGComponent(energyWidget);
  317. // }
  318. //
  319. // _energyWidgets.Clear();
  320. if (isUpGrad)
  321. {
  322. Btn_UpStar.gameObject.SetActive(false);
  323. Btn_UpGrade.gameObject.SetActive(false);
  324. Btn_UpStarOk.gameObject.SetActive(false);
  325. Btn_UpGradeOk.gameObject.SetActive(true);
  326. if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
  327. {
  328. AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
  329. skillData.id = _skillInfo.SkillData.id;
  330. skillData.level = _skillInfo.SkillData.level + 1;
  331. skillData.star = _skillInfo.SkillData.star;
  332. SkillInfo nextSkillInfo = new SkillInfo(skillData);
  333. string[] effs = new string[_skillInfo.effectValue.Length];
  334. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  335. {
  336. if (_skillInfo.effectValue[i] == nextSkillInfo.effectValue[i])
  337. {
  338. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  339. }
  340. else
  341. {
  342. effs[i] =
  343. $"{FormatNumber(_skillInfo.effectValue[i])}<color=green>→({FormatNumber(nextSkillInfo.effectValue[i])})</color>";
  344. }
  345. }
  346. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  347. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.SkillPowerupConfig.ID,
  348. nextSkillInfo.SkillPowerupConfig.ID);
  349. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.GetComponent<RectTransform>());
  350. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.transform.parent
  351. .GetComponent<RectTransform>());
  352. Text_GongFaDesc.text =
  353. UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), effs);
  354. // Btn_UpGrade.GetComponent<RectTransform>().sizeDelta = new Vector2(481, 80);
  355. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  356. {
  357. HeroPowerUpConfig heroPowerUpConfig =
  358. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig
  359. .PlayerLevelLimit);
  360. Text_UpGrade.text =
  361. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}";
  362. Btn_UpGradeOk.gameObject.transform.Gray(true);
  363. UpGradeItemRoot.SetActive(false);
  364. }
  365. else
  366. {
  367. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  368. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  369. UpGradeItemRoot.SetActive(true);
  370. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  371. {
  372. ItemWidgetType1 itemWidgetType1 =
  373. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam,
  374. null, UpGradeItemRoot.GetComponent<RectTransform>(), isInstance: true);
  375. itemWidgetType1.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  376. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  377. _itemWidgetType1.Add(itemWidgetType1);
  378. // EnergyWidget energyWidget =
  379. // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
  380. // energyWidget.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  381. // _energyWidgets.Add(energyWidget);
  382. }
  383. // Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), _skillInfo.effectValue);
  384. }
  385. }
  386. else
  387. {
  388. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  389. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.skillConfig.level,
  390. "Max");
  391. Text_UpGrade.text = LanguageManager.Instance.Text(10264);
  392. // Btn_UpStarOk.gameObject.SetActive(false);
  393. UpGradeItemRoot.SetActive(false);
  394. }
  395. }
  396. if (isUpStar)
  397. {
  398. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  399. {
  400. gongFaUpgradeInfoWidget.SelectWidget(true);
  401. }
  402. Btn_UpStar.gameObject.SetActive(false);
  403. Btn_UpGrade.gameObject.SetActive(false);
  404. Btn_UpGradeOk.gameObject.SetActive(false);
  405. Btn_UpStarOk.gameObject.SetActive(true);
  406. if (_skillInfo.skillConfig.level < 6)
  407. {
  408. Btn_UpStarOk.gameObject.transform.RecoverColor();
  409. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  410. UpStarItemRoot.SetActive(true);
  411. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  412. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  413. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  414. ItemWidgetType1 itemWidgetType1 =
  415. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null,
  416. UpStarItemRoot.GetComponent<RectTransform>(), isInstance: true);
  417. itemWidgetType1.CustomInit(_skillInfo.skillConfig.PieceID, count);
  418. _itemWidgetType1.Add(itemWidgetType1);
  419. }
  420. else
  421. {
  422. Btn_UpStarOk.transform.Gray(true);
  423. Text_UpStar.text = LanguageManager.Instance.Text(10265);
  424. // Btn_UpStarOk.gameObject.SetActive(false);
  425. UpStarItemRoot.SetActive(false);
  426. }
  427. }
  428. if (!isUpGrad && !isUpStar)
  429. {
  430. Btn_UpGrade.gameObject.SetActive(true);
  431. Btn_UpStar.gameObject.SetActive(true);
  432. Btn_UpGradeOk.gameObject.SetActive(false);
  433. Btn_UpStarOk.gameObject.SetActive(false);
  434. UpStarItemRoot.SetActive(false);
  435. UpGradeItemRoot.SetActive(false);
  436. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  437. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  438. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  439. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  440. {
  441. gongFaUpgradeInfoWidget.SelectWidget(false);
  442. }
  443. Text_NextLevel.transform.parent.gameObject.SetActive(false);
  444. string[] effs = new string[_skillInfo.effectValue.Length];
  445. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  446. {
  447. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  448. }
  449. Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec),
  450. effs);
  451. }
  452. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.GetComponent<RectTransform>());
  453. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.GetComponent<RectTransform>());
  454. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpStar.GetComponent<RectTransform>());
  455. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpGrade.GetComponent<RectTransform>());
  456. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.transform.parent.GetComponent<RectTransform>());
  457. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.transform.parent.GetComponent<RectTransform>());
  458. LayoutRebuilder.ForceRebuildLayoutImmediate(Btn_UpGrade.GetComponent<RectTransform>());
  459. }
  460. public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
  461. {
  462. GongFaUpgradePanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null);
  463. gongFaUpgradePanel.CustomInit(skillInfo);
  464. return gongFaUpgradePanel;
  465. }
  466. public async override CTask Close()
  467. {
  468. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  469. {
  470. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  471. }
  472. foreach (var itemWidgetType1 in _itemWidgetType1)
  473. {
  474. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  475. }
  476. //
  477. // foreach (var energyWidget in _energyWidgets)
  478. // {
  479. // UIManager.Instance.DormancyGComponent(energyWidget);
  480. // }
  481. //
  482. // _energyWidgets.Clear();
  483. fx_ui_gongfa_shengji.gameObject.SetActive(false);
  484. _itemWidgetType1.Clear();
  485. _gongFaUpgradeInfoWidgets.Clear();
  486. isUpStar = false;
  487. isUpGrad = false;
  488. _skillInfo = null;
  489. await base.Close();
  490. }
  491. public static string FormatNumber(double number)
  492. {
  493. const double tolerance = 1e-10;
  494. // 判断是否接近整数
  495. if (Math.Abs(number - Math.Round(number)) < tolerance)
  496. {
  497. return Math.Round(number).ToString();
  498. }
  499. double integerPart = Math.Truncate(number);
  500. double fraction = number - integerPart;
  501. // 检查小数部分是否超过一位
  502. double firstDigit = Math.Truncate(fraction * 10);
  503. double remainder = fraction * 10 - firstDigit;
  504. if (Math.Abs(remainder) > tolerance)
  505. {
  506. return Math.Round(number, 1).ToString("0.0");
  507. }
  508. else
  509. {
  510. return integerPart.ToString();
  511. }
  512. }
  513. }
  514. }